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- using UnityEngine;
- namespace ARLocation.Utils
- {
- public class FollowCameraPosition : MonoBehaviour
- {
- private Transform mainCameraTransform;
- public float Height = 1.4f;
- public bool UseARLocationConfig = true;
- public Transform UseGameObjectHeight;
- private float configY;
- private bool useGOHeight;
- // Use this for initialization
- void Start()
- {
- if (Camera.main != null) mainCameraTransform = Camera.main.transform;
- configY = -ARLocation.Config.InitialGroundHeightGuess;
- useGOHeight = UseGameObjectHeight != null;
- }
- // Update is called once per frame
- void Update()
- {
- var cameraPos = mainCameraTransform.position;
- var y = useGOHeight ? UseGameObjectHeight.position.y : (UseARLocationConfig ? (cameraPos.y + configY) : (cameraPos.y - Height));
- var transform1 = transform;
- transform1.position = new Vector3(
- cameraPos.x,
- y,
- cameraPos.z
- );
- }
- }
- }
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