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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- namespace ARLocation.MapboxRoutes.Examples.Search
- {
- public class Tween
- {
- Vector3 start;
- Vector3 end;
- Vector3 current;
- float speed;
- float t;
- public Vector3 Position => current;
- public Tween(Vector3 startPos, Vector3 endPos, float tweenSpeed = 1)
- {
- start = startPos;
- end = endPos;
- speed = tweenSpeed;
- }
- public bool Update()
- {
- current = start * (1 - t) + end * t;
- t += Time.deltaTime * speed;
- if (t > 1)
- {
- return true;
- }
- return false;
- }
- }
- public class TweenRectTransform
- {
- public RectTransform Rt;
- public Vector3 PositionStart;
- public Vector3 PositionEnd;
- public Quaternion RotationStart;
- public Quaternion RotationEnd;
- public TweenRectTransform(RectTransform rectTransform, Vector3 targetPosition, Quaternion targetRotation)
- {
- Rt = rectTransform;
- PositionStart = rectTransform.position;
- RotationStart = rectTransform.rotation;
- PositionEnd = targetPosition;
- RotationEnd = targetRotation;
- }
- }
- public class TweenRectTransformGroup
- {
- public enum EaseFunc
- {
- Linear,
- EaseOutBack,
- EaseInCubic,
- }
- public List<TweenRectTransform> Elements = new List<TweenRectTransform>();
- float speed;
- float t;
- Func<float, float, float, float> easeFunc;
- public TweenRectTransformGroup(float speed, EaseFunc easeFuncType)
- {
- this.speed = speed;
- switch (easeFuncType)
- {
- case EaseFunc.EaseOutBack:
- this.easeFunc = EaseOutBack;
- break;
- case EaseFunc.EaseInCubic:
- this.easeFunc = EaseInCubic;
- break;
- case EaseFunc.Linear:
- this.easeFunc = EaseLinear;
- break;
- }
- }
- public Vector3 ease(Vector3 start, Vector3 end, float t)
- {
- var x = easeFunc(start.x, end.x, t);
- var y = easeFunc(start.y, end.y, t);
- var z = easeFunc(start.z, end.z, t);
- return new Vector3(x, y, z);
- }
- public bool Update()
- {
- foreach (var e in Elements)
- {
- e.Rt.position = ease(e.PositionStart, e.PositionEnd, t); //e.PositionStart * (1 - t) + e.PositionEnd * t;
- e.Rt.rotation = Quaternion.Lerp(e.RotationStart, e.RotationEnd, t);
- }
- t += speed * Time.deltaTime;
- if (t > 1)
- {
- foreach (var e in Elements)
- {
- e.Rt.position = e.PositionEnd;
- e.Rt.rotation = e.RotationEnd;
- }
- return true;
- }
- return false;
- }
- public static float EaseOutBack(float start, float end, float value)
- {
- float s = 1.70158f;
- end -= start;
- value = (value) - 1;
- return end * ((value) * value * ((s + 1) * value + s) + 1) + start;
- }
- public static Vector3 EaseOutBack(Vector3 start, Vector3 end, float t)
- {
- float x = EaseOutBack(start.x, end.x, t);
- float y = EaseOutBack(start.y, end.y, t);
- float z = EaseOutBack(start.z, end.z, t);
- return new Vector3(x, y, z);
- }
- public static float EaseInCubic(float start, float end, float value)
- {
- end -= start;
- return end * value * value * value + start;
- }
- public static float EaseLinear(float start, float end, float value)
- {
- return start * (1 - value) * end * value;
- }
- }
- public class ArMenuController : MonoBehaviour
- {
- public enum StateType
- {
- Closed,
- Open,
- OpenTransition,
- CloseTransition
- }
- [System.Serializable]
- public class StateData
- {
- public StateType CurrentState = StateType.Closed;
- public TweenRectTransformGroup tweenGroup;
- }
- [System.Serializable]
- public class ElementsData
- {
- public Button BtnToggle;
- public Button BtnNext;
- public Button BtnPrev;
- public Button BtnRestart;
- public Button BtnExit;
- public Button BtnLineRender;
- public Text LabelNext;
- public Text LabelPrev;
- public Text LabelRestart;
- public Text LabelSearch;
- public Text LabelTargetRender;
- public RectTransform TargetNext;
- public RectTransform TargetPrev;
- public RectTransform TargetRestart;
- public RectTransform TargetExit;
- public RectTransform TargetLineRender;
- }
- [System.Serializable]
- public class SettingsData
- {
- public MapboxRoute MapboxRoute;
- public MenuController MenuController;
- public float TransitionSpeed = 2.0f;
- }
- public SettingsData Settings;
- public ElementsData Elements;
- private StateData s = new StateData();
- public void Awake()
- {
- s = new StateData();
- showOnlyToggleButton();
- }
- void showOnlyToggleButton()
- {
- Elements.BtnExit.gameObject.SetActive(false);
- Elements.BtnLineRender.gameObject.SetActive(false);
- Elements.BtnNext.gameObject.SetActive(false);
- Elements.BtnPrev.gameObject.SetActive(false);
- Elements.BtnRestart.gameObject.SetActive(false);
- Elements.BtnToggle.gameObject.SetActive(true);
- }
- void showAllButtons()
- {
- Elements.BtnExit.gameObject.SetActive(true);
- Elements.BtnLineRender.gameObject.SetActive(true);
- Elements.BtnNext.gameObject.SetActive(true);
- Elements.BtnPrev.gameObject.SetActive(true);
- Elements.BtnRestart.gameObject.SetActive(true);
- Elements.BtnToggle.gameObject.SetActive(true);
- }
- public void OnEnable()
- {
- Elements.BtnToggle.onClick.AddListener(OnTogglePress);
- Elements.BtnNext.onClick.AddListener(OnNextPress);
- Elements.BtnPrev.onClick.AddListener(OnPrevPress);
- Elements.BtnRestart.onClick.AddListener(OnRestartPress);
- Elements.BtnExit.onClick.AddListener(OnSearchPress);
- Elements.BtnLineRender.onClick.AddListener(OnLineRenderPress);
- updateLineRenderButtonLabel();
- }
- public void OnDisable()
- {
- Elements.BtnToggle.onClick.RemoveListener(OnTogglePress);
- Elements.BtnNext.onClick.RemoveListener(OnNextPress);
- Elements.BtnPrev.onClick.RemoveListener(OnPrevPress);
- Elements.BtnRestart.onClick.RemoveListener(OnRestartPress);
- Elements.BtnExit.onClick.RemoveListener(OnSearchPress);
- Elements.BtnLineRender.onClick.RemoveListener(OnSearchPress);
- }
- private void updateLineRenderButtonLabel()
- {
- var mc = Settings.MenuController;
- if (mc.PathRendererType == MenuController.LineType.Route)
- {
- Elements.LabelTargetRender.text = "Route Path";
- }
- else
- {
- Elements.LabelTargetRender.text = "Line To Target";
- }
- }
- private void OnLineRenderPress()
- {
- var mc = Settings.MenuController;
- if (mc.PathRendererType == MenuController.LineType.Route)
- {
- mc.PathRendererType = MenuController.LineType.NextTarget;
- Elements.LabelTargetRender.text = "Line To Target";
- }
- else
- {
- mc.PathRendererType = MenuController.LineType.Route;
- Elements.LabelTargetRender.text = "Route Path";
- }
- }
- private void OnSearchPress()
- {
- Settings.MenuController.EndRoute();
- }
- private void OnRestartPress()
- {
- Settings.MapboxRoute.FirstTarget();
- }
- private void OnPrevPress()
- {
- Settings.MapboxRoute.PrevTarget();
- }
- private void OnNextPress()
- {
- Settings.MapboxRoute.NextTarget();
- }
- private void OnTogglePress()
- {
- toggleMenu();
- }
- void toggleMenu()
- {
- if (s.CurrentState == StateType.Closed)
- {
- openMenu();
- }
- else if (s.CurrentState == StateType.Open)
- {
- closeMenu();
- }
- }
- void openMenu()
- {
- switch (s.CurrentState)
- {
- case StateType.Closed:
- showAllButtons();
- s.tweenGroup = new TweenRectTransformGroup(Settings.TransitionSpeed, TweenRectTransformGroup.EaseFunc.EaseInCubic);
- s.tweenGroup.Elements.Add(new TweenRectTransform(Elements.BtnNext.GetComponent<RectTransform>(), Elements.TargetNext.position, Quaternion.identity));
- s.tweenGroup.Elements.Add(new TweenRectTransform(Elements.BtnPrev.GetComponent<RectTransform>(), Elements.TargetPrev.position, Quaternion.identity));
- s.tweenGroup.Elements.Add(new TweenRectTransform(Elements.BtnRestart.GetComponent<RectTransform>(), Elements.TargetRestart.position, Quaternion.identity));
- s.tweenGroup.Elements.Add(new TweenRectTransform(Elements.BtnExit.GetComponent<RectTransform>(), Elements.TargetExit.position, Quaternion.identity));
- s.tweenGroup.Elements.Add(new TweenRectTransform(Elements.BtnLineRender.GetComponent<RectTransform>(), Elements.TargetLineRender.position, Quaternion.identity));
- s.tweenGroup.Elements.Add(new TweenRectTransform(Elements.BtnToggle.GetComponent<RectTransform>(), Elements.BtnToggle.GetComponent<RectTransform>().position, Quaternion.Euler(0, 0, 180)));
- //s.BtnNextTween = new Tween(Elements.BtnNext.GetComponent<RectTransform>().position, Elements.TargetNext.position, Settings.TransitionSpeed);
- //s.BtnPrevTween = new Tween(Elements.BtnPrev.GetComponent<RectTransform>().position, Elements.TargetPrev.position, Settings.TransitionSpeed);
- //s.BtnRestartTween = new Tween(Elements.BtnRestart.GetComponent<RectTransform>().position, Elements.TargetRestart.position, Settings.TransitionSpeed);
- //s.BtnExitTween = new Tween(Elements.BtnExit.GetComponent<RectTransform>().position, Elements.TargetExit.position, Settings.TransitionSpeed);
- Elements.BtnToggle.GetComponent<RectTransform>().rotation = Quaternion.Euler(0, 0, 180);
- s.CurrentState = StateType.OpenTransition;
- break;
- }
- }
- void closeMenu()
- {
- switch (s.CurrentState)
- {
- case StateType.Open:
- s.tweenGroup = new TweenRectTransformGroup(Settings.TransitionSpeed, TweenRectTransformGroup.EaseFunc.EaseInCubic);
- var togglerRt = Elements.BtnToggle.GetComponent<RectTransform>();
- s.tweenGroup.Elements.Add(new TweenRectTransform(Elements.BtnNext.GetComponent<RectTransform>(), togglerRt.position, Quaternion.identity));
- s.tweenGroup.Elements.Add(new TweenRectTransform(Elements.BtnPrev.GetComponent<RectTransform>(), togglerRt.position, Quaternion.identity));
- s.tweenGroup.Elements.Add(new TweenRectTransform(Elements.BtnRestart.GetComponent<RectTransform>(), togglerRt.position, Quaternion.identity));
- s.tweenGroup.Elements.Add(new TweenRectTransform(Elements.BtnExit.GetComponent<RectTransform>(), togglerRt.position, Quaternion.identity));
- s.tweenGroup.Elements.Add(new TweenRectTransform(Elements.BtnLineRender.GetComponent<RectTransform>(), togglerRt.position, Quaternion.identity));
- s.tweenGroup.Elements.Add(new TweenRectTransform(Elements.BtnToggle.GetComponent<RectTransform>(), Elements.BtnToggle.GetComponent<RectTransform>().position, Quaternion.Euler(0, 0, 0)));
- //Elements.BtnToggle.GetComponent<RectTransform>().rotation = Quaternion.Euler(0, 0, 0);
- s.CurrentState = StateType.CloseTransition;
- //showOnlyToggleButton();
- //var pos = Elements.BtnToggle.GetComponent<RectTransform>().position;
- //Elements.BtnNext.GetComponent<RectTransform>().position = pos;
- //Elements.BtnPrev.GetComponent<RectTransform>().position = pos;
- //Elements.BtnRestart.GetComponent<RectTransform>().position = pos;
- //Elements.BtnExit.GetComponent<RectTransform>().position = pos;
- //Elements.BtnToggle.GetComponent<RectTransform>().rotation = Quaternion.Euler(0, 0, 0);
- //s.CurrentState = StateType.Closed;
- break;
- }
- }
- void Start()
- {
- }
- void showButtonLabels()
- {
- Elements.LabelNext.gameObject.SetActive(true);
- Elements.LabelPrev.gameObject.SetActive(true);
- Elements.LabelRestart.gameObject.SetActive(true);
- Elements.LabelSearch.gameObject.SetActive(true);
- Elements.LabelTargetRender.gameObject.SetActive(true);
- }
- void hideButtonLabels()
- {
- Elements.LabelNext.gameObject.SetActive(false);
- Elements.LabelPrev.gameObject.SetActive(false);
- Elements.LabelRestart.gameObject.SetActive(false);
- Elements.LabelTargetRender.gameObject.SetActive(false);
- }
- void Update()
- {
- switch (s.CurrentState)
- {
- case StateType.OpenTransition:
- if (s.tweenGroup.Update())
- {
- showButtonLabels();
- s.CurrentState = StateType.Open;
- }
- break;
- case StateType.CloseTransition:
- if (s.tweenGroup.Update())
- {
- hideButtonLabels();
- showOnlyToggleButton();
- s.CurrentState = StateType.Closed;
- }
- break;
- }
- }
- }
- }
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