35 - parklet.prefab 19 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &1109705773233645854
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 7171411910189210425}
  12. - component: {fileID: 2026703089815497628}
  13. - component: {fileID: 725904441647977063}
  14. m_Layer: 0
  15. m_Name: Table_2
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 0
  20. m_IsActive: 1
  21. --- !u!4 &7171411910189210425
  22. Transform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 1109705773233645854}
  28. m_LocalRotation: {x: -0.5609858, y: -0.43045896, z: -0.43045896, w: 0.56098574}
  29. m_LocalPosition: {x: -0.038632892, y: 0.014819644, z: -0.006765885}
  30. m_LocalScale: {x: 0.0019428254, y: 0.0019428254, z: 0.0019428254}
  31. m_Children: []
  32. m_Father: {fileID: 1268107836890786628}
  33. m_RootOrder: 6
  34. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  35. --- !u!33 &2026703089815497628
  36. MeshFilter:
  37. m_ObjectHideFlags: 0
  38. m_CorrespondingSourceObject: {fileID: 0}
  39. m_PrefabInstance: {fileID: 0}
  40. m_PrefabAsset: {fileID: 0}
  41. m_GameObject: {fileID: 1109705773233645854}
  42. m_Mesh: {fileID: 3209366508983033954, guid: 6e9ef80729fcc42c3840eb619ebcf04c, type: 3}
  43. --- !u!23 &725904441647977063
  44. MeshRenderer:
  45. m_ObjectHideFlags: 0
  46. m_CorrespondingSourceObject: {fileID: 0}
  47. m_PrefabInstance: {fileID: 0}
  48. m_PrefabAsset: {fileID: 0}
  49. m_GameObject: {fileID: 1109705773233645854}
  50. m_Enabled: 1
  51. m_CastShadows: 1
  52. m_ReceiveShadows: 1
  53. m_DynamicOccludee: 1
  54. m_MotionVectors: 1
  55. m_LightProbeUsage: 1
  56. m_ReflectionProbeUsage: 1
  57. m_RayTracingMode: 2
  58. m_RayTraceProcedural: 0
  59. m_RenderingLayerMask: 1
  60. m_RendererPriority: 0
  61. m_Materials:
  62. - {fileID: 3393432856593194106, guid: 6e9ef80729fcc42c3840eb619ebcf04c, type: 3}
  63. m_StaticBatchInfo:
  64. firstSubMesh: 0
  65. subMeshCount: 0
  66. m_StaticBatchRoot: {fileID: 0}
  67. m_ProbeAnchor: {fileID: 0}
  68. m_LightProbeVolumeOverride: {fileID: 0}
  69. m_ScaleInLightmap: 1
  70. m_ReceiveGI: 1
  71. m_PreserveUVs: 0
  72. m_IgnoreNormalsForChartDetection: 0
  73. m_ImportantGI: 0
  74. m_StitchLightmapSeams: 1
  75. m_SelectedEditorRenderState: 3
  76. m_MinimumChartSize: 4
  77. m_AutoUVMaxDistance: 0.5
  78. m_AutoUVMaxAngle: 89
  79. m_LightmapParameters: {fileID: 0}
  80. m_SortingLayerID: 0
  81. m_SortingLayer: 0
  82. m_SortingOrder: 0
  83. m_AdditionalVertexStreams: {fileID: 0}
  84. --- !u!1 &1575883630826091298
  85. GameObject:
  86. m_ObjectHideFlags: 0
  87. m_CorrespondingSourceObject: {fileID: 0}
  88. m_PrefabInstance: {fileID: 0}
  89. m_PrefabAsset: {fileID: 0}
  90. serializedVersion: 6
  91. m_Component:
  92. - component: {fileID: 6864290137528486819}
  93. - component: {fileID: 8769379503921327506}
  94. - component: {fileID: 3581543306056506733}
  95. m_Layer: 0
  96. m_Name: Table_1
  97. m_TagString: Untagged
  98. m_Icon: {fileID: 0}
  99. m_NavMeshLayer: 0
  100. m_StaticEditorFlags: 0
  101. m_IsActive: 1
  102. --- !u!4 &6864290137528486819
  103. Transform:
  104. m_ObjectHideFlags: 0
  105. m_CorrespondingSourceObject: {fileID: 0}
  106. m_PrefabInstance: {fileID: 0}
  107. m_PrefabAsset: {fileID: 0}
  108. m_GameObject: {fileID: 1575883630826091298}
  109. m_LocalRotation: {x: 0.37992862, y: 0.5963676, z: 0.5963676, w: -0.37992862}
  110. m_LocalPosition: {x: 0.03486198, y: 0.014819644, z: -0.0069146818}
  111. m_LocalScale: {x: 0.0019428256, y: 0.0019428256, z: 0.0019428254}
  112. m_Children: []
  113. m_Father: {fileID: 1268107836890786628}
  114. m_RootOrder: 5
  115. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  116. --- !u!33 &8769379503921327506
  117. MeshFilter:
  118. m_ObjectHideFlags: 0
  119. m_CorrespondingSourceObject: {fileID: 0}
  120. m_PrefabInstance: {fileID: 0}
  121. m_PrefabAsset: {fileID: 0}
  122. m_GameObject: {fileID: 1575883630826091298}
  123. m_Mesh: {fileID: 5272158854950589501, guid: 6e9ef80729fcc42c3840eb619ebcf04c, type: 3}
  124. --- !u!23 &3581543306056506733
  125. MeshRenderer:
  126. m_ObjectHideFlags: 0
  127. m_CorrespondingSourceObject: {fileID: 0}
  128. m_PrefabInstance: {fileID: 0}
  129. m_PrefabAsset: {fileID: 0}
  130. m_GameObject: {fileID: 1575883630826091298}
  131. m_Enabled: 1
  132. m_CastShadows: 1
  133. m_ReceiveShadows: 1
  134. m_DynamicOccludee: 1
  135. m_MotionVectors: 1
  136. m_LightProbeUsage: 1
  137. m_ReflectionProbeUsage: 1
  138. m_RayTracingMode: 2
  139. m_RayTraceProcedural: 0
  140. m_RenderingLayerMask: 1
  141. m_RendererPriority: 0
  142. m_Materials:
  143. - {fileID: 3393432856593194106, guid: 6e9ef80729fcc42c3840eb619ebcf04c, type: 3}
  144. m_StaticBatchInfo:
  145. firstSubMesh: 0
  146. subMeshCount: 0
  147. m_StaticBatchRoot: {fileID: 0}
  148. m_ProbeAnchor: {fileID: 0}
  149. m_LightProbeVolumeOverride: {fileID: 0}
  150. m_ScaleInLightmap: 1
  151. m_ReceiveGI: 1
  152. m_PreserveUVs: 0
  153. m_IgnoreNormalsForChartDetection: 0
  154. m_ImportantGI: 0
  155. m_StitchLightmapSeams: 1
  156. m_SelectedEditorRenderState: 3
  157. m_MinimumChartSize: 4
  158. m_AutoUVMaxDistance: 0.5
  159. m_AutoUVMaxAngle: 89
  160. m_LightmapParameters: {fileID: 0}
  161. m_SortingLayerID: 0
  162. m_SortingLayer: 0
  163. m_SortingOrder: 0
  164. m_AdditionalVertexStreams: {fileID: 0}
  165. --- !u!1 &1932864439182422526
  166. GameObject:
  167. m_ObjectHideFlags: 0
  168. m_CorrespondingSourceObject: {fileID: 0}
  169. m_PrefabInstance: {fileID: 0}
  170. m_PrefabAsset: {fileID: 0}
  171. serializedVersion: 6
  172. m_Component:
  173. - component: {fileID: 1268107836890786628}
  174. - component: {fileID: 7907470794337845309}
  175. m_Layer: 0
  176. m_Name: 35 - parklet
  177. m_TagString: Untagged
  178. m_Icon: {fileID: 0}
  179. m_NavMeshLayer: 0
  180. m_StaticEditorFlags: 0
  181. m_IsActive: 1
  182. --- !u!4 &1268107836890786628
  183. Transform:
  184. m_ObjectHideFlags: 0
  185. m_CorrespondingSourceObject: {fileID: 0}
  186. m_PrefabInstance: {fileID: 0}
  187. m_PrefabAsset: {fileID: 0}
  188. m_GameObject: {fileID: 1932864439182422526}
  189. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  190. m_LocalPosition: {x: 0, y: 0, z: 0}
  191. m_LocalScale: {x: 1, y: 1, z: 1}
  192. m_Children:
  193. - {fileID: 3502178240789035250}
  194. - {fileID: 5771972939167784947}
  195. - {fileID: 2315889712959193125}
  196. - {fileID: 2607885040942670356}
  197. - {fileID: 3452035186418901913}
  198. - {fileID: 6864290137528486819}
  199. - {fileID: 7171411910189210425}
  200. m_Father: {fileID: 0}
  201. m_RootOrder: 0
  202. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  203. --- !u!65 &7907470794337845309
  204. BoxCollider:
  205. m_ObjectHideFlags: 0
  206. m_CorrespondingSourceObject: {fileID: 0}
  207. m_PrefabInstance: {fileID: 0}
  208. m_PrefabAsset: {fileID: 0}
  209. m_GameObject: {fileID: 1932864439182422526}
  210. m_Material: {fileID: 0}
  211. m_IsTrigger: 0
  212. m_Enabled: 1
  213. serializedVersion: 2
  214. m_Size: {x: 0.147, y: 0.03, z: 0.07}
  215. m_Center: {x: 0, y: 0.012, z: 0.005}
  216. --- !u!1 &2875664994956344793
  217. GameObject:
  218. m_ObjectHideFlags: 0
  219. m_CorrespondingSourceObject: {fileID: 0}
  220. m_PrefabInstance: {fileID: 0}
  221. m_PrefabAsset: {fileID: 0}
  222. serializedVersion: 6
  223. m_Component:
  224. - component: {fileID: 2607885040942670356}
  225. - component: {fileID: 1843048292236029141}
  226. - component: {fileID: 1324881371688966768}
  227. m_Layer: 0
  228. m_Name: Chair_04
  229. m_TagString: Untagged
  230. m_Icon: {fileID: 0}
  231. m_NavMeshLayer: 0
  232. m_StaticEditorFlags: 0
  233. m_IsActive: 1
  234. --- !u!4 &2607885040942670356
  235. Transform:
  236. m_ObjectHideFlags: 0
  237. m_CorrespondingSourceObject: {fileID: 0}
  238. m_PrefabInstance: {fileID: 0}
  239. m_PrefabAsset: {fileID: 0}
  240. m_GameObject: {fileID: 2875664994956344793}
  241. m_LocalRotation: {x: -0.2705981, y: 0.65328145, z: 0.65328145, w: 0.27059814}
  242. m_LocalPosition: {x: -0.04576522, y: 0.004748791, z: 0.0051009865}
  243. m_LocalScale: {x: 0.0019428254, y: 0.0019428254, z: 0.0019428254}
  244. m_Children: []
  245. m_Father: {fileID: 1268107836890786628}
  246. m_RootOrder: 3
  247. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  248. --- !u!33 &1843048292236029141
  249. MeshFilter:
  250. m_ObjectHideFlags: 0
  251. m_CorrespondingSourceObject: {fileID: 0}
  252. m_PrefabInstance: {fileID: 0}
  253. m_PrefabAsset: {fileID: 0}
  254. m_GameObject: {fileID: 2875664994956344793}
  255. m_Mesh: {fileID: 8258520836729748760, guid: 6e9ef80729fcc42c3840eb619ebcf04c, type: 3}
  256. --- !u!23 &1324881371688966768
  257. MeshRenderer:
  258. m_ObjectHideFlags: 0
  259. m_CorrespondingSourceObject: {fileID: 0}
  260. m_PrefabInstance: {fileID: 0}
  261. m_PrefabAsset: {fileID: 0}
  262. m_GameObject: {fileID: 2875664994956344793}
  263. m_Enabled: 1
  264. m_CastShadows: 1
  265. m_ReceiveShadows: 1
  266. m_DynamicOccludee: 1
  267. m_MotionVectors: 1
  268. m_LightProbeUsage: 1
  269. m_ReflectionProbeUsage: 1
  270. m_RayTracingMode: 2
  271. m_RayTraceProcedural: 0
  272. m_RenderingLayerMask: 1
  273. m_RendererPriority: 0
  274. m_Materials:
  275. - {fileID: 3393432856593194106, guid: 6e9ef80729fcc42c3840eb619ebcf04c, type: 3}
  276. m_StaticBatchInfo:
  277. firstSubMesh: 0
  278. subMeshCount: 0
  279. m_StaticBatchRoot: {fileID: 0}
  280. m_ProbeAnchor: {fileID: 0}
  281. m_LightProbeVolumeOverride: {fileID: 0}
  282. m_ScaleInLightmap: 1
  283. m_ReceiveGI: 1
  284. m_PreserveUVs: 0
  285. m_IgnoreNormalsForChartDetection: 0
  286. m_ImportantGI: 0
  287. m_StitchLightmapSeams: 1
  288. m_SelectedEditorRenderState: 3
  289. m_MinimumChartSize: 4
  290. m_AutoUVMaxDistance: 0.5
  291. m_AutoUVMaxAngle: 89
  292. m_LightmapParameters: {fileID: 0}
  293. m_SortingLayerID: 0
  294. m_SortingLayer: 0
  295. m_SortingOrder: 0
  296. m_AdditionalVertexStreams: {fileID: 0}
  297. --- !u!1 &5057318706223194757
  298. GameObject:
  299. m_ObjectHideFlags: 0
  300. m_CorrespondingSourceObject: {fileID: 0}
  301. m_PrefabInstance: {fileID: 0}
  302. m_PrefabAsset: {fileID: 0}
  303. serializedVersion: 6
  304. m_Component:
  305. - component: {fileID: 3502178240789035250}
  306. - component: {fileID: 2768486670018583120}
  307. - component: {fileID: 8440166218605159524}
  308. m_Layer: 0
  309. m_Name: Chair_01
  310. m_TagString: Untagged
  311. m_Icon: {fileID: 0}
  312. m_NavMeshLayer: 0
  313. m_StaticEditorFlags: 0
  314. m_IsActive: 1
  315. --- !u!4 &3502178240789035250
  316. Transform:
  317. m_ObjectHideFlags: 0
  318. m_CorrespondingSourceObject: {fileID: 0}
  319. m_PrefabInstance: {fileID: 0}
  320. m_PrefabAsset: {fileID: 0}
  321. m_GameObject: {fileID: 5057318706223194757}
  322. m_LocalRotation: {x: 0.12278775, y: 0.6963643, z: 0.6963642, w: -0.12278775}
  323. m_LocalPosition: {x: 0.04085537, y: 0.004748791, z: 0.003692336}
  324. m_LocalScale: {x: 0.0019428256, y: 0.0019428256, z: 0.0019428254}
  325. m_Children: []
  326. m_Father: {fileID: 1268107836890786628}
  327. m_RootOrder: 0
  328. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  329. --- !u!33 &2768486670018583120
  330. MeshFilter:
  331. m_ObjectHideFlags: 0
  332. m_CorrespondingSourceObject: {fileID: 0}
  333. m_PrefabInstance: {fileID: 0}
  334. m_PrefabAsset: {fileID: 0}
  335. m_GameObject: {fileID: 5057318706223194757}
  336. m_Mesh: {fileID: -5105837210938698919, guid: 6e9ef80729fcc42c3840eb619ebcf04c, type: 3}
  337. --- !u!23 &8440166218605159524
  338. MeshRenderer:
  339. m_ObjectHideFlags: 0
  340. m_CorrespondingSourceObject: {fileID: 0}
  341. m_PrefabInstance: {fileID: 0}
  342. m_PrefabAsset: {fileID: 0}
  343. m_GameObject: {fileID: 5057318706223194757}
  344. m_Enabled: 1
  345. m_CastShadows: 1
  346. m_ReceiveShadows: 1
  347. m_DynamicOccludee: 1
  348. m_MotionVectors: 1
  349. m_LightProbeUsage: 1
  350. m_ReflectionProbeUsage: 1
  351. m_RayTracingMode: 2
  352. m_RayTraceProcedural: 0
  353. m_RenderingLayerMask: 1
  354. m_RendererPriority: 0
  355. m_Materials:
  356. - {fileID: 3393432856593194106, guid: 6e9ef80729fcc42c3840eb619ebcf04c, type: 3}
  357. m_StaticBatchInfo:
  358. firstSubMesh: 0
  359. subMeshCount: 0
  360. m_StaticBatchRoot: {fileID: 0}
  361. m_ProbeAnchor: {fileID: 0}
  362. m_LightProbeVolumeOverride: {fileID: 0}
  363. m_ScaleInLightmap: 1
  364. m_ReceiveGI: 1
  365. m_PreserveUVs: 0
  366. m_IgnoreNormalsForChartDetection: 0
  367. m_ImportantGI: 0
  368. m_StitchLightmapSeams: 1
  369. m_SelectedEditorRenderState: 3
  370. m_MinimumChartSize: 4
  371. m_AutoUVMaxDistance: 0.5
  372. m_AutoUVMaxAngle: 89
  373. m_LightmapParameters: {fileID: 0}
  374. m_SortingLayerID: 0
  375. m_SortingLayer: 0
  376. m_SortingOrder: 0
  377. m_AdditionalVertexStreams: {fileID: 0}
  378. --- !u!1 &5927391124458190176
  379. GameObject:
  380. m_ObjectHideFlags: 0
  381. m_CorrespondingSourceObject: {fileID: 0}
  382. m_PrefabInstance: {fileID: 0}
  383. m_PrefabAsset: {fileID: 0}
  384. serializedVersion: 6
  385. m_Component:
  386. - component: {fileID: 3452035186418901913}
  387. - component: {fileID: 7804993110048214377}
  388. - component: {fileID: 3361833911207898326}
  389. m_Layer: 0
  390. m_Name: Parklet
  391. m_TagString: Untagged
  392. m_Icon: {fileID: 0}
  393. m_NavMeshLayer: 0
  394. m_StaticEditorFlags: 0
  395. m_IsActive: 1
  396. --- !u!4 &3452035186418901913
  397. Transform:
  398. m_ObjectHideFlags: 0
  399. m_CorrespondingSourceObject: {fileID: 0}
  400. m_PrefabInstance: {fileID: 0}
  401. m_PrefabAsset: {fileID: 0}
  402. m_GameObject: {fileID: 5927391124458190176}
  403. m_LocalRotation: {x: -0.7071068, y: -0.000000061817246, z: -0.000000061817246, w: 0.7071067}
  404. m_LocalPosition: {x: 0.00013283483, y: -4.9245896e-10, z: -0.008366263}
  405. m_LocalScale: {x: 0.0019428254, y: 0.0019428254, z: 0.0019428254}
  406. m_Children: []
  407. m_Father: {fileID: 1268107836890786628}
  408. m_RootOrder: 4
  409. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  410. --- !u!33 &7804993110048214377
  411. MeshFilter:
  412. m_ObjectHideFlags: 0
  413. m_CorrespondingSourceObject: {fileID: 0}
  414. m_PrefabInstance: {fileID: 0}
  415. m_PrefabAsset: {fileID: 0}
  416. m_GameObject: {fileID: 5927391124458190176}
  417. m_Mesh: {fileID: -3777967026278225541, guid: 6e9ef80729fcc42c3840eb619ebcf04c, type: 3}
  418. --- !u!23 &3361833911207898326
  419. MeshRenderer:
  420. m_ObjectHideFlags: 0
  421. m_CorrespondingSourceObject: {fileID: 0}
  422. m_PrefabInstance: {fileID: 0}
  423. m_PrefabAsset: {fileID: 0}
  424. m_GameObject: {fileID: 5927391124458190176}
  425. m_Enabled: 1
  426. m_CastShadows: 1
  427. m_ReceiveShadows: 1
  428. m_DynamicOccludee: 1
  429. m_MotionVectors: 1
  430. m_LightProbeUsage: 1
  431. m_ReflectionProbeUsage: 1
  432. m_RayTracingMode: 2
  433. m_RayTraceProcedural: 0
  434. m_RenderingLayerMask: 1
  435. m_RendererPriority: 0
  436. m_Materials:
  437. - {fileID: 5907331956998354310, guid: 6e9ef80729fcc42c3840eb619ebcf04c, type: 3}
  438. - {fileID: 2421058807342637187, guid: 6e9ef80729fcc42c3840eb619ebcf04c, type: 3}
  439. - {fileID: 5942582587437248752, guid: 6e9ef80729fcc42c3840eb619ebcf04c, type: 3}
  440. - {fileID: 8140310415466549056, guid: 6e9ef80729fcc42c3840eb619ebcf04c, type: 3}
  441. - {fileID: -2702004435511906399, guid: 6e9ef80729fcc42c3840eb619ebcf04c, type: 3}
  442. - {fileID: 5217506533373412187, guid: 6e9ef80729fcc42c3840eb619ebcf04c, type: 3}
  443. - {fileID: -3954252153447468787, guid: 6e9ef80729fcc42c3840eb619ebcf04c, type: 3}
  444. - {fileID: -4670080191894957852, guid: 6e9ef80729fcc42c3840eb619ebcf04c, type: 3}
  445. - {fileID: 9180490324516101989, guid: 6e9ef80729fcc42c3840eb619ebcf04c, type: 3}
  446. - {fileID: 6952820388988517937, guid: 6e9ef80729fcc42c3840eb619ebcf04c, type: 3}
  447. - {fileID: -79283865330143673, guid: 6e9ef80729fcc42c3840eb619ebcf04c, type: 3}
  448. m_StaticBatchInfo:
  449. firstSubMesh: 0
  450. subMeshCount: 0
  451. m_StaticBatchRoot: {fileID: 0}
  452. m_ProbeAnchor: {fileID: 0}
  453. m_LightProbeVolumeOverride: {fileID: 0}
  454. m_ScaleInLightmap: 1
  455. m_ReceiveGI: 1
  456. m_PreserveUVs: 0
  457. m_IgnoreNormalsForChartDetection: 0
  458. m_ImportantGI: 0
  459. m_StitchLightmapSeams: 1
  460. m_SelectedEditorRenderState: 3
  461. m_MinimumChartSize: 4
  462. m_AutoUVMaxDistance: 0.5
  463. m_AutoUVMaxAngle: 89
  464. m_LightmapParameters: {fileID: 0}
  465. m_SortingLayerID: 0
  466. m_SortingLayer: 0
  467. m_SortingOrder: 0
  468. m_AdditionalVertexStreams: {fileID: 0}
  469. --- !u!1 &6658058974766490691
  470. GameObject:
  471. m_ObjectHideFlags: 0
  472. m_CorrespondingSourceObject: {fileID: 0}
  473. m_PrefabInstance: {fileID: 0}
  474. m_PrefabAsset: {fileID: 0}
  475. serializedVersion: 6
  476. m_Component:
  477. - component: {fileID: 5771972939167784947}
  478. - component: {fileID: 2019053192108440144}
  479. - component: {fileID: 5707234317280196762}
  480. m_Layer: 0
  481. m_Name: Chair_02
  482. m_TagString: Untagged
  483. m_Icon: {fileID: 0}
  484. m_NavMeshLayer: 0
  485. m_StaticEditorFlags: 0
  486. m_IsActive: 1
  487. --- !u!4 &5771972939167784947
  488. Transform:
  489. m_ObjectHideFlags: 0
  490. m_CorrespondingSourceObject: {fileID: 0}
  491. m_PrefabInstance: {fileID: 0}
  492. m_PrefabAsset: {fileID: 0}
  493. m_GameObject: {fileID: 6658058974766490691}
  494. m_LocalRotation: {x: -0.47771466, y: 0.52133363, z: 0.5213336, w: 0.47771466}
  495. m_LocalPosition: {x: 0.021770235, y: 0.004748791, z: -0.002408846}
  496. m_LocalScale: {x: 0.0019428254, y: 0.0019428254, z: 0.0019428254}
  497. m_Children: []
  498. m_Father: {fileID: 1268107836890786628}
  499. m_RootOrder: 1
  500. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  501. --- !u!33 &2019053192108440144
  502. MeshFilter:
  503. m_ObjectHideFlags: 0
  504. m_CorrespondingSourceObject: {fileID: 0}
  505. m_PrefabInstance: {fileID: 0}
  506. m_PrefabAsset: {fileID: 0}
  507. m_GameObject: {fileID: 6658058974766490691}
  508. m_Mesh: {fileID: -3309697920295966413, guid: 6e9ef80729fcc42c3840eb619ebcf04c, type: 3}
  509. --- !u!23 &5707234317280196762
  510. MeshRenderer:
  511. m_ObjectHideFlags: 0
  512. m_CorrespondingSourceObject: {fileID: 0}
  513. m_PrefabInstance: {fileID: 0}
  514. m_PrefabAsset: {fileID: 0}
  515. m_GameObject: {fileID: 6658058974766490691}
  516. m_Enabled: 1
  517. m_CastShadows: 1
  518. m_ReceiveShadows: 1
  519. m_DynamicOccludee: 1
  520. m_MotionVectors: 1
  521. m_LightProbeUsage: 1
  522. m_ReflectionProbeUsage: 1
  523. m_RayTracingMode: 2
  524. m_RayTraceProcedural: 0
  525. m_RenderingLayerMask: 1
  526. m_RendererPriority: 0
  527. m_Materials:
  528. - {fileID: 3393432856593194106, guid: 6e9ef80729fcc42c3840eb619ebcf04c, type: 3}
  529. m_StaticBatchInfo:
  530. firstSubMesh: 0
  531. subMeshCount: 0
  532. m_StaticBatchRoot: {fileID: 0}
  533. m_ProbeAnchor: {fileID: 0}
  534. m_LightProbeVolumeOverride: {fileID: 0}
  535. m_ScaleInLightmap: 1
  536. m_ReceiveGI: 1
  537. m_PreserveUVs: 0
  538. m_IgnoreNormalsForChartDetection: 0
  539. m_ImportantGI: 0
  540. m_StitchLightmapSeams: 1
  541. m_SelectedEditorRenderState: 3
  542. m_MinimumChartSize: 4
  543. m_AutoUVMaxDistance: 0.5
  544. m_AutoUVMaxAngle: 89
  545. m_LightmapParameters: {fileID: 0}
  546. m_SortingLayerID: 0
  547. m_SortingLayer: 0
  548. m_SortingOrder: 0
  549. m_AdditionalVertexStreams: {fileID: 0}
  550. --- !u!1 &8907176970164705046
  551. GameObject:
  552. m_ObjectHideFlags: 0
  553. m_CorrespondingSourceObject: {fileID: 0}
  554. m_PrefabInstance: {fileID: 0}
  555. m_PrefabAsset: {fileID: 0}
  556. serializedVersion: 6
  557. m_Component:
  558. - component: {fileID: 2315889712959193125}
  559. - component: {fileID: 593796414081768430}
  560. - component: {fileID: 7785625460021321671}
  561. m_Layer: 0
  562. m_Name: Chair_03
  563. m_TagString: Untagged
  564. m_Icon: {fileID: 0}
  565. m_NavMeshLayer: 0
  566. m_StaticEditorFlags: 0
  567. m_IsActive: 1
  568. --- !u!4 &2315889712959193125
  569. Transform:
  570. m_ObjectHideFlags: 0
  571. m_CorrespondingSourceObject: {fileID: 0}
  572. m_PrefabInstance: {fileID: 0}
  573. m_PrefabAsset: {fileID: 0}
  574. m_GameObject: {fileID: 8907176970164705046}
  575. m_LocalRotation: {x: 0.35355332, y: 0.6123726, z: 0.61237234, w: -0.3535534}
  576. m_LocalPosition: {x: -0.027223751, y: 0.004748791, z: -0.0024926246}
  577. m_LocalScale: {x: 0.0019428256, y: 0.0019428256, z: 0.0019428254}
  578. m_Children: []
  579. m_Father: {fileID: 1268107836890786628}
  580. m_RootOrder: 2
  581. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  582. --- !u!33 &593796414081768430
  583. MeshFilter:
  584. m_ObjectHideFlags: 0
  585. m_CorrespondingSourceObject: {fileID: 0}
  586. m_PrefabInstance: {fileID: 0}
  587. m_PrefabAsset: {fileID: 0}
  588. m_GameObject: {fileID: 8907176970164705046}
  589. m_Mesh: {fileID: 2547153397183399633, guid: 6e9ef80729fcc42c3840eb619ebcf04c, type: 3}
  590. --- !u!23 &7785625460021321671
  591. MeshRenderer:
  592. m_ObjectHideFlags: 0
  593. m_CorrespondingSourceObject: {fileID: 0}
  594. m_PrefabInstance: {fileID: 0}
  595. m_PrefabAsset: {fileID: 0}
  596. m_GameObject: {fileID: 8907176970164705046}
  597. m_Enabled: 1
  598. m_CastShadows: 1
  599. m_ReceiveShadows: 1
  600. m_DynamicOccludee: 1
  601. m_MotionVectors: 1
  602. m_LightProbeUsage: 1
  603. m_ReflectionProbeUsage: 1
  604. m_RayTracingMode: 2
  605. m_RayTraceProcedural: 0
  606. m_RenderingLayerMask: 1
  607. m_RendererPriority: 0
  608. m_Materials:
  609. - {fileID: 3393432856593194106, guid: 6e9ef80729fcc42c3840eb619ebcf04c, type: 3}
  610. m_StaticBatchInfo:
  611. firstSubMesh: 0
  612. subMeshCount: 0
  613. m_StaticBatchRoot: {fileID: 0}
  614. m_ProbeAnchor: {fileID: 0}
  615. m_LightProbeVolumeOverride: {fileID: 0}
  616. m_ScaleInLightmap: 1
  617. m_ReceiveGI: 1
  618. m_PreserveUVs: 0
  619. m_IgnoreNormalsForChartDetection: 0
  620. m_ImportantGI: 0
  621. m_StitchLightmapSeams: 1
  622. m_SelectedEditorRenderState: 3
  623. m_MinimumChartSize: 4
  624. m_AutoUVMaxDistance: 0.5
  625. m_AutoUVMaxAngle: 89
  626. m_LightmapParameters: {fileID: 0}
  627. m_SortingLayerID: 0
  628. m_SortingLayer: 0
  629. m_SortingOrder: 0
  630. m_AdditionalVertexStreams: {fileID: 0}