using System.Globalization; using UnityEngine; using UnityEngine.UI; // ReSharper disable UnusedMember.Local namespace ARLocation.Utils { public class DebugCanvas : MonoBehaviour { GameObject latValueText; GameObject lngValueText; GameObject headingValueText; GameObject altitudeValueText; GameObject debugText; float firstHeading; // Use this for initialization void Start() { latValueText = GameObject.Find("LatValue"); lngValueText = GameObject.Find("LngValue"); headingValueText = GameObject.Find("HeadingValue"); altitudeValueText = GameObject.Find("AltValue"); debugText = GameObject.Find("DebugText"); //locationProvider.onLocationUpdated((Location location, Location _, Vector3 __, float accuracy) => //{ // setLat(location.latitude, accuracy); // setLng(location.longitude); // setAltitude(location.altitude); //}); //locationProvider.onCompassUpdated(setHeading); } void SetLat(double val) { latValueText.GetComponent().text = val.ToString(CultureInfo.InvariantCulture); } void SetLng(double val) { lngValueText.GetComponent().text = val.ToString(CultureInfo.InvariantCulture); } void SetHeading(double val) { headingValueText.GetComponent().text = val.ToString(CultureInfo.InvariantCulture); } void SetAltitude(double val) { altitudeValueText.GetComponent().text = val.ToString(CultureInfo.InvariantCulture); } public void SetDebugText(string val) { debugText.GetComponent().text = val; } } }