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- using UnityEngine;
- using UnityEngine.Serialization;
- using UnityEngine.UI;
- namespace ARLocation.UI
- {
- public class DebugInfoOverlay : MonoBehaviour
- {
- [FormerlySerializedAs("show")] public bool Show;
- [FormerlySerializedAs("showObjectInfo")] public bool ShowObjectInfo;
- private GameObject canvas;
- private GameObject canvas2;
- private GameObject btn1;
- private GameObject btn2;
- private Text btn1Text;
- // Use this for initialization
- void Start()
- {
- canvas = GameObject.Find(gameObject.name + "/Canvas");
- canvas2 = GameObject.Find(gameObject.name + "/ObjectInfoCanvas");
- btn1 = GameObject.Find(gameObject.name + "/ButtonCanvas/ToggleInfoButton");
- if (btn1)
- {
- btn1Text = btn1.GetComponentInChildren<Text>();
- }
- UpdateInfo();
- }
- private void UpdateInfo()
- {
- if (!canvas || !canvas2) return;
- canvas.SetActive(Show);
- canvas2.SetActive(ShowObjectInfo);
- var message = Show ? "Hide Info Overlay" : "Show Info Overlay";
- if (btn1Text)
- {
- btn1Text.text = message;
- }
- }
- public void Toggle()
- {
- Show = !Show;
- UpdateInfo();
- }
- public void ToggleObjectInfo()
- {
- ShowObjectInfo = !ShowObjectInfo;
- UpdateInfo();
- }
- }
- }
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