using UnityEngine; namespace ARLocation { /// <summary> /// This static class loads the global configuration for the AR + GPS Location /// plugin. /// /// Any other global functionality of the plugin should be placed here as /// well. /// </summary> static class ARLocation { public static readonly ARLocationConfig Config; static ARLocation() { Config = Resources.Load<ARLocationConfig>("ARLocationConfig"); if (Config == null) { Debug.LogWarning("Resources/ARLocationConfig.asset not found; creating new configuration from defaults."); Config = ScriptableObject.CreateInstance<ARLocationConfig>(); } } } }