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- using UnityEngine;
- using M = System.Math;
- // ReSharper disable InconsistentNaming
- namespace ARLocation
- {
- [System.Serializable]
- public struct DVector2
- {
- public double x;
- public double y;
- /// <summary>
- /// Gets the magnitude of the vector.
- /// </summary>
- /// <value>The magnitude.</value>
- public double magnitude
- {
- get
- {
- return M.Sqrt(x * x + y * y);
- }
- }
- /// <summary>
- /// Gets the normalized version of this vector.
- /// </summary>
- /// <value>The normalized.</value>
- public DVector2 normalized
- {
- get
- {
- var m = magnitude;
- if (m < 0.00000001)
- {
- return new DVector2();
- }
- return new DVector2(x, y) / magnitude;
- }
- }
- public DVector2 Clone()
- {
- return new DVector2(x, y);
- }
- /// <summary>
- /// Initializes a new instance of the <see cref="T:DVector2"/> struct.
- /// </summary>
- /// <param name="x">The x coordinate.</param>
- /// <param name="y">The y coordinate.</param>
- public DVector2(double x = 0.0, double y = 0.0)
- {
- this.x = x;
- this.y = y;
- }
- /// <summary>
- /// Converts to a Vector2.
- /// </summary>
- /// <returns>The vector2.</returns>
- public Vector2 toVector2()
- {
- return new Vector2((float)x, (float)y);
- }
- /// <summary>
- /// Equals the specified v and e.
- /// </summary>
- /// <returns>The equals.</returns>
- /// <param name="v">V.</param>
- /// <param name="e">E.</param>
- public bool Equals(DVector2 v, double e = 0.00005)
- {
- return (M.Abs(x - v.x) <= e) && (M.Abs(y - v.y) <= e);
- }
- /// <summary>
- /// Normalize this instance.
- /// </summary>
- public void Normalize()
- {
- double m = magnitude;
- x /= m;
- y /= m;
- }
- /// <summary>
- /// Set the specified x and y.
- /// </summary>
- /// <param name="newX"></param>
- /// <param name="newY"></param>
- public void Set(double newX = 0.0, double newY = 0.0)
- {
- x = newX;
- y = newY;
- }
- /// <summary>
- /// Returns a <see cref="T:System.String"/> that represents the current <see cref="T:DVector2"/>.
- /// </summary>
- /// <returns>A <see cref="T:System.String"/> that represents the current <see cref="T:DVector2"/>.</returns>
- override public string ToString()
- {
- return "(" + x + ", " + y + ")";
- }
- /// <summary>
- /// Dot the specified a and b.
- /// </summary>
- /// <returns>The dot.</returns>
- /// <param name="a">The alpha component.</param>
- /// <param name="b">The blue component.</param>
- public static double Dot(DVector2 a, DVector2 b)
- {
- return a.x * b.x + a.y * b.y;
- }
- /// <summary>
- /// Distance the specified a and b.
- /// </summary>
- /// <returns>The distance.</returns>
- /// <param name="a">The alpha component.</param>
- /// <param name="b">The blue component.</param>
- public static double Distance(DVector2 a, DVector2 b)
- {
- return M.Sqrt(a.x * b.x + a.y * b.y);
- }
- /// <summary>
- /// Lerp the specified a, b and t.
- /// </summary>
- /// <returns>The lerp.</returns>
- /// <param name="a">The alpha component.</param>
- /// <param name="b">The blue component.</param>
- /// <param name="t">T.</param>
- public static DVector2 Lerp(DVector2 a, DVector2 b, double t)
- {
- double s = M.Max(0, M.Min(t, 1));
- return a * (1 - s) + b * s;
- }
- /// <summary>
- /// Computes the product of <c>a</c> and <c>b</c>, yielding a new <see cref="T:DVector2"/>.
- /// </summary>
- /// <param name="a">The <see cref="DVector2"/> to multiply.</param>
- /// <param name="b">The <see cref="double"/> to multiply.</param>
- /// <returns>The <see cref="T:DVector2"/> that is the <c>a</c> * <c>b</c>.</returns>
- public static DVector2 operator *(DVector2 a, double b)
- {
- return new DVector2(
- b * a.x,
- b * a.y
- );
- }
- /// <summary>
- /// Computes the division of <c>a</c> and <c>b</c>, yielding a new <see cref="T:DVector2"/>.
- /// </summary>
- /// <param name="a">The <see cref="DVector2"/> to divide (the divident).</param>
- /// <param name="b">The <see cref="double"/> to divide (the divisor).</param>
- /// <returns>The <see cref="T:DVector2"/> that is the <c>a</c> / <c>b</c>.</returns>
- public static DVector2 operator /(DVector2 a, double b)
- {
- return new DVector2(
- a.x / b,
- a.y / b
- );
- }
- /// <summary>
- /// Adds a <see cref="DVector2"/> to a <see cref="DVector2"/>, yielding a new <see cref="T:DVector2"/>.
- /// </summary>
- /// <param name="a">The first <see cref="DVector2"/> to add.</param>
- /// <param name="b">The second <see cref="DVector2"/> to add.</param>
- /// <returns>The <see cref="T:DVector2"/> that is the sum of the values of <c>a</c> and <c>b</c>.</returns>
- public static DVector2 operator +(DVector2 a, DVector2 b)
- {
- return new DVector2(
- a.x + b.x,
- a.y + b.y
- );
- }
- /// <summary>
- /// Subtracts a <see cref="DVector2"/> from a <see cref="DVector2"/>, yielding a new <see cref="T:DVector2"/>.
- /// </summary>
- /// <param name="a">The <see cref="DVector2"/> to subtract from (the minuend).</param>
- /// <param name="b">The <see cref="DVector2"/> to subtract (the subtrahend).</param>
- /// <returns>The <see cref="T:DVector2"/> that is the <c>a</c> minus <c>b</c>.</returns>
- public static DVector2 operator -(DVector2 a, DVector2 b)
- {
- return new DVector2(
- a.x - b.x,
- a.y - b.y
- );
- }
- }
- }
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