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Readme.txt

# World Builder Sample Scene

This a sample scene for the "World Builder" feature. This feature is still in
experimental status, so use it with care!

The basic idea of the "World Builder" is that you can add, place and adjust
objects at runtime, and save the session so that it persists when the app is
closed.

This can be used to provide final users to create persistent experiences, or for
developers to create experiences by manipulating objects "on-site", saving the
resulting data to be loaded when the final user runs the app.

In this sample, each time the app is closed, the World Session is serialized and
saved on local storage; and each time opens, it loads the saved session and
restores it. This is regulated by the "UseLocalStorege" option in the
"WorldBuilder" component. If this is enabled, the session will be saved in local
storage to a file named $"{id}.json". If you disable this option the session
won't be saved or loaded automatically. In this case, you can use the `ToJson`
and `FromJson` methods to serialize/deserialize the "World Session" manually.
That way you can, for instance, save the session on a server via network
requests, allowing for persistent world sessions in the cloud.

The "World Builder Application Controller" is an implementation of a simple
application that uses the World Builder to position and adjust objects. It can
serve as a base for you to modify and customize it to your needs.

This controller has a very simple UI. In the main view, you choose which one of
the 3 prefabs you want to place in the world. To place them, just touch the
screen on the location.

After an object is placed, you can select it by touching the object. That will
change the UI, which will now display buttons for object adjustment; you can
adjust the y-axis rotation by dragging horizontally, move the object to another
location by touching the screen, or change its height by dragging vertically.

# Using a Web Server

As it is, the scene is fully usable, and the session will be persistent via
local storage.

There is support for primitive server/network persistency in the
`WorldBuilderApplicationController`. To use it, check the "Save To Server"
option, and set the URLs for the save and load endpoints.

There is an example server in this repository: https://github.com/dmbfm/unity-ar-gps-location-world-builder-server

To use it on the field, you need to set up a live server running this as https.

To test it locally, clone the repository, run:

> npm install
> npm start

That will start a server on `http://localhost:3000` by default, but you can
change the hostname and port by editing the `server.js` file.

But you also need to tunell this server to a https endpoint. The easiest way to
do that is to use ngrok (https://ngrok.com/). After downloading and settinup
ngrok according to their instructions, run:

> ngrok http 3000

And that should create a tunnell with an adress like
'https://{some_id}.ngrok.io'. Then all you need to do is set "Save World URL"
to:

'https://{some_id}.ngrok.io/save/'

and "Restore World URL" to

'https://{some_id}.ngrok.io/world/'