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- using UnityEngine;
- namespace ARLocation.Utils
- {
- public class FaceCamera : MonoBehaviour
- {
- private Transform mainCameraTransform;
- // Use this for initialization
- void Start()
- {
- if (Camera.main != null)
- {
- mainCameraTransform = Camera.main.transform;
- }
- else
- {
- mainCameraTransform = ARLocationManager.Instance.MainCamera.transform;
- }
- }
- // Update is called once per frame
- void Update()
- {
- var position = mainCameraTransform.position;
- Vector3 v = position - transform.position;
- v.x = v.z = 0.0f;
- transform.LookAt(position - v);
- transform.Rotate(0, 180, 0);
- }
- }
- }
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