using UnityEngine;
namespace ARLocation
{
///
/// This static class loads the global configuration for the AR + GPS Location
/// plugin.
///
/// Any other global functionality of the plugin should be placed here as
/// well.
///
static class ARLocation
{
public static readonly ARLocationConfig Config;
static ARLocation()
{
Config = Resources.Load("ARLocationConfig");
if (Config == null)
{
Debug.LogWarning("Resources/ARLocationConfig.asset not found; creating new configuration from defaults.");
Config = ScriptableObject.CreateInstance();
}
}
}
}