using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class DisplaceAll : MonoBehaviour
{
    
    public GameObject objects1;
    public GameObject objects2;
    public GameObject objects3;

    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        
    }

    public void displaceAll()
    {

        Transform[] children =  this.objects1.GetComponentsInChildren<Transform>(true);
        Transform[] children2 =  this.objects2.GetComponentsInChildren<Transform>(true);
        Transform[] children3 =  this.objects3.GetComponentsInChildren<Transform>(true);

        foreach(Transform ch in children)
        {
            if(ch.gameObject.name.Contains("QR") && !ch.gameObject.name.Contains("AA"))
                ch.position = new Vector3(0.0f, 10000.0f, 0.0f);
        }

        foreach(Transform ch in children2)
        {
            if(ch.gameObject.name.Contains("QR") && !ch.gameObject.name.Contains("AA"))
                ch.position = new Vector3(0.0f, 10000.0f, 0.0f);
        }

        foreach(Transform ch in children3)
        {
            if(ch.gameObject.name.Contains("QR") && !ch.gameObject.name.Contains("AA"))
                ch.position = new Vector3(0.0f, 10000.0f, 0.0f);
        }
    }
}