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- Usage
- =====
- To test the "GO Map Integration" sample, that provides basic integration of the "AR+GPS Location" plugin
- with the "GO Map" asset (https://assetstore.unity.com/packages/tools/integration/go-map-3d-map-for-ar-gaming-68889) to
- the following:
- - Make sure you are using Unity 2019.2 or newer.
- - Import the "GO Map" asset from the Asset Store.
- - Next, extract the contents of the "GO Map Integration.zip" archive into this folder.
- - Add both scenes in "GO Map Integration/Scenes" to the build, with either being the first scene.
- - Build the project an try it on your device!
- You can use the script "GO Map Integration/Scripts/GoMapPlaceAtLocations.cs" as a reference to implement
- your own custom scripts.
- Components
- ==========
- - ARLocationGoMapIntegration: Manages bridging between the ARLocation plugin and the GO Map asset, piping the
- location provider and handling scene loading. You must insert the names of the
- AR scene and of the GO Map scene is this component. It is a singleton which
- will remain active during scene switching.
- - ARLocationGoMapWebLoader: Bridges the `WebMapLoader` from the "AR+GPS Location" plugin
- with the GO Map asset. When the map scene is loaded, it
- will pin the `Map Pin Prefab` from the `PrefabDatabaseGoMap`
- to the map locations. When the AR Scene is loaded, it will
- place the `Prefab` in the geolocations.
- - GoMapPlaceAtLocations: Bridges the `PlaceAtLocations` component, in the same manner as the previous component.
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