using System.Collections.Generic; using UnityEngine; namespace ARLocation { [CreateAssetMenu(fileName = "PrefabDb", menuName = "AR+GPS/PrefabDatabase")] public class PrefabDatabase : ScriptableObject { [System.Serializable] public class PrefabDatabaseEntry { /// <summary> /// The `MeshId` associated with the prefab. Should match a `MeshId` from the data created /// the Web Map Editor (https://editor.unity-ar-gps-location.com). /// </summary> public string MeshId; /// <summary> /// The prefab you want to associate with the `MeshId`. /// </summary> public GameObject Prefab; } public List<PrefabDatabaseEntry> Entries; public GameObject GetEntryById(string Id) { GameObject result = null; foreach (var entry in Entries) { if (entry.MeshId == Id) { result = entry.Prefab; break; } } return result; } } }