using System.Collections; using UnityEngine; using UnityEngine.Serialization; namespace ARLocation.Utils { public class FadeOutTextMesh : MonoBehaviour { [FormerlySerializedAs("duration")] public float Duration = 2.0f; private TextMesh textMesh; // Use this for initialization void Start() { textMesh = GetComponent(); StartCoroutine("FadeOut"); } IEnumerator FadeOut() { var t = Duration; var initialColor = textMesh.color; while (textMesh.color.a > 0.001f) { var color = textMesh.color; var target = new Color(color.r, color.g, color.b, 0); textMesh.color = Color.Lerp(initialColor, target, 1 - t / Duration); t -= Time.deltaTime; yield return null; } } } }