ArMenuController.cs 15 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. namespace ARLocation.MapboxRoutes.Examples.Search
  6. {
  7. public class Tween
  8. {
  9. Vector3 start;
  10. Vector3 end;
  11. Vector3 current;
  12. float speed;
  13. float t;
  14. public Vector3 Position => current;
  15. public Tween(Vector3 startPos, Vector3 endPos, float tweenSpeed = 1)
  16. {
  17. start = startPos;
  18. end = endPos;
  19. speed = tweenSpeed;
  20. }
  21. public bool Update()
  22. {
  23. current = start * (1 - t) + end * t;
  24. t += Time.deltaTime * speed;
  25. if (t > 1)
  26. {
  27. return true;
  28. }
  29. return false;
  30. }
  31. }
  32. public class TweenRectTransform
  33. {
  34. public RectTransform Rt;
  35. public Vector3 PositionStart;
  36. public Vector3 PositionEnd;
  37. public Quaternion RotationStart;
  38. public Quaternion RotationEnd;
  39. public TweenRectTransform(RectTransform rectTransform, Vector3 targetPosition, Quaternion targetRotation)
  40. {
  41. Rt = rectTransform;
  42. PositionStart = rectTransform.position;
  43. RotationStart = rectTransform.rotation;
  44. PositionEnd = targetPosition;
  45. RotationEnd = targetRotation;
  46. }
  47. }
  48. public class TweenRectTransformGroup
  49. {
  50. public enum EaseFunc
  51. {
  52. Linear,
  53. EaseOutBack,
  54. EaseInCubic,
  55. }
  56. public List<TweenRectTransform> Elements = new List<TweenRectTransform>();
  57. float speed;
  58. float t;
  59. Func<float, float, float, float> easeFunc;
  60. public TweenRectTransformGroup(float speed, EaseFunc easeFuncType)
  61. {
  62. this.speed = speed;
  63. switch (easeFuncType)
  64. {
  65. case EaseFunc.EaseOutBack:
  66. this.easeFunc = EaseOutBack;
  67. break;
  68. case EaseFunc.EaseInCubic:
  69. this.easeFunc = EaseInCubic;
  70. break;
  71. case EaseFunc.Linear:
  72. this.easeFunc = EaseLinear;
  73. break;
  74. }
  75. }
  76. public Vector3 ease(Vector3 start, Vector3 end, float t)
  77. {
  78. var x = easeFunc(start.x, end.x, t);
  79. var y = easeFunc(start.y, end.y, t);
  80. var z = easeFunc(start.z, end.z, t);
  81. return new Vector3(x, y, z);
  82. }
  83. public bool Update()
  84. {
  85. foreach (var e in Elements)
  86. {
  87. e.Rt.position = ease(e.PositionStart, e.PositionEnd, t); //e.PositionStart * (1 - t) + e.PositionEnd * t;
  88. e.Rt.rotation = Quaternion.Lerp(e.RotationStart, e.RotationEnd, t);
  89. }
  90. t += speed * Time.deltaTime;
  91. if (t > 1)
  92. {
  93. foreach (var e in Elements)
  94. {
  95. e.Rt.position = e.PositionEnd;
  96. e.Rt.rotation = e.RotationEnd;
  97. }
  98. return true;
  99. }
  100. return false;
  101. }
  102. public static float EaseOutBack(float start, float end, float value)
  103. {
  104. float s = 1.70158f;
  105. end -= start;
  106. value = (value) - 1;
  107. return end * ((value) * value * ((s + 1) * value + s) + 1) + start;
  108. }
  109. public static Vector3 EaseOutBack(Vector3 start, Vector3 end, float t)
  110. {
  111. float x = EaseOutBack(start.x, end.x, t);
  112. float y = EaseOutBack(start.y, end.y, t);
  113. float z = EaseOutBack(start.z, end.z, t);
  114. return new Vector3(x, y, z);
  115. }
  116. public static float EaseInCubic(float start, float end, float value)
  117. {
  118. end -= start;
  119. return end * value * value * value + start;
  120. }
  121. public static float EaseLinear(float start, float end, float value)
  122. {
  123. return start * (1 - value) * end * value;
  124. }
  125. }
  126. public class ArMenuController : MonoBehaviour
  127. {
  128. public enum StateType
  129. {
  130. Closed,
  131. Open,
  132. OpenTransition,
  133. CloseTransition
  134. }
  135. [System.Serializable]
  136. public class StateData
  137. {
  138. public StateType CurrentState = StateType.Closed;
  139. public TweenRectTransformGroup tweenGroup;
  140. }
  141. [System.Serializable]
  142. public class ElementsData
  143. {
  144. public Button BtnToggle;
  145. public Button BtnNext;
  146. public Button BtnPrev;
  147. public Button BtnRestart;
  148. public Button BtnExit;
  149. public Button BtnLineRender;
  150. public Text LabelNext;
  151. public Text LabelPrev;
  152. public Text LabelRestart;
  153. public Text LabelSearch;
  154. public Text LabelTargetRender;
  155. public RectTransform TargetNext;
  156. public RectTransform TargetPrev;
  157. public RectTransform TargetRestart;
  158. public RectTransform TargetExit;
  159. public RectTransform TargetLineRender;
  160. }
  161. [System.Serializable]
  162. public class SettingsData
  163. {
  164. public MapboxRoute MapboxRoute;
  165. public MenuController MenuController;
  166. public float TransitionSpeed = 2.0f;
  167. }
  168. public SettingsData Settings;
  169. public ElementsData Elements;
  170. private StateData s = new StateData();
  171. public void Awake()
  172. {
  173. s = new StateData();
  174. showOnlyToggleButton();
  175. }
  176. void showOnlyToggleButton()
  177. {
  178. Elements.BtnExit.gameObject.SetActive(false);
  179. Elements.BtnLineRender.gameObject.SetActive(false);
  180. Elements.BtnNext.gameObject.SetActive(false);
  181. Elements.BtnPrev.gameObject.SetActive(false);
  182. Elements.BtnRestart.gameObject.SetActive(false);
  183. Elements.BtnToggle.gameObject.SetActive(true);
  184. }
  185. void showAllButtons()
  186. {
  187. Elements.BtnExit.gameObject.SetActive(true);
  188. Elements.BtnLineRender.gameObject.SetActive(true);
  189. Elements.BtnNext.gameObject.SetActive(true);
  190. Elements.BtnPrev.gameObject.SetActive(true);
  191. Elements.BtnRestart.gameObject.SetActive(true);
  192. Elements.BtnToggle.gameObject.SetActive(true);
  193. }
  194. public void OnEnable()
  195. {
  196. Elements.BtnToggle.onClick.AddListener(OnTogglePress);
  197. Elements.BtnNext.onClick.AddListener(OnNextPress);
  198. Elements.BtnPrev.onClick.AddListener(OnPrevPress);
  199. Elements.BtnRestart.onClick.AddListener(OnRestartPress);
  200. Elements.BtnExit.onClick.AddListener(OnSearchPress);
  201. Elements.BtnLineRender.onClick.AddListener(OnLineRenderPress);
  202. updateLineRenderButtonLabel();
  203. }
  204. public void OnDisable()
  205. {
  206. Elements.BtnToggle.onClick.RemoveListener(OnTogglePress);
  207. Elements.BtnNext.onClick.RemoveListener(OnNextPress);
  208. Elements.BtnPrev.onClick.RemoveListener(OnPrevPress);
  209. Elements.BtnRestart.onClick.RemoveListener(OnRestartPress);
  210. Elements.BtnExit.onClick.RemoveListener(OnSearchPress);
  211. Elements.BtnLineRender.onClick.RemoveListener(OnSearchPress);
  212. }
  213. private void updateLineRenderButtonLabel()
  214. {
  215. var mc = Settings.MenuController;
  216. if (mc.PathRendererType == MenuController.LineType.Route)
  217. {
  218. Elements.LabelTargetRender.text = "Route Path";
  219. }
  220. else
  221. {
  222. Elements.LabelTargetRender.text = "Line To Target";
  223. }
  224. }
  225. private void OnLineRenderPress()
  226. {
  227. var mc = Settings.MenuController;
  228. if (mc.PathRendererType == MenuController.LineType.Route)
  229. {
  230. mc.PathRendererType = MenuController.LineType.NextTarget;
  231. Elements.LabelTargetRender.text = "Line To Target";
  232. }
  233. else
  234. {
  235. mc.PathRendererType = MenuController.LineType.Route;
  236. Elements.LabelTargetRender.text = "Route Path";
  237. }
  238. }
  239. private void OnSearchPress()
  240. {
  241. Settings.MenuController.EndRoute();
  242. }
  243. private void OnRestartPress()
  244. {
  245. Settings.MapboxRoute.FirstTarget();
  246. }
  247. private void OnPrevPress()
  248. {
  249. Settings.MapboxRoute.PrevTarget();
  250. }
  251. private void OnNextPress()
  252. {
  253. Settings.MapboxRoute.NextTarget();
  254. }
  255. private void OnTogglePress()
  256. {
  257. toggleMenu();
  258. }
  259. void toggleMenu()
  260. {
  261. if (s.CurrentState == StateType.Closed)
  262. {
  263. openMenu();
  264. }
  265. else if (s.CurrentState == StateType.Open)
  266. {
  267. closeMenu();
  268. }
  269. }
  270. void openMenu()
  271. {
  272. switch (s.CurrentState)
  273. {
  274. case StateType.Closed:
  275. showAllButtons();
  276. s.tweenGroup = new TweenRectTransformGroup(Settings.TransitionSpeed, TweenRectTransformGroup.EaseFunc.EaseInCubic);
  277. s.tweenGroup.Elements.Add(new TweenRectTransform(Elements.BtnNext.GetComponent<RectTransform>(), Elements.TargetNext.position, Quaternion.identity));
  278. s.tweenGroup.Elements.Add(new TweenRectTransform(Elements.BtnPrev.GetComponent<RectTransform>(), Elements.TargetPrev.position, Quaternion.identity));
  279. s.tweenGroup.Elements.Add(new TweenRectTransform(Elements.BtnRestart.GetComponent<RectTransform>(), Elements.TargetRestart.position, Quaternion.identity));
  280. s.tweenGroup.Elements.Add(new TweenRectTransform(Elements.BtnExit.GetComponent<RectTransform>(), Elements.TargetExit.position, Quaternion.identity));
  281. s.tweenGroup.Elements.Add(new TweenRectTransform(Elements.BtnLineRender.GetComponent<RectTransform>(), Elements.TargetLineRender.position, Quaternion.identity));
  282. s.tweenGroup.Elements.Add(new TweenRectTransform(Elements.BtnToggle.GetComponent<RectTransform>(), Elements.BtnToggle.GetComponent<RectTransform>().position, Quaternion.Euler(0, 0, 180)));
  283. //s.BtnNextTween = new Tween(Elements.BtnNext.GetComponent<RectTransform>().position, Elements.TargetNext.position, Settings.TransitionSpeed);
  284. //s.BtnPrevTween = new Tween(Elements.BtnPrev.GetComponent<RectTransform>().position, Elements.TargetPrev.position, Settings.TransitionSpeed);
  285. //s.BtnRestartTween = new Tween(Elements.BtnRestart.GetComponent<RectTransform>().position, Elements.TargetRestart.position, Settings.TransitionSpeed);
  286. //s.BtnExitTween = new Tween(Elements.BtnExit.GetComponent<RectTransform>().position, Elements.TargetExit.position, Settings.TransitionSpeed);
  287. Elements.BtnToggle.GetComponent<RectTransform>().rotation = Quaternion.Euler(0, 0, 180);
  288. s.CurrentState = StateType.OpenTransition;
  289. break;
  290. }
  291. }
  292. void closeMenu()
  293. {
  294. switch (s.CurrentState)
  295. {
  296. case StateType.Open:
  297. s.tweenGroup = new TweenRectTransformGroup(Settings.TransitionSpeed, TweenRectTransformGroup.EaseFunc.EaseInCubic);
  298. var togglerRt = Elements.BtnToggle.GetComponent<RectTransform>();
  299. s.tweenGroup.Elements.Add(new TweenRectTransform(Elements.BtnNext.GetComponent<RectTransform>(), togglerRt.position, Quaternion.identity));
  300. s.tweenGroup.Elements.Add(new TweenRectTransform(Elements.BtnPrev.GetComponent<RectTransform>(), togglerRt.position, Quaternion.identity));
  301. s.tweenGroup.Elements.Add(new TweenRectTransform(Elements.BtnRestart.GetComponent<RectTransform>(), togglerRt.position, Quaternion.identity));
  302. s.tweenGroup.Elements.Add(new TweenRectTransform(Elements.BtnExit.GetComponent<RectTransform>(), togglerRt.position, Quaternion.identity));
  303. s.tweenGroup.Elements.Add(new TweenRectTransform(Elements.BtnLineRender.GetComponent<RectTransform>(), togglerRt.position, Quaternion.identity));
  304. s.tweenGroup.Elements.Add(new TweenRectTransform(Elements.BtnToggle.GetComponent<RectTransform>(), Elements.BtnToggle.GetComponent<RectTransform>().position, Quaternion.Euler(0, 0, 0)));
  305. //Elements.BtnToggle.GetComponent<RectTransform>().rotation = Quaternion.Euler(0, 0, 0);
  306. s.CurrentState = StateType.CloseTransition;
  307. //showOnlyToggleButton();
  308. //var pos = Elements.BtnToggle.GetComponent<RectTransform>().position;
  309. //Elements.BtnNext.GetComponent<RectTransform>().position = pos;
  310. //Elements.BtnPrev.GetComponent<RectTransform>().position = pos;
  311. //Elements.BtnRestart.GetComponent<RectTransform>().position = pos;
  312. //Elements.BtnExit.GetComponent<RectTransform>().position = pos;
  313. //Elements.BtnToggle.GetComponent<RectTransform>().rotation = Quaternion.Euler(0, 0, 0);
  314. //s.CurrentState = StateType.Closed;
  315. break;
  316. }
  317. }
  318. void Start()
  319. {
  320. }
  321. void showButtonLabels()
  322. {
  323. Elements.LabelNext.gameObject.SetActive(true);
  324. Elements.LabelPrev.gameObject.SetActive(true);
  325. Elements.LabelRestart.gameObject.SetActive(true);
  326. Elements.LabelSearch.gameObject.SetActive(true);
  327. Elements.LabelTargetRender.gameObject.SetActive(true);
  328. }
  329. void hideButtonLabels()
  330. {
  331. Elements.LabelNext.gameObject.SetActive(false);
  332. Elements.LabelPrev.gameObject.SetActive(false);
  333. Elements.LabelRestart.gameObject.SetActive(false);
  334. Elements.LabelTargetRender.gameObject.SetActive(false);
  335. }
  336. void Update()
  337. {
  338. switch (s.CurrentState)
  339. {
  340. case StateType.OpenTransition:
  341. if (s.tweenGroup.Update())
  342. {
  343. showButtonLabels();
  344. s.CurrentState = StateType.Open;
  345. }
  346. break;
  347. case StateType.CloseTransition:
  348. if (s.tweenGroup.Update())
  349. {
  350. hideButtonLabels();
  351. showOnlyToggleButton();
  352. s.CurrentState = StateType.Closed;
  353. }
  354. break;
  355. }
  356. }
  357. }
  358. }