“Yuu-Wgit config --global user.email “yuw.nancy@gmail.com 526819751f 上传 Unity 项目文件 3 月之前
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GO Map Integration.zip 526819751f 上传 Unity 项目文件 3 月之前
GO Map Integration.zip.meta 526819751f 上传 Unity 项目文件 3 月之前
README.txt 526819751f 上传 Unity 项目文件 3 月之前
README.txt.meta 526819751f 上传 Unity 项目文件 3 月之前

README.txt

Usage
=====

To test the "GO Map Integration" sample, that provides basic integration of the "AR+GPS Location" plugin
with the "GO Map" asset (https://assetstore.unity.com/packages/tools/integration/go-map-3d-map-for-ar-gaming-68889) to
the following:

- Make sure you are using Unity 2019.2 or newer.
- Import the "GO Map" asset from the Asset Store.
- Next, extract the contents of the "GO Map Integration.zip" archive into this folder.
- Add both scenes in "GO Map Integration/Scenes" to the build, with either being the first scene.
- Build the project an try it on your device!

You can use the script "GO Map Integration/Scripts/GoMapPlaceAtLocations.cs" as a reference to implement
your own custom scripts.


Components
==========

- ARLocationGoMapIntegration: Manages bridging between the ARLocation plugin and the GO Map asset, piping the
location provider and handling scene loading. You must insert the names of the
AR scene and of the GO Map scene is this component. It is a singleton which
will remain active during scene switching.

- ARLocationGoMapWebLoader: Bridges the `WebMapLoader` from the "AR+GPS Location" plugin
with the GO Map asset. When the map scene is loaded, it
will pin the `Map Pin Prefab` from the `PrefabDatabaseGoMap`
to the map locations. When the AR Scene is loaded, it will
place the `Prefab` in the geolocations.

- GoMapPlaceAtLocations: Bridges the `PlaceAtLocations` component, in the same manner as the previous component.