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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- using UnityEngine.Networking;
- using System.Linq;
- public class MasterCreateGame : MonoBehaviour
- {
- private string gameNumber;
- public Text gameDisplayNumber;
- public GameObject selectionPanel;
- public GameObject errorPanel;
- public GameObject connectingPanel;
- public GameObject playerNumberInput;
- public GameObject locationInput;
- // Start is called before the first frame update
- void Start()
- {
- string serverUrl_nextGame = "https://smarthubs.media.tuwien.ac.at/api/get_next_game_id";
- StartCoroutine(getNextId(serverUrl_nextGame));
-
- // GET THE NEW GAME ID FROM SERVER
- // SHOVE IT INTO THE GAME NUMBER FIELD
- }
- // Update is called once per frame
- void Update()
- {
-
- }
- public void CreateGameHelper()
- {
- // SEND THE CREATE GAME TO SERVER
- string serverUrl_createGame = "https://smarthubs.media.tuwien.ac.at/api/create_game";
- connectingPanel.SetActive(true);
- StartCoroutine(CreateGame(serverUrl_createGame));
- connectingPanel.SetActive(false);
- }
- public IEnumerator getNextId(string serverUrl_nextGame)
- {
- UnityWebRequest www = UnityWebRequest.Get(serverUrl_nextGame);
- yield return www.SendWebRequest();
- if (www.result != UnityWebRequest.Result.Success)
- {
- Debug.Log(www.error);
- }
- else
- {
- // Show results as text
- //Debug.Log(www.downloadHandler.text);
- string next_game_id = www.downloadHandler.text;
- Debug.Log(next_game_id);
- this.gameNumber = next_game_id;
- // DSISPLAY GAME NUMBER
- this.gameDisplayNumber.text = next_game_id;
- }
- }
- public IEnumerator CreateGame(string ServerUrl)
- {
- string players = "4";
- string location = locationInput.GetComponent<InputField>().text;
- if(location == null)
- location = "";
- if(players == null)
- players = "";
- WWWForm form = new WWWForm();
-
- form.AddField("players", players);
- form.AddField("location", location);
- using (UnityWebRequest www = UnityWebRequest.Post(ServerUrl, form))
- {
- yield return www.SendWebRequest();
- if (www.result != UnityWebRequest.Result.Success)
- {
- Debug.Log(www.error);
- // PROMPT ERROR
- errorPanel.SetActive(true);
- }
- else
- {
- Debug.Log("Form upload complete!");
- Debug.Log(www.downloadHandler.text);
- // CLOSE THE PANEL
- this.selectionPanel.SetActive(false);
- }
- }
- }
- public string GetGameNumber()
- {
- return this.gameNumber;
- }
- }
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