using UnityEngine; // ReSharper disable MemberCanBePrivate.Global // ReSharper disable UnusedMember.Global namespace ARLocation.Utils { public static class Logger { public static void Log(string msg) { Debug.Log(msg); } public static void Warn(string msg) { Debug.LogWarning(msg); } public static void Error(string msg) { Debug.LogError(msg); } public static void LogFromMethod(string className, string methodName, string message) { Log("[AR+GPS][" + className + "#" + methodName + "]: " + message); } public static void LogFromMethod(string className, string methodName, string message, bool output) { if (!output) return; LogFromMethod(className, methodName, message); } public static void LogFromMethod(string className, string methodName, Transform transform, string prefix = "") { var message = transform.name + " - position = " + transform.position + ", localPosition = " + transform.localPosition + ", hasChanged = " + transform.hasChanged; Log("[AR+GPS][" + className + "#" + methodName + "]: " + prefix + " - " + message); } public static void LogFromMethod(string className, string methodName, Transform[] transform, string prefix = "") { var i = 0; foreach (var transform1 in transform) { i++; LogFromMethod(className, methodName, transform1, prefix + " (" + i + ")"); } } public static void WarnFromMethod(string className, string methodName, string message) { Warn("[AR+GPS][" + className + "#" + methodName + "]: " + message); } public static void ErrorFromMethod(string className, string methodName, string message) { Error("[AR+GPS][" + className + "#" + methodName + "]: " + message); } } }