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- using UnityEngine;
- namespace ARLocation.Utils
- {
- public class RotateObject : MonoBehaviour
- {
- public float Speed = 10.0f;
- public Vector3 Axis = Vector3.up;
- private float angle;
- // Update is called once per frame
- void Update()
- {
- angle += Speed * Time.deltaTime;
- transform.localRotation = Quaternion.AngleAxis(angle, Axis);
- }
- }
- }
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