QR_Public_Storage.prefab 120 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164216521662167216821692170217121722173217421752176217721782179218021812182218321842185218621872188218921902191219221932194219521962197219821992200220122022203220422052206220722082209221022112212221322142215221622172218221922202221222222232224222522262227222822292230223122322233223422352236223722382239224022412242224322442245224622472248224922502251225222532254225522562257225822592260226122622263226422652266226722682269227022712272227322742275227622772278227922802281228222832284228522862287228822892290229122922293229422952296229722982299230023012302230323042305230623072308230923102311231223132314231523162317231823192320232123222323232423252326232723282329233023312332233323342335233623372338233923402341234223432344234523462347234823492350235123522353235423552356235723582359236023612362236323642365236623672368236923702371237223732374237523762377237823792380238123822383238423852386238723882389239023912392239323942395239623972398239924002401240224032404240524062407240824092410241124122413241424152416241724182419242024212422242324242425242624272428242924302431243224332434243524362437243824392440244124422443244424452446244724482449245024512452245324542455245624572458245924602461246224632464246524662467246824692470247124722473247424752476247724782479248024812482248324842485248624872488248924902491249224932494249524962497249824992500250125022503250425052506250725082509251025112512251325142515251625172518251925202521252225232524252525262527252825292530253125322533253425352536253725382539254025412542254325442545254625472548254925502551255225532554255525562557255825592560256125622563256425652566256725682569257025712572257325742575257625772578257925802581258225832584258525862587258825892590259125922593259425952596259725982599260026012602260326042605260626072608260926102611261226132614261526162617261826192620262126222623262426252626262726282629263026312632263326342635263626372638263926402641264226432644264526462647264826492650265126522653265426552656265726582659266026612662266326642665266626672668266926702671267226732674267526762677267826792680268126822683268426852686268726882689269026912692269326942695269626972698269927002701270227032704270527062707270827092710271127122713271427152716271727182719272027212722272327242725272627272728272927302731273227332734273527362737273827392740274127422743274427452746274727482749275027512752275327542755275627572758275927602761276227632764276527662767276827692770277127722773277427752776277727782779278027812782278327842785278627872788278927902791279227932794279527962797279827992800280128022803280428052806280728082809281028112812281328142815281628172818281928202821282228232824282528262827282828292830283128322833283428352836283728382839284028412842284328442845284628472848284928502851285228532854285528562857285828592860286128622863286428652866286728682869287028712872287328742875287628772878287928802881288228832884288528862887288828892890289128922893289428952896289728982899290029012902290329042905290629072908290929102911291229132914291529162917291829192920292129222923292429252926292729282929293029312932293329342935293629372938293929402941294229432944294529462947294829492950295129522953295429552956295729582959296029612962296329642965296629672968296929702971297229732974297529762977297829792980298129822983298429852986298729882989299029912992299329942995299629972998299930003001300230033004300530063007300830093010301130123013301430153016301730183019302030213022302330243025302630273028302930303031303230333034303530363037303830393040304130423043304430453046304730483049305030513052305330543055305630573058305930603061306230633064306530663067306830693070307130723073307430753076307730783079308030813082308330843085308630873088308930903091309230933094309530963097309830993100310131023103310431053106310731083109311031113112311331143115311631173118311931203121312231233124312531263127312831293130313131323133313431353136313731383139314031413142314331443145314631473148314931503151315231533154315531563157315831593160316131623163316431653166316731683169317031713172317331743175317631773178317931803181318231833184318531863187318831893190319131923193319431953196319731983199320032013202320332043205320632073208320932103211321232133214321532163217321832193220322132223223322432253226322732283229323032313232323332343235323632373238323932403241324232433244324532463247324832493250325132523253325432553256325732583259326032613262326332643265326632673268326932703271327232733274327532763277327832793280328132823283328432853286328732883289329032913292329332943295329632973298329933003301330233033304330533063307330833093310331133123313331433153316331733183319332033213322332333243325332633273328332933303331333233333334333533363337333833393340334133423343334433453346334733483349335033513352335333543355335633573358335933603361336233633364336533663367336833693370337133723373337433753376337733783379338033813382338333843385338633873388338933903391339233933394339533963397339833993400340134023403340434053406340734083409341034113412341334143415341634173418341934203421342234233424342534263427342834293430343134323433343434353436343734383439344034413442344334443445344634473448344934503451345234533454345534563457345834593460346134623463346434653466346734683469347034713472347334743475347634773478347934803481348234833484348534863487348834893490349134923493349434953496349734983499350035013502350335043505350635073508350935103511351235133514351535163517351835193520352135223523352435253526352735283529353035313532353335343535353635373538353935403541354235433544354535463547354835493550355135523553355435553556355735583559356035613562356335643565356635673568356935703571357235733574357535763577357835793580358135823583358435853586358735883589359035913592359335943595359635973598359936003601360236033604360536063607360836093610361136123613361436153616361736183619362036213622362336243625362636273628362936303631363236333634363536363637363836393640364136423643364436453646364736483649365036513652365336543655365636573658365936603661366236633664366536663667366836693670367136723673367436753676367736783679368036813682368336843685368636873688368936903691369236933694369536963697369836993700370137023703370437053706370737083709371037113712371337143715371637173718371937203721372237233724372537263727372837293730373137323733373437353736373737383739374037413742374337443745374637473748374937503751375237533754375537563757375837593760376137623763376437653766376737683769377037713772377337743775377637773778377937803781378237833784378537863787378837893790379137923793379437953796379737983799380038013802380338043805380638073808380938103811381238133814381538163817381838193820382138223823382438253826382738283829383038313832383338343835383638373838383938403841384238433844384538463847384838493850385138523853385438553856385738583859386038613862386338643865386638673868386938703871387238733874387538763877387838793880388138823883388438853886388738883889389038913892389338943895389638973898389939003901390239033904390539063907390839093910391139123913391439153916391739183919392039213922392339243925392639273928392939303931393239333934393539363937393839393940394139423943394439453946394739483949395039513952395339543955395639573958395939603961396239633964396539663967396839693970397139723973397439753976397739783979398039813982
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &129450645619474689
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 1823765750343356027}
  12. - component: {fileID: 6385311041557445780}
  13. - component: {fileID: 6904008649697244253}
  14. m_Layer: 0
  15. m_Name: Lockerdoor_e
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 0
  20. m_IsActive: 1
  21. --- !u!4 &1823765750343356027
  22. Transform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 129450645619474689}
  28. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  29. m_LocalPosition: {x: 0.00006712928, y: -0.0023613756, z: -0.0019296978}
  30. m_LocalScale: {x: 1, y: 1, z: 1}
  31. m_Children: []
  32. m_Father: {fileID: 2148832460472930527}
  33. m_RootOrder: 5
  34. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  35. --- !u!33 &6385311041557445780
  36. MeshFilter:
  37. m_ObjectHideFlags: 0
  38. m_CorrespondingSourceObject: {fileID: 0}
  39. m_PrefabInstance: {fileID: 0}
  40. m_PrefabAsset: {fileID: 0}
  41. m_GameObject: {fileID: 129450645619474689}
  42. m_Mesh: {fileID: 4748075418582781905, guid: baef24366deec47dd90528eafb49afe3, type: 3}
  43. --- !u!23 &6904008649697244253
  44. MeshRenderer:
  45. m_ObjectHideFlags: 0
  46. m_CorrespondingSourceObject: {fileID: 0}
  47. m_PrefabInstance: {fileID: 0}
  48. m_PrefabAsset: {fileID: 0}
  49. m_GameObject: {fileID: 129450645619474689}
  50. m_Enabled: 1
  51. m_CastShadows: 0
  52. m_ReceiveShadows: 0
  53. m_DynamicOccludee: 1
  54. m_MotionVectors: 1
  55. m_LightProbeUsage: 1
  56. m_ReflectionProbeUsage: 1
  57. m_RayTracingMode: 2
  58. m_RayTraceProcedural: 0
  59. m_RenderingLayerMask: 1
  60. m_RendererPriority: 0
  61. m_Materials:
  62. - {fileID: 2100000, guid: eccf7806ec48747a2b8890288669f7c5, type: 2}
  63. m_StaticBatchInfo:
  64. firstSubMesh: 0
  65. subMeshCount: 0
  66. m_StaticBatchRoot: {fileID: 0}
  67. m_ProbeAnchor: {fileID: 0}
  68. m_LightProbeVolumeOverride: {fileID: 0}
  69. m_ScaleInLightmap: 1
  70. m_ReceiveGI: 1
  71. m_PreserveUVs: 0
  72. m_IgnoreNormalsForChartDetection: 0
  73. m_ImportantGI: 0
  74. m_StitchLightmapSeams: 1
  75. m_SelectedEditorRenderState: 3
  76. m_MinimumChartSize: 4
  77. m_AutoUVMaxDistance: 0.5
  78. m_AutoUVMaxAngle: 89
  79. m_LightmapParameters: {fileID: 0}
  80. m_SortingLayerID: 0
  81. m_SortingLayer: 0
  82. m_SortingOrder: 0
  83. m_AdditionalVertexStreams: {fileID: 0}
  84. --- !u!1 &159066252555127975
  85. GameObject:
  86. m_ObjectHideFlags: 0
  87. m_CorrespondingSourceObject: {fileID: 0}
  88. m_PrefabInstance: {fileID: 0}
  89. m_PrefabAsset: {fileID: 0}
  90. serializedVersion: 6
  91. m_Component:
  92. - component: {fileID: 6312033164852805962}
  93. - component: {fileID: 2592349109479196459}
  94. - component: {fileID: 3279347318507307753}
  95. m_Layer: 0
  96. m_Name: Lockerdoor_f
  97. m_TagString: Untagged
  98. m_Icon: {fileID: 0}
  99. m_NavMeshLayer: 0
  100. m_StaticEditorFlags: 0
  101. m_IsActive: 1
  102. --- !u!4 &6312033164852805962
  103. Transform:
  104. m_ObjectHideFlags: 0
  105. m_CorrespondingSourceObject: {fileID: 0}
  106. m_PrefabInstance: {fileID: 0}
  107. m_PrefabAsset: {fileID: 0}
  108. m_GameObject: {fileID: 159066252555127975}
  109. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  110. m_LocalPosition: {x: 0.00006712928, y: -0.0007613742, z: -0.0019296978}
  111. m_LocalScale: {x: 1, y: 1, z: 1}
  112. m_Children: []
  113. m_Father: {fileID: 2148832460472930527}
  114. m_RootOrder: 6
  115. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  116. --- !u!33 &2592349109479196459
  117. MeshFilter:
  118. m_ObjectHideFlags: 0
  119. m_CorrespondingSourceObject: {fileID: 0}
  120. m_PrefabInstance: {fileID: 0}
  121. m_PrefabAsset: {fileID: 0}
  122. m_GameObject: {fileID: 159066252555127975}
  123. m_Mesh: {fileID: 7510231577988884675, guid: baef24366deec47dd90528eafb49afe3, type: 3}
  124. --- !u!23 &3279347318507307753
  125. MeshRenderer:
  126. m_ObjectHideFlags: 0
  127. m_CorrespondingSourceObject: {fileID: 0}
  128. m_PrefabInstance: {fileID: 0}
  129. m_PrefabAsset: {fileID: 0}
  130. m_GameObject: {fileID: 159066252555127975}
  131. m_Enabled: 1
  132. m_CastShadows: 0
  133. m_ReceiveShadows: 0
  134. m_DynamicOccludee: 1
  135. m_MotionVectors: 1
  136. m_LightProbeUsage: 1
  137. m_ReflectionProbeUsage: 1
  138. m_RayTracingMode: 2
  139. m_RayTraceProcedural: 0
  140. m_RenderingLayerMask: 1
  141. m_RendererPriority: 0
  142. m_Materials:
  143. - {fileID: 2100000, guid: eccf7806ec48747a2b8890288669f7c5, type: 2}
  144. m_StaticBatchInfo:
  145. firstSubMesh: 0
  146. subMeshCount: 0
  147. m_StaticBatchRoot: {fileID: 0}
  148. m_ProbeAnchor: {fileID: 0}
  149. m_LightProbeVolumeOverride: {fileID: 0}
  150. m_ScaleInLightmap: 1
  151. m_ReceiveGI: 1
  152. m_PreserveUVs: 0
  153. m_IgnoreNormalsForChartDetection: 0
  154. m_ImportantGI: 0
  155. m_StitchLightmapSeams: 1
  156. m_SelectedEditorRenderState: 3
  157. m_MinimumChartSize: 4
  158. m_AutoUVMaxDistance: 0.5
  159. m_AutoUVMaxAngle: 89
  160. m_LightmapParameters: {fileID: 0}
  161. m_SortingLayerID: 0
  162. m_SortingLayer: 0
  163. m_SortingOrder: 0
  164. m_AdditionalVertexStreams: {fileID: 0}
  165. --- !u!1 &227712233043728320
  166. GameObject:
  167. m_ObjectHideFlags: 0
  168. m_CorrespondingSourceObject: {fileID: 0}
  169. m_PrefabInstance: {fileID: 0}
  170. m_PrefabAsset: {fileID: 0}
  171. serializedVersion: 6
  172. m_Component:
  173. - component: {fileID: 8108345703256629446}
  174. - component: {fileID: 5348453870277473253}
  175. - component: {fileID: 7942998406551016678}
  176. m_Layer: 0
  177. m_Name: Lockerdoor_g
  178. m_TagString: Untagged
  179. m_Icon: {fileID: 0}
  180. m_NavMeshLayer: 0
  181. m_StaticEditorFlags: 0
  182. m_IsActive: 1
  183. --- !u!4 &8108345703256629446
  184. Transform:
  185. m_ObjectHideFlags: 0
  186. m_CorrespondingSourceObject: {fileID: 0}
  187. m_PrefabInstance: {fileID: 0}
  188. m_PrefabAsset: {fileID: 0}
  189. m_GameObject: {fileID: 227712233043728320}
  190. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  191. m_LocalPosition: {x: 0.00006712928, y: 0.0008544534, z: -0.0019296978}
  192. m_LocalScale: {x: 1, y: 1, z: 1}
  193. m_Children: []
  194. m_Father: {fileID: 2148832460472930527}
  195. m_RootOrder: 7
  196. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  197. --- !u!33 &5348453870277473253
  198. MeshFilter:
  199. m_ObjectHideFlags: 0
  200. m_CorrespondingSourceObject: {fileID: 0}
  201. m_PrefabInstance: {fileID: 0}
  202. m_PrefabAsset: {fileID: 0}
  203. m_GameObject: {fileID: 227712233043728320}
  204. m_Mesh: {fileID: 5212204023958646894, guid: baef24366deec47dd90528eafb49afe3, type: 3}
  205. --- !u!23 &7942998406551016678
  206. MeshRenderer:
  207. m_ObjectHideFlags: 0
  208. m_CorrespondingSourceObject: {fileID: 0}
  209. m_PrefabInstance: {fileID: 0}
  210. m_PrefabAsset: {fileID: 0}
  211. m_GameObject: {fileID: 227712233043728320}
  212. m_Enabled: 1
  213. m_CastShadows: 0
  214. m_ReceiveShadows: 0
  215. m_DynamicOccludee: 1
  216. m_MotionVectors: 1
  217. m_LightProbeUsage: 1
  218. m_ReflectionProbeUsage: 1
  219. m_RayTracingMode: 2
  220. m_RayTraceProcedural: 0
  221. m_RenderingLayerMask: 1
  222. m_RendererPriority: 0
  223. m_Materials:
  224. - {fileID: 2100000, guid: eccf7806ec48747a2b8890288669f7c5, type: 2}
  225. m_StaticBatchInfo:
  226. firstSubMesh: 0
  227. subMeshCount: 0
  228. m_StaticBatchRoot: {fileID: 0}
  229. m_ProbeAnchor: {fileID: 0}
  230. m_LightProbeVolumeOverride: {fileID: 0}
  231. m_ScaleInLightmap: 1
  232. m_ReceiveGI: 1
  233. m_PreserveUVs: 0
  234. m_IgnoreNormalsForChartDetection: 0
  235. m_ImportantGI: 0
  236. m_StitchLightmapSeams: 1
  237. m_SelectedEditorRenderState: 3
  238. m_MinimumChartSize: 4
  239. m_AutoUVMaxDistance: 0.5
  240. m_AutoUVMaxAngle: 89
  241. m_LightmapParameters: {fileID: 0}
  242. m_SortingLayerID: 0
  243. m_SortingLayer: 0
  244. m_SortingOrder: 0
  245. m_AdditionalVertexStreams: {fileID: 0}
  246. --- !u!1 &530078194822184009
  247. GameObject:
  248. m_ObjectHideFlags: 0
  249. m_CorrespondingSourceObject: {fileID: 0}
  250. m_PrefabInstance: {fileID: 0}
  251. m_PrefabAsset: {fileID: 0}
  252. serializedVersion: 6
  253. m_Component:
  254. - component: {fileID: 4964995136965268816}
  255. - component: {fileID: 9192098960206023699}
  256. - component: {fileID: 568438779884304256}
  257. m_Layer: 0
  258. m_Name: Lockerdoor_h
  259. m_TagString: Untagged
  260. m_Icon: {fileID: 0}
  261. m_NavMeshLayer: 0
  262. m_StaticEditorFlags: 0
  263. m_IsActive: 1
  264. --- !u!4 &4964995136965268816
  265. Transform:
  266. m_ObjectHideFlags: 0
  267. m_CorrespondingSourceObject: {fileID: 0}
  268. m_PrefabInstance: {fileID: 0}
  269. m_PrefabAsset: {fileID: 0}
  270. m_GameObject: {fileID: 530078194822184009}
  271. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  272. m_LocalPosition: {x: 0.00006712928, y: 0.002465001, z: -0.0019296978}
  273. m_LocalScale: {x: 1, y: 1, z: 1}
  274. m_Children: []
  275. m_Father: {fileID: 4346128437844809888}
  276. m_RootOrder: 8
  277. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  278. --- !u!33 &9192098960206023699
  279. MeshFilter:
  280. m_ObjectHideFlags: 0
  281. m_CorrespondingSourceObject: {fileID: 0}
  282. m_PrefabInstance: {fileID: 0}
  283. m_PrefabAsset: {fileID: 0}
  284. m_GameObject: {fileID: 530078194822184009}
  285. m_Mesh: {fileID: 9139656415952608023, guid: baef24366deec47dd90528eafb49afe3, type: 3}
  286. --- !u!23 &568438779884304256
  287. MeshRenderer:
  288. m_ObjectHideFlags: 0
  289. m_CorrespondingSourceObject: {fileID: 0}
  290. m_PrefabInstance: {fileID: 0}
  291. m_PrefabAsset: {fileID: 0}
  292. m_GameObject: {fileID: 530078194822184009}
  293. m_Enabled: 1
  294. m_CastShadows: 0
  295. m_ReceiveShadows: 0
  296. m_DynamicOccludee: 1
  297. m_MotionVectors: 1
  298. m_LightProbeUsage: 1
  299. m_ReflectionProbeUsage: 1
  300. m_RayTracingMode: 2
  301. m_RayTraceProcedural: 0
  302. m_RenderingLayerMask: 1
  303. m_RendererPriority: 0
  304. m_Materials:
  305. - {fileID: 2100000, guid: eccf7806ec48747a2b8890288669f7c5, type: 2}
  306. m_StaticBatchInfo:
  307. firstSubMesh: 0
  308. subMeshCount: 0
  309. m_StaticBatchRoot: {fileID: 0}
  310. m_ProbeAnchor: {fileID: 0}
  311. m_LightProbeVolumeOverride: {fileID: 0}
  312. m_ScaleInLightmap: 1
  313. m_ReceiveGI: 1
  314. m_PreserveUVs: 0
  315. m_IgnoreNormalsForChartDetection: 0
  316. m_ImportantGI: 0
  317. m_StitchLightmapSeams: 1
  318. m_SelectedEditorRenderState: 3
  319. m_MinimumChartSize: 4
  320. m_AutoUVMaxDistance: 0.5
  321. m_AutoUVMaxAngle: 89
  322. m_LightmapParameters: {fileID: 0}
  323. m_SortingLayerID: 0
  324. m_SortingLayer: 0
  325. m_SortingOrder: 0
  326. m_AdditionalVertexStreams: {fileID: 0}
  327. --- !u!1 &598980443286128353
  328. GameObject:
  329. m_ObjectHideFlags: 0
  330. m_CorrespondingSourceObject: {fileID: 0}
  331. m_PrefabInstance: {fileID: 0}
  332. m_PrefabAsset: {fileID: 0}
  333. serializedVersion: 6
  334. m_Component:
  335. - component: {fileID: 1406722015562725438}
  336. - component: {fileID: 6593973057388799184}
  337. - component: {fileID: 1039619590580762361}
  338. m_Layer: 0
  339. m_Name: Lockerdoor_g
  340. m_TagString: Untagged
  341. m_Icon: {fileID: 0}
  342. m_NavMeshLayer: 0
  343. m_StaticEditorFlags: 0
  344. m_IsActive: 1
  345. --- !u!4 &1406722015562725438
  346. Transform:
  347. m_ObjectHideFlags: 0
  348. m_CorrespondingSourceObject: {fileID: 0}
  349. m_PrefabInstance: {fileID: 0}
  350. m_PrefabAsset: {fileID: 0}
  351. m_GameObject: {fileID: 598980443286128353}
  352. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  353. m_LocalPosition: {x: 0.00006712928, y: 0.0008544534, z: -0.0019296978}
  354. m_LocalScale: {x: 1, y: 1, z: 1}
  355. m_Children: []
  356. m_Father: {fileID: 8947872047667419871}
  357. m_RootOrder: 7
  358. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  359. --- !u!33 &6593973057388799184
  360. MeshFilter:
  361. m_ObjectHideFlags: 0
  362. m_CorrespondingSourceObject: {fileID: 0}
  363. m_PrefabInstance: {fileID: 0}
  364. m_PrefabAsset: {fileID: 0}
  365. m_GameObject: {fileID: 598980443286128353}
  366. m_Mesh: {fileID: 5212204023958646894, guid: baef24366deec47dd90528eafb49afe3, type: 3}
  367. --- !u!23 &1039619590580762361
  368. MeshRenderer:
  369. m_ObjectHideFlags: 0
  370. m_CorrespondingSourceObject: {fileID: 0}
  371. m_PrefabInstance: {fileID: 0}
  372. m_PrefabAsset: {fileID: 0}
  373. m_GameObject: {fileID: 598980443286128353}
  374. m_Enabled: 1
  375. m_CastShadows: 0
  376. m_ReceiveShadows: 0
  377. m_DynamicOccludee: 1
  378. m_MotionVectors: 1
  379. m_LightProbeUsage: 1
  380. m_ReflectionProbeUsage: 1
  381. m_RayTracingMode: 2
  382. m_RayTraceProcedural: 0
  383. m_RenderingLayerMask: 1
  384. m_RendererPriority: 0
  385. m_Materials:
  386. - {fileID: 2100000, guid: eccf7806ec48747a2b8890288669f7c5, type: 2}
  387. m_StaticBatchInfo:
  388. firstSubMesh: 0
  389. subMeshCount: 0
  390. m_StaticBatchRoot: {fileID: 0}
  391. m_ProbeAnchor: {fileID: 0}
  392. m_LightProbeVolumeOverride: {fileID: 0}
  393. m_ScaleInLightmap: 1
  394. m_ReceiveGI: 1
  395. m_PreserveUVs: 0
  396. m_IgnoreNormalsForChartDetection: 0
  397. m_ImportantGI: 0
  398. m_StitchLightmapSeams: 1
  399. m_SelectedEditorRenderState: 3
  400. m_MinimumChartSize: 4
  401. m_AutoUVMaxDistance: 0.5
  402. m_AutoUVMaxAngle: 89
  403. m_LightmapParameters: {fileID: 0}
  404. m_SortingLayerID: 0
  405. m_SortingLayer: 0
  406. m_SortingOrder: 0
  407. m_AdditionalVertexStreams: {fileID: 0}
  408. --- !u!1 &599880353332876004
  409. GameObject:
  410. m_ObjectHideFlags: 0
  411. m_CorrespondingSourceObject: {fileID: 0}
  412. m_PrefabInstance: {fileID: 0}
  413. m_PrefabAsset: {fileID: 0}
  414. serializedVersion: 6
  415. m_Component:
  416. - component: {fileID: 2503887816613599211}
  417. - component: {fileID: 7772576904495161956}
  418. - component: {fileID: 8047416146573108953}
  419. m_Layer: 0
  420. m_Name: Locker_a
  421. m_TagString: Untagged
  422. m_Icon: {fileID: 0}
  423. m_NavMeshLayer: 0
  424. m_StaticEditorFlags: 0
  425. m_IsActive: 1
  426. --- !u!4 &2503887816613599211
  427. Transform:
  428. m_ObjectHideFlags: 0
  429. m_CorrespondingSourceObject: {fileID: 0}
  430. m_PrefabInstance: {fileID: 0}
  431. m_PrefabAsset: {fileID: 0}
  432. m_GameObject: {fileID: 599880353332876004}
  433. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  434. m_LocalPosition: {x: 0.00069217634, y: 0.000022643804, z: -0.000052313804}
  435. m_LocalScale: {x: 1, y: 1, z: 1}
  436. m_Children: []
  437. m_Father: {fileID: 4346128437844809888}
  438. m_RootOrder: 0
  439. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  440. --- !u!33 &7772576904495161956
  441. MeshFilter:
  442. m_ObjectHideFlags: 0
  443. m_CorrespondingSourceObject: {fileID: 0}
  444. m_PrefabInstance: {fileID: 0}
  445. m_PrefabAsset: {fileID: 0}
  446. m_GameObject: {fileID: 599880353332876004}
  447. m_Mesh: {fileID: -124051486869322399, guid: baef24366deec47dd90528eafb49afe3, type: 3}
  448. --- !u!23 &8047416146573108953
  449. MeshRenderer:
  450. m_ObjectHideFlags: 0
  451. m_CorrespondingSourceObject: {fileID: 0}
  452. m_PrefabInstance: {fileID: 0}
  453. m_PrefabAsset: {fileID: 0}
  454. m_GameObject: {fileID: 599880353332876004}
  455. m_Enabled: 1
  456. m_CastShadows: 0
  457. m_ReceiveShadows: 0
  458. m_DynamicOccludee: 1
  459. m_MotionVectors: 1
  460. m_LightProbeUsage: 1
  461. m_ReflectionProbeUsage: 1
  462. m_RayTracingMode: 2
  463. m_RayTraceProcedural: 0
  464. m_RenderingLayerMask: 1
  465. m_RendererPriority: 0
  466. m_Materials:
  467. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  468. m_StaticBatchInfo:
  469. firstSubMesh: 0
  470. subMeshCount: 0
  471. m_StaticBatchRoot: {fileID: 0}
  472. m_ProbeAnchor: {fileID: 0}
  473. m_LightProbeVolumeOverride: {fileID: 0}
  474. m_ScaleInLightmap: 1
  475. m_ReceiveGI: 1
  476. m_PreserveUVs: 0
  477. m_IgnoreNormalsForChartDetection: 0
  478. m_ImportantGI: 0
  479. m_StitchLightmapSeams: 1
  480. m_SelectedEditorRenderState: 3
  481. m_MinimumChartSize: 4
  482. m_AutoUVMaxDistance: 0.5
  483. m_AutoUVMaxAngle: 89
  484. m_LightmapParameters: {fileID: 0}
  485. m_SortingLayerID: 0
  486. m_SortingLayer: 0
  487. m_SortingOrder: 0
  488. m_AdditionalVertexStreams: {fileID: 0}
  489. --- !u!1 &927150472957439454
  490. GameObject:
  491. m_ObjectHideFlags: 0
  492. m_CorrespondingSourceObject: {fileID: 0}
  493. m_PrefabInstance: {fileID: 0}
  494. m_PrefabAsset: {fileID: 0}
  495. serializedVersion: 6
  496. m_Component:
  497. - component: {fileID: 7557045035797552861}
  498. - component: {fileID: 3267932214730868512}
  499. - component: {fileID: 1242227366859543225}
  500. m_Layer: 0
  501. m_Name: Lockerdoor_b
  502. m_TagString: Untagged
  503. m_Icon: {fileID: 0}
  504. m_NavMeshLayer: 0
  505. m_StaticEditorFlags: 0
  506. m_IsActive: 1
  507. --- !u!4 &7557045035797552861
  508. Transform:
  509. m_ObjectHideFlags: 0
  510. m_CorrespondingSourceObject: {fileID: 0}
  511. m_PrefabInstance: {fileID: 0}
  512. m_PrefabAsset: {fileID: 0}
  513. m_GameObject: {fileID: 927150472957439454}
  514. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  515. m_LocalPosition: {x: 0.00006712928, y: -0.0007613754, z: 0.0017372521}
  516. m_LocalScale: {x: 1, y: 1, z: 1}
  517. m_Children: []
  518. m_Father: {fileID: 2148832460472930527}
  519. m_RootOrder: 2
  520. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  521. --- !u!33 &3267932214730868512
  522. MeshFilter:
  523. m_ObjectHideFlags: 0
  524. m_CorrespondingSourceObject: {fileID: 0}
  525. m_PrefabInstance: {fileID: 0}
  526. m_PrefabAsset: {fileID: 0}
  527. m_GameObject: {fileID: 927150472957439454}
  528. m_Mesh: {fileID: 9071796599542313265, guid: baef24366deec47dd90528eafb49afe3, type: 3}
  529. --- !u!23 &1242227366859543225
  530. MeshRenderer:
  531. m_ObjectHideFlags: 0
  532. m_CorrespondingSourceObject: {fileID: 0}
  533. m_PrefabInstance: {fileID: 0}
  534. m_PrefabAsset: {fileID: 0}
  535. m_GameObject: {fileID: 927150472957439454}
  536. m_Enabled: 1
  537. m_CastShadows: 0
  538. m_ReceiveShadows: 0
  539. m_DynamicOccludee: 1
  540. m_MotionVectors: 1
  541. m_LightProbeUsage: 1
  542. m_ReflectionProbeUsage: 1
  543. m_RayTracingMode: 2
  544. m_RayTraceProcedural: 0
  545. m_RenderingLayerMask: 1
  546. m_RendererPriority: 0
  547. m_Materials:
  548. - {fileID: 2100000, guid: eccf7806ec48747a2b8890288669f7c5, type: 2}
  549. m_StaticBatchInfo:
  550. firstSubMesh: 0
  551. subMeshCount: 0
  552. m_StaticBatchRoot: {fileID: 0}
  553. m_ProbeAnchor: {fileID: 0}
  554. m_LightProbeVolumeOverride: {fileID: 0}
  555. m_ScaleInLightmap: 1
  556. m_ReceiveGI: 1
  557. m_PreserveUVs: 0
  558. m_IgnoreNormalsForChartDetection: 0
  559. m_ImportantGI: 0
  560. m_StitchLightmapSeams: 1
  561. m_SelectedEditorRenderState: 3
  562. m_MinimumChartSize: 4
  563. m_AutoUVMaxDistance: 0.5
  564. m_AutoUVMaxAngle: 89
  565. m_LightmapParameters: {fileID: 0}
  566. m_SortingLayerID: 0
  567. m_SortingLayer: 0
  568. m_SortingOrder: 0
  569. m_AdditionalVertexStreams: {fileID: 0}
  570. --- !u!1 &1115662919823120146
  571. GameObject:
  572. m_ObjectHideFlags: 0
  573. m_CorrespondingSourceObject: {fileID: 0}
  574. m_PrefabInstance: {fileID: 0}
  575. m_PrefabAsset: {fileID: 0}
  576. serializedVersion: 6
  577. m_Component:
  578. - component: {fileID: 1061413875148063710}
  579. - component: {fileID: 7600627701305838053}
  580. - component: {fileID: 541879852178277895}
  581. m_Layer: 0
  582. m_Name: Lockerdoor_h
  583. m_TagString: Untagged
  584. m_Icon: {fileID: 0}
  585. m_NavMeshLayer: 0
  586. m_StaticEditorFlags: 0
  587. m_IsActive: 1
  588. --- !u!4 &1061413875148063710
  589. Transform:
  590. m_ObjectHideFlags: 0
  591. m_CorrespondingSourceObject: {fileID: 0}
  592. m_PrefabInstance: {fileID: 0}
  593. m_PrefabAsset: {fileID: 0}
  594. m_GameObject: {fileID: 1115662919823120146}
  595. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  596. m_LocalPosition: {x: 0.00006712928, y: 0.002465001, z: -0.0019296978}
  597. m_LocalScale: {x: 1, y: 1, z: 1}
  598. m_Children: []
  599. m_Father: {fileID: 2148832460472930527}
  600. m_RootOrder: 8
  601. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  602. --- !u!33 &7600627701305838053
  603. MeshFilter:
  604. m_ObjectHideFlags: 0
  605. m_CorrespondingSourceObject: {fileID: 0}
  606. m_PrefabInstance: {fileID: 0}
  607. m_PrefabAsset: {fileID: 0}
  608. m_GameObject: {fileID: 1115662919823120146}
  609. m_Mesh: {fileID: 9139656415952608023, guid: baef24366deec47dd90528eafb49afe3, type: 3}
  610. --- !u!23 &541879852178277895
  611. MeshRenderer:
  612. m_ObjectHideFlags: 0
  613. m_CorrespondingSourceObject: {fileID: 0}
  614. m_PrefabInstance: {fileID: 0}
  615. m_PrefabAsset: {fileID: 0}
  616. m_GameObject: {fileID: 1115662919823120146}
  617. m_Enabled: 1
  618. m_CastShadows: 0
  619. m_ReceiveShadows: 0
  620. m_DynamicOccludee: 1
  621. m_MotionVectors: 1
  622. m_LightProbeUsage: 1
  623. m_ReflectionProbeUsage: 1
  624. m_RayTracingMode: 2
  625. m_RayTraceProcedural: 0
  626. m_RenderingLayerMask: 1
  627. m_RendererPriority: 0
  628. m_Materials:
  629. - {fileID: 2100000, guid: eccf7806ec48747a2b8890288669f7c5, type: 2}
  630. m_StaticBatchInfo:
  631. firstSubMesh: 0
  632. subMeshCount: 0
  633. m_StaticBatchRoot: {fileID: 0}
  634. m_ProbeAnchor: {fileID: 0}
  635. m_LightProbeVolumeOverride: {fileID: 0}
  636. m_ScaleInLightmap: 1
  637. m_ReceiveGI: 1
  638. m_PreserveUVs: 0
  639. m_IgnoreNormalsForChartDetection: 0
  640. m_ImportantGI: 0
  641. m_StitchLightmapSeams: 1
  642. m_SelectedEditorRenderState: 3
  643. m_MinimumChartSize: 4
  644. m_AutoUVMaxDistance: 0.5
  645. m_AutoUVMaxAngle: 89
  646. m_LightmapParameters: {fileID: 0}
  647. m_SortingLayerID: 0
  648. m_SortingLayer: 0
  649. m_SortingOrder: 0
  650. m_AdditionalVertexStreams: {fileID: 0}
  651. --- !u!1 &1282171061093922998
  652. GameObject:
  653. m_ObjectHideFlags: 0
  654. m_CorrespondingSourceObject: {fileID: 0}
  655. m_PrefabInstance: {fileID: 0}
  656. m_PrefabAsset: {fileID: 0}
  657. serializedVersion: 6
  658. m_Component:
  659. - component: {fileID: 2148832460472930527}
  660. m_Layer: 0
  661. m_Name: StandardLocker (2)
  662. m_TagString: Untagged
  663. m_Icon: {fileID: 0}
  664. m_NavMeshLayer: 0
  665. m_StaticEditorFlags: 0
  666. m_IsActive: 1
  667. --- !u!4 &2148832460472930527
  668. Transform:
  669. m_ObjectHideFlags: 0
  670. m_CorrespondingSourceObject: {fileID: 0}
  671. m_PrefabInstance: {fileID: 0}
  672. m_PrefabAsset: {fileID: 0}
  673. m_GameObject: {fileID: 1282171061093922998}
  674. m_LocalRotation: {x: -0.7071068, y: 0, z: 0, w: 0.7071068}
  675. m_LocalPosition: {x: 0.09, y: 0.4, z: 0.665}
  676. m_LocalScale: {x: 100, y: 100, z: 100}
  677. m_Children:
  678. - {fileID: 441843918437142784}
  679. - {fileID: 1716731530741722144}
  680. - {fileID: 7557045035797552861}
  681. - {fileID: 3093604995187250660}
  682. - {fileID: 5528507145735766477}
  683. - {fileID: 1823765750343356027}
  684. - {fileID: 6312033164852805962}
  685. - {fileID: 8108345703256629446}
  686. - {fileID: 1061413875148063710}
  687. m_Father: {fileID: 4276943142329522703}
  688. m_RootOrder: 2
  689. m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0}
  690. --- !u!1 &1331600521546120273
  691. GameObject:
  692. m_ObjectHideFlags: 0
  693. m_CorrespondingSourceObject: {fileID: 0}
  694. m_PrefabInstance: {fileID: 0}
  695. m_PrefabAsset: {fileID: 0}
  696. serializedVersion: 6
  697. m_Component:
  698. - component: {fileID: 4090693916636704220}
  699. - component: {fileID: 2892591104498338360}
  700. - component: {fileID: 3357774513697251551}
  701. m_Layer: 0
  702. m_Name: Lockerdoor_f
  703. m_TagString: Untagged
  704. m_Icon: {fileID: 0}
  705. m_NavMeshLayer: 0
  706. m_StaticEditorFlags: 0
  707. m_IsActive: 1
  708. --- !u!4 &4090693916636704220
  709. Transform:
  710. m_ObjectHideFlags: 0
  711. m_CorrespondingSourceObject: {fileID: 0}
  712. m_PrefabInstance: {fileID: 0}
  713. m_PrefabAsset: {fileID: 0}
  714. m_GameObject: {fileID: 1331600521546120273}
  715. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  716. m_LocalPosition: {x: 0.00006712928, y: -0.0007613742, z: -0.0019296978}
  717. m_LocalScale: {x: 1, y: 1, z: 1}
  718. m_Children: []
  719. m_Father: {fileID: 4346128437844809888}
  720. m_RootOrder: 6
  721. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  722. --- !u!33 &2892591104498338360
  723. MeshFilter:
  724. m_ObjectHideFlags: 0
  725. m_CorrespondingSourceObject: {fileID: 0}
  726. m_PrefabInstance: {fileID: 0}
  727. m_PrefabAsset: {fileID: 0}
  728. m_GameObject: {fileID: 1331600521546120273}
  729. m_Mesh: {fileID: 7510231577988884675, guid: baef24366deec47dd90528eafb49afe3, type: 3}
  730. --- !u!23 &3357774513697251551
  731. MeshRenderer:
  732. m_ObjectHideFlags: 0
  733. m_CorrespondingSourceObject: {fileID: 0}
  734. m_PrefabInstance: {fileID: 0}
  735. m_PrefabAsset: {fileID: 0}
  736. m_GameObject: {fileID: 1331600521546120273}
  737. m_Enabled: 1
  738. m_CastShadows: 0
  739. m_ReceiveShadows: 0
  740. m_DynamicOccludee: 1
  741. m_MotionVectors: 1
  742. m_LightProbeUsage: 1
  743. m_ReflectionProbeUsage: 1
  744. m_RayTracingMode: 2
  745. m_RayTraceProcedural: 0
  746. m_RenderingLayerMask: 1
  747. m_RendererPriority: 0
  748. m_Materials:
  749. - {fileID: 2100000, guid: eccf7806ec48747a2b8890288669f7c5, type: 2}
  750. m_StaticBatchInfo:
  751. firstSubMesh: 0
  752. subMeshCount: 0
  753. m_StaticBatchRoot: {fileID: 0}
  754. m_ProbeAnchor: {fileID: 0}
  755. m_LightProbeVolumeOverride: {fileID: 0}
  756. m_ScaleInLightmap: 1
  757. m_ReceiveGI: 1
  758. m_PreserveUVs: 0
  759. m_IgnoreNormalsForChartDetection: 0
  760. m_ImportantGI: 0
  761. m_StitchLightmapSeams: 1
  762. m_SelectedEditorRenderState: 3
  763. m_MinimumChartSize: 4
  764. m_AutoUVMaxDistance: 0.5
  765. m_AutoUVMaxAngle: 89
  766. m_LightmapParameters: {fileID: 0}
  767. m_SortingLayerID: 0
  768. m_SortingLayer: 0
  769. m_SortingOrder: 0
  770. m_AdditionalVertexStreams: {fileID: 0}
  771. --- !u!1 &1393291724459092233
  772. GameObject:
  773. m_ObjectHideFlags: 0
  774. m_CorrespondingSourceObject: {fileID: 0}
  775. m_PrefabInstance: {fileID: 0}
  776. m_PrefabAsset: {fileID: 0}
  777. serializedVersion: 6
  778. m_Component:
  779. - component: {fileID: 6738774538018901020}
  780. - component: {fileID: 9000084904219546876}
  781. - component: {fileID: 131122034467831603}
  782. m_Layer: 0
  783. m_Name: Lockerdoor_e
  784. m_TagString: Untagged
  785. m_Icon: {fileID: 0}
  786. m_NavMeshLayer: 0
  787. m_StaticEditorFlags: 0
  788. m_IsActive: 1
  789. --- !u!4 &6738774538018901020
  790. Transform:
  791. m_ObjectHideFlags: 0
  792. m_CorrespondingSourceObject: {fileID: 0}
  793. m_PrefabInstance: {fileID: 0}
  794. m_PrefabAsset: {fileID: 0}
  795. m_GameObject: {fileID: 1393291724459092233}
  796. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  797. m_LocalPosition: {x: 0.00006712928, y: -0.0023613756, z: -0.0019296978}
  798. m_LocalScale: {x: 1, y: 1, z: 1}
  799. m_Children: []
  800. m_Father: {fileID: 4346128437844809888}
  801. m_RootOrder: 5
  802. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  803. --- !u!33 &9000084904219546876
  804. MeshFilter:
  805. m_ObjectHideFlags: 0
  806. m_CorrespondingSourceObject: {fileID: 0}
  807. m_PrefabInstance: {fileID: 0}
  808. m_PrefabAsset: {fileID: 0}
  809. m_GameObject: {fileID: 1393291724459092233}
  810. m_Mesh: {fileID: 4748075418582781905, guid: baef24366deec47dd90528eafb49afe3, type: 3}
  811. --- !u!23 &131122034467831603
  812. MeshRenderer:
  813. m_ObjectHideFlags: 0
  814. m_CorrespondingSourceObject: {fileID: 0}
  815. m_PrefabInstance: {fileID: 0}
  816. m_PrefabAsset: {fileID: 0}
  817. m_GameObject: {fileID: 1393291724459092233}
  818. m_Enabled: 1
  819. m_CastShadows: 0
  820. m_ReceiveShadows: 0
  821. m_DynamicOccludee: 1
  822. m_MotionVectors: 1
  823. m_LightProbeUsage: 1
  824. m_ReflectionProbeUsage: 1
  825. m_RayTracingMode: 2
  826. m_RayTraceProcedural: 0
  827. m_RenderingLayerMask: 1
  828. m_RendererPriority: 0
  829. m_Materials:
  830. - {fileID: 2100000, guid: eccf7806ec48747a2b8890288669f7c5, type: 2}
  831. m_StaticBatchInfo:
  832. firstSubMesh: 0
  833. subMeshCount: 0
  834. m_StaticBatchRoot: {fileID: 0}
  835. m_ProbeAnchor: {fileID: 0}
  836. m_LightProbeVolumeOverride: {fileID: 0}
  837. m_ScaleInLightmap: 1
  838. m_ReceiveGI: 1
  839. m_PreserveUVs: 0
  840. m_IgnoreNormalsForChartDetection: 0
  841. m_ImportantGI: 0
  842. m_StitchLightmapSeams: 1
  843. m_SelectedEditorRenderState: 3
  844. m_MinimumChartSize: 4
  845. m_AutoUVMaxDistance: 0.5
  846. m_AutoUVMaxAngle: 89
  847. m_LightmapParameters: {fileID: 0}
  848. m_SortingLayerID: 0
  849. m_SortingLayer: 0
  850. m_SortingOrder: 0
  851. m_AdditionalVertexStreams: {fileID: 0}
  852. --- !u!1 &1432423448520663741
  853. GameObject:
  854. m_ObjectHideFlags: 0
  855. m_CorrespondingSourceObject: {fileID: 0}
  856. m_PrefabInstance: {fileID: 0}
  857. m_PrefabAsset: {fileID: 0}
  858. serializedVersion: 6
  859. m_Component:
  860. - component: {fileID: 1432423448520663740}
  861. - component: {fileID: 1432423448520663742}
  862. - component: {fileID: 1432423448520663743}
  863. m_Layer: 0
  864. m_Name: Lockerdoor_f
  865. m_TagString: Untagged
  866. m_Icon: {fileID: 0}
  867. m_NavMeshLayer: 0
  868. m_StaticEditorFlags: 0
  869. m_IsActive: 1
  870. --- !u!4 &1432423448520663740
  871. Transform:
  872. m_ObjectHideFlags: 0
  873. m_CorrespondingSourceObject: {fileID: 0}
  874. m_PrefabInstance: {fileID: 0}
  875. m_PrefabAsset: {fileID: 0}
  876. m_GameObject: {fileID: 1432423448520663741}
  877. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  878. m_LocalPosition: {x: 0.00006712928, y: -0.0007613742, z: -0.0019296978}
  879. m_LocalScale: {x: 1, y: 1, z: 1}
  880. m_Children: []
  881. m_Father: {fileID: 1432423450422040127}
  882. m_RootOrder: 6
  883. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  884. --- !u!33 &1432423448520663742
  885. MeshFilter:
  886. m_ObjectHideFlags: 0
  887. m_CorrespondingSourceObject: {fileID: 0}
  888. m_PrefabInstance: {fileID: 0}
  889. m_PrefabAsset: {fileID: 0}
  890. m_GameObject: {fileID: 1432423448520663741}
  891. m_Mesh: {fileID: 7510231577988884675, guid: baef24366deec47dd90528eafb49afe3, type: 3}
  892. --- !u!23 &1432423448520663743
  893. MeshRenderer:
  894. m_ObjectHideFlags: 0
  895. m_CorrespondingSourceObject: {fileID: 0}
  896. m_PrefabInstance: {fileID: 0}
  897. m_PrefabAsset: {fileID: 0}
  898. m_GameObject: {fileID: 1432423448520663741}
  899. m_Enabled: 1
  900. m_CastShadows: 0
  901. m_ReceiveShadows: 0
  902. m_DynamicOccludee: 1
  903. m_MotionVectors: 1
  904. m_LightProbeUsage: 1
  905. m_ReflectionProbeUsage: 1
  906. m_RayTracingMode: 2
  907. m_RayTraceProcedural: 0
  908. m_RenderingLayerMask: 1
  909. m_RendererPriority: 0
  910. m_Materials:
  911. - {fileID: 2100000, guid: eccf7806ec48747a2b8890288669f7c5, type: 2}
  912. m_StaticBatchInfo:
  913. firstSubMesh: 0
  914. subMeshCount: 0
  915. m_StaticBatchRoot: {fileID: 0}
  916. m_ProbeAnchor: {fileID: 0}
  917. m_LightProbeVolumeOverride: {fileID: 0}
  918. m_ScaleInLightmap: 1
  919. m_ReceiveGI: 1
  920. m_PreserveUVs: 0
  921. m_IgnoreNormalsForChartDetection: 0
  922. m_ImportantGI: 0
  923. m_StitchLightmapSeams: 1
  924. m_SelectedEditorRenderState: 3
  925. m_MinimumChartSize: 4
  926. m_AutoUVMaxDistance: 0.5
  927. m_AutoUVMaxAngle: 89
  928. m_LightmapParameters: {fileID: 0}
  929. m_SortingLayerID: 0
  930. m_SortingLayer: 0
  931. m_SortingOrder: 0
  932. m_AdditionalVertexStreams: {fileID: 0}
  933. --- !u!1 &1432423448923756053
  934. GameObject:
  935. m_ObjectHideFlags: 0
  936. m_CorrespondingSourceObject: {fileID: 0}
  937. m_PrefabInstance: {fileID: 0}
  938. m_PrefabAsset: {fileID: 0}
  939. serializedVersion: 6
  940. m_Component:
  941. - component: {fileID: 1432423448923756052}
  942. - component: {fileID: 1432423448923756054}
  943. - component: {fileID: 1432423448923756055}
  944. m_Layer: 0
  945. m_Name: Locker_a
  946. m_TagString: Untagged
  947. m_Icon: {fileID: 0}
  948. m_NavMeshLayer: 0
  949. m_StaticEditorFlags: 0
  950. m_IsActive: 1
  951. --- !u!4 &1432423448923756052
  952. Transform:
  953. m_ObjectHideFlags: 0
  954. m_CorrespondingSourceObject: {fileID: 0}
  955. m_PrefabInstance: {fileID: 0}
  956. m_PrefabAsset: {fileID: 0}
  957. m_GameObject: {fileID: 1432423448923756053}
  958. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  959. m_LocalPosition: {x: 0.00069217634, y: 0.000022643804, z: -0.000052313804}
  960. m_LocalScale: {x: 1, y: 1, z: 1}
  961. m_Children: []
  962. m_Father: {fileID: 1432423450422040127}
  963. m_RootOrder: 0
  964. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  965. --- !u!33 &1432423448923756054
  966. MeshFilter:
  967. m_ObjectHideFlags: 0
  968. m_CorrespondingSourceObject: {fileID: 0}
  969. m_PrefabInstance: {fileID: 0}
  970. m_PrefabAsset: {fileID: 0}
  971. m_GameObject: {fileID: 1432423448923756053}
  972. m_Mesh: {fileID: -124051486869322399, guid: baef24366deec47dd90528eafb49afe3, type: 3}
  973. --- !u!23 &1432423448923756055
  974. MeshRenderer:
  975. m_ObjectHideFlags: 0
  976. m_CorrespondingSourceObject: {fileID: 0}
  977. m_PrefabInstance: {fileID: 0}
  978. m_PrefabAsset: {fileID: 0}
  979. m_GameObject: {fileID: 1432423448923756053}
  980. m_Enabled: 1
  981. m_CastShadows: 0
  982. m_ReceiveShadows: 0
  983. m_DynamicOccludee: 1
  984. m_MotionVectors: 1
  985. m_LightProbeUsage: 1
  986. m_ReflectionProbeUsage: 1
  987. m_RayTracingMode: 2
  988. m_RayTraceProcedural: 0
  989. m_RenderingLayerMask: 1
  990. m_RendererPriority: 0
  991. m_Materials:
  992. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  993. m_StaticBatchInfo:
  994. firstSubMesh: 0
  995. subMeshCount: 0
  996. m_StaticBatchRoot: {fileID: 0}
  997. m_ProbeAnchor: {fileID: 0}
  998. m_LightProbeVolumeOverride: {fileID: 0}
  999. m_ScaleInLightmap: 1
  1000. m_ReceiveGI: 1
  1001. m_PreserveUVs: 0
  1002. m_IgnoreNormalsForChartDetection: 0
  1003. m_ImportantGI: 0
  1004. m_StitchLightmapSeams: 1
  1005. m_SelectedEditorRenderState: 3
  1006. m_MinimumChartSize: 4
  1007. m_AutoUVMaxDistance: 0.5
  1008. m_AutoUVMaxAngle: 89
  1009. m_LightmapParameters: {fileID: 0}
  1010. m_SortingLayerID: 0
  1011. m_SortingLayer: 0
  1012. m_SortingOrder: 0
  1013. m_AdditionalVertexStreams: {fileID: 0}
  1014. --- !u!1 &1432423449079439315
  1015. GameObject:
  1016. m_ObjectHideFlags: 0
  1017. m_CorrespondingSourceObject: {fileID: 0}
  1018. m_PrefabInstance: {fileID: 0}
  1019. m_PrefabAsset: {fileID: 0}
  1020. serializedVersion: 6
  1021. m_Component:
  1022. - component: {fileID: 1432423449079439314}
  1023. - component: {fileID: 1432423449079439316}
  1024. - component: {fileID: 1432423449079439317}
  1025. m_Layer: 0
  1026. m_Name: Lockerdoor_b
  1027. m_TagString: Untagged
  1028. m_Icon: {fileID: 0}
  1029. m_NavMeshLayer: 0
  1030. m_StaticEditorFlags: 0
  1031. m_IsActive: 1
  1032. --- !u!4 &1432423449079439314
  1033. Transform:
  1034. m_ObjectHideFlags: 0
  1035. m_CorrespondingSourceObject: {fileID: 0}
  1036. m_PrefabInstance: {fileID: 0}
  1037. m_PrefabAsset: {fileID: 0}
  1038. m_GameObject: {fileID: 1432423449079439315}
  1039. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  1040. m_LocalPosition: {x: 0.00006712928, y: -0.0007613754, z: 0.0017372521}
  1041. m_LocalScale: {x: 1, y: 1, z: 1}
  1042. m_Children: []
  1043. m_Father: {fileID: 1432423450422040127}
  1044. m_RootOrder: 2
  1045. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  1046. --- !u!33 &1432423449079439316
  1047. MeshFilter:
  1048. m_ObjectHideFlags: 0
  1049. m_CorrespondingSourceObject: {fileID: 0}
  1050. m_PrefabInstance: {fileID: 0}
  1051. m_PrefabAsset: {fileID: 0}
  1052. m_GameObject: {fileID: 1432423449079439315}
  1053. m_Mesh: {fileID: 9071796599542313265, guid: baef24366deec47dd90528eafb49afe3, type: 3}
  1054. --- !u!23 &1432423449079439317
  1055. MeshRenderer:
  1056. m_ObjectHideFlags: 0
  1057. m_CorrespondingSourceObject: {fileID: 0}
  1058. m_PrefabInstance: {fileID: 0}
  1059. m_PrefabAsset: {fileID: 0}
  1060. m_GameObject: {fileID: 1432423449079439315}
  1061. m_Enabled: 1
  1062. m_CastShadows: 0
  1063. m_ReceiveShadows: 0
  1064. m_DynamicOccludee: 1
  1065. m_MotionVectors: 1
  1066. m_LightProbeUsage: 1
  1067. m_ReflectionProbeUsage: 1
  1068. m_RayTracingMode: 2
  1069. m_RayTraceProcedural: 0
  1070. m_RenderingLayerMask: 1
  1071. m_RendererPriority: 0
  1072. m_Materials:
  1073. - {fileID: 2100000, guid: eccf7806ec48747a2b8890288669f7c5, type: 2}
  1074. m_StaticBatchInfo:
  1075. firstSubMesh: 0
  1076. subMeshCount: 0
  1077. m_StaticBatchRoot: {fileID: 0}
  1078. m_ProbeAnchor: {fileID: 0}
  1079. m_LightProbeVolumeOverride: {fileID: 0}
  1080. m_ScaleInLightmap: 1
  1081. m_ReceiveGI: 1
  1082. m_PreserveUVs: 0
  1083. m_IgnoreNormalsForChartDetection: 0
  1084. m_ImportantGI: 0
  1085. m_StitchLightmapSeams: 1
  1086. m_SelectedEditorRenderState: 3
  1087. m_MinimumChartSize: 4
  1088. m_AutoUVMaxDistance: 0.5
  1089. m_AutoUVMaxAngle: 89
  1090. m_LightmapParameters: {fileID: 0}
  1091. m_SortingLayerID: 0
  1092. m_SortingLayer: 0
  1093. m_SortingOrder: 0
  1094. m_AdditionalVertexStreams: {fileID: 0}
  1095. --- !u!1 &1432423449208367181
  1096. GameObject:
  1097. m_ObjectHideFlags: 0
  1098. m_CorrespondingSourceObject: {fileID: 0}
  1099. m_PrefabInstance: {fileID: 0}
  1100. m_PrefabAsset: {fileID: 0}
  1101. serializedVersion: 6
  1102. m_Component:
  1103. - component: {fileID: 1432423449208367180}
  1104. - component: {fileID: 1432423449208367182}
  1105. - component: {fileID: 1432423449208367183}
  1106. m_Layer: 0
  1107. m_Name: Lockerdoor_g
  1108. m_TagString: Untagged
  1109. m_Icon: {fileID: 0}
  1110. m_NavMeshLayer: 0
  1111. m_StaticEditorFlags: 0
  1112. m_IsActive: 1
  1113. --- !u!4 &1432423449208367180
  1114. Transform:
  1115. m_ObjectHideFlags: 0
  1116. m_CorrespondingSourceObject: {fileID: 0}
  1117. m_PrefabInstance: {fileID: 0}
  1118. m_PrefabAsset: {fileID: 0}
  1119. m_GameObject: {fileID: 1432423449208367181}
  1120. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  1121. m_LocalPosition: {x: 0.00006712928, y: 0.0008544534, z: -0.0019296978}
  1122. m_LocalScale: {x: 1, y: 1, z: 1}
  1123. m_Children: []
  1124. m_Father: {fileID: 1432423450422040127}
  1125. m_RootOrder: 7
  1126. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  1127. --- !u!33 &1432423449208367182
  1128. MeshFilter:
  1129. m_ObjectHideFlags: 0
  1130. m_CorrespondingSourceObject: {fileID: 0}
  1131. m_PrefabInstance: {fileID: 0}
  1132. m_PrefabAsset: {fileID: 0}
  1133. m_GameObject: {fileID: 1432423449208367181}
  1134. m_Mesh: {fileID: 5212204023958646894, guid: baef24366deec47dd90528eafb49afe3, type: 3}
  1135. --- !u!23 &1432423449208367183
  1136. MeshRenderer:
  1137. m_ObjectHideFlags: 0
  1138. m_CorrespondingSourceObject: {fileID: 0}
  1139. m_PrefabInstance: {fileID: 0}
  1140. m_PrefabAsset: {fileID: 0}
  1141. m_GameObject: {fileID: 1432423449208367181}
  1142. m_Enabled: 1
  1143. m_CastShadows: 0
  1144. m_ReceiveShadows: 0
  1145. m_DynamicOccludee: 1
  1146. m_MotionVectors: 1
  1147. m_LightProbeUsage: 1
  1148. m_ReflectionProbeUsage: 1
  1149. m_RayTracingMode: 2
  1150. m_RayTraceProcedural: 0
  1151. m_RenderingLayerMask: 1
  1152. m_RendererPriority: 0
  1153. m_Materials:
  1154. - {fileID: 2100000, guid: eccf7806ec48747a2b8890288669f7c5, type: 2}
  1155. m_StaticBatchInfo:
  1156. firstSubMesh: 0
  1157. subMeshCount: 0
  1158. m_StaticBatchRoot: {fileID: 0}
  1159. m_ProbeAnchor: {fileID: 0}
  1160. m_LightProbeVolumeOverride: {fileID: 0}
  1161. m_ScaleInLightmap: 1
  1162. m_ReceiveGI: 1
  1163. m_PreserveUVs: 0
  1164. m_IgnoreNormalsForChartDetection: 0
  1165. m_ImportantGI: 0
  1166. m_StitchLightmapSeams: 1
  1167. m_SelectedEditorRenderState: 3
  1168. m_MinimumChartSize: 4
  1169. m_AutoUVMaxDistance: 0.5
  1170. m_AutoUVMaxAngle: 89
  1171. m_LightmapParameters: {fileID: 0}
  1172. m_SortingLayerID: 0
  1173. m_SortingLayer: 0
  1174. m_SortingOrder: 0
  1175. m_AdditionalVertexStreams: {fileID: 0}
  1176. --- !u!1 &1432423449226151500
  1177. GameObject:
  1178. m_ObjectHideFlags: 0
  1179. m_CorrespondingSourceObject: {fileID: 0}
  1180. m_PrefabInstance: {fileID: 0}
  1181. m_PrefabAsset: {fileID: 0}
  1182. serializedVersion: 6
  1183. m_Component:
  1184. - component: {fileID: 1432423449226151503}
  1185. - component: {fileID: 1432423449226151505}
  1186. - component: {fileID: 1432423449226151502}
  1187. m_Layer: 0
  1188. m_Name: Lockerdoor_a
  1189. m_TagString: Untagged
  1190. m_Icon: {fileID: 0}
  1191. m_NavMeshLayer: 0
  1192. m_StaticEditorFlags: 0
  1193. m_IsActive: 1
  1194. --- !u!4 &1432423449226151503
  1195. Transform:
  1196. m_ObjectHideFlags: 0
  1197. m_CorrespondingSourceObject: {fileID: 0}
  1198. m_PrefabInstance: {fileID: 0}
  1199. m_PrefabAsset: {fileID: 0}
  1200. m_GameObject: {fileID: 1432423449226151500}
  1201. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  1202. m_LocalPosition: {x: 0.00006712928, y: -0.0023613756, z: 0.0017372521}
  1203. m_LocalScale: {x: 1, y: 1, z: 1}
  1204. m_Children: []
  1205. m_Father: {fileID: 1432423450422040127}
  1206. m_RootOrder: 1
  1207. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  1208. --- !u!33 &1432423449226151505
  1209. MeshFilter:
  1210. m_ObjectHideFlags: 0
  1211. m_CorrespondingSourceObject: {fileID: 0}
  1212. m_PrefabInstance: {fileID: 0}
  1213. m_PrefabAsset: {fileID: 0}
  1214. m_GameObject: {fileID: 1432423449226151500}
  1215. m_Mesh: {fileID: 5223384886600891867, guid: baef24366deec47dd90528eafb49afe3, type: 3}
  1216. --- !u!23 &1432423449226151502
  1217. MeshRenderer:
  1218. m_ObjectHideFlags: 0
  1219. m_CorrespondingSourceObject: {fileID: 0}
  1220. m_PrefabInstance: {fileID: 0}
  1221. m_PrefabAsset: {fileID: 0}
  1222. m_GameObject: {fileID: 1432423449226151500}
  1223. m_Enabled: 1
  1224. m_CastShadows: 0
  1225. m_ReceiveShadows: 0
  1226. m_DynamicOccludee: 1
  1227. m_MotionVectors: 1
  1228. m_LightProbeUsage: 1
  1229. m_ReflectionProbeUsage: 1
  1230. m_RayTracingMode: 2
  1231. m_RayTraceProcedural: 0
  1232. m_RenderingLayerMask: 1
  1233. m_RendererPriority: 0
  1234. m_Materials:
  1235. - {fileID: 2100000, guid: 8e2aa0f8f750e41eaa2b0c0f3c797d58, type: 2}
  1236. m_StaticBatchInfo:
  1237. firstSubMesh: 0
  1238. subMeshCount: 0
  1239. m_StaticBatchRoot: {fileID: 0}
  1240. m_ProbeAnchor: {fileID: 0}
  1241. m_LightProbeVolumeOverride: {fileID: 0}
  1242. m_ScaleInLightmap: 1
  1243. m_ReceiveGI: 1
  1244. m_PreserveUVs: 0
  1245. m_IgnoreNormalsForChartDetection: 0
  1246. m_ImportantGI: 0
  1247. m_StitchLightmapSeams: 1
  1248. m_SelectedEditorRenderState: 3
  1249. m_MinimumChartSize: 4
  1250. m_AutoUVMaxDistance: 0.5
  1251. m_AutoUVMaxAngle: 89
  1252. m_LightmapParameters: {fileID: 0}
  1253. m_SortingLayerID: 0
  1254. m_SortingLayer: 0
  1255. m_SortingOrder: 0
  1256. m_AdditionalVertexStreams: {fileID: 0}
  1257. --- !u!1 &1432423449331087756
  1258. GameObject:
  1259. m_ObjectHideFlags: 0
  1260. m_CorrespondingSourceObject: {fileID: 0}
  1261. m_PrefabInstance: {fileID: 0}
  1262. m_PrefabAsset: {fileID: 0}
  1263. serializedVersion: 6
  1264. m_Component:
  1265. - component: {fileID: 1432423449331087759}
  1266. - component: {fileID: 1432423449331087761}
  1267. - component: {fileID: 1432423449331087758}
  1268. m_Layer: 0
  1269. m_Name: Lockerdoor_c
  1270. m_TagString: Untagged
  1271. m_Icon: {fileID: 0}
  1272. m_NavMeshLayer: 0
  1273. m_StaticEditorFlags: 0
  1274. m_IsActive: 1
  1275. --- !u!4 &1432423449331087759
  1276. Transform:
  1277. m_ObjectHideFlags: 0
  1278. m_CorrespondingSourceObject: {fileID: 0}
  1279. m_PrefabInstance: {fileID: 0}
  1280. m_PrefabAsset: {fileID: 0}
  1281. m_GameObject: {fileID: 1432423449331087756}
  1282. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  1283. m_LocalPosition: {x: 0.00006712928, y: 0.0008544543, z: 0.0017372521}
  1284. m_LocalScale: {x: 1, y: 1, z: 1}
  1285. m_Children: []
  1286. m_Father: {fileID: 1432423450422040127}
  1287. m_RootOrder: 3
  1288. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  1289. --- !u!33 &1432423449331087761
  1290. MeshFilter:
  1291. m_ObjectHideFlags: 0
  1292. m_CorrespondingSourceObject: {fileID: 0}
  1293. m_PrefabInstance: {fileID: 0}
  1294. m_PrefabAsset: {fileID: 0}
  1295. m_GameObject: {fileID: 1432423449331087756}
  1296. m_Mesh: {fileID: 2861936431540327067, guid: baef24366deec47dd90528eafb49afe3, type: 3}
  1297. --- !u!23 &1432423449331087758
  1298. MeshRenderer:
  1299. m_ObjectHideFlags: 0
  1300. m_CorrespondingSourceObject: {fileID: 0}
  1301. m_PrefabInstance: {fileID: 0}
  1302. m_PrefabAsset: {fileID: 0}
  1303. m_GameObject: {fileID: 1432423449331087756}
  1304. m_Enabled: 1
  1305. m_CastShadows: 0
  1306. m_ReceiveShadows: 0
  1307. m_DynamicOccludee: 1
  1308. m_MotionVectors: 1
  1309. m_LightProbeUsage: 1
  1310. m_ReflectionProbeUsage: 1
  1311. m_RayTracingMode: 2
  1312. m_RayTraceProcedural: 0
  1313. m_RenderingLayerMask: 1
  1314. m_RendererPriority: 0
  1315. m_Materials:
  1316. - {fileID: 2100000, guid: eccf7806ec48747a2b8890288669f7c5, type: 2}
  1317. m_StaticBatchInfo:
  1318. firstSubMesh: 0
  1319. subMeshCount: 0
  1320. m_StaticBatchRoot: {fileID: 0}
  1321. m_ProbeAnchor: {fileID: 0}
  1322. m_LightProbeVolumeOverride: {fileID: 0}
  1323. m_ScaleInLightmap: 1
  1324. m_ReceiveGI: 1
  1325. m_PreserveUVs: 0
  1326. m_IgnoreNormalsForChartDetection: 0
  1327. m_ImportantGI: 0
  1328. m_StitchLightmapSeams: 1
  1329. m_SelectedEditorRenderState: 3
  1330. m_MinimumChartSize: 4
  1331. m_AutoUVMaxDistance: 0.5
  1332. m_AutoUVMaxAngle: 89
  1333. m_LightmapParameters: {fileID: 0}
  1334. m_SortingLayerID: 0
  1335. m_SortingLayer: 0
  1336. m_SortingOrder: 0
  1337. m_AdditionalVertexStreams: {fileID: 0}
  1338. --- !u!1 &1432423449453735016
  1339. GameObject:
  1340. m_ObjectHideFlags: 0
  1341. m_CorrespondingSourceObject: {fileID: 0}
  1342. m_PrefabInstance: {fileID: 0}
  1343. m_PrefabAsset: {fileID: 0}
  1344. serializedVersion: 6
  1345. m_Component:
  1346. - component: {fileID: 1432423449453735019}
  1347. - component: {fileID: 1432423449453735021}
  1348. - component: {fileID: 1432423449453735018}
  1349. m_Layer: 0
  1350. m_Name: Lockerdoor_h
  1351. m_TagString: Untagged
  1352. m_Icon: {fileID: 0}
  1353. m_NavMeshLayer: 0
  1354. m_StaticEditorFlags: 0
  1355. m_IsActive: 1
  1356. --- !u!4 &1432423449453735019
  1357. Transform:
  1358. m_ObjectHideFlags: 0
  1359. m_CorrespondingSourceObject: {fileID: 0}
  1360. m_PrefabInstance: {fileID: 0}
  1361. m_PrefabAsset: {fileID: 0}
  1362. m_GameObject: {fileID: 1432423449453735016}
  1363. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  1364. m_LocalPosition: {x: 0.00006712928, y: 0.002465001, z: -0.0019296978}
  1365. m_LocalScale: {x: 1, y: 1, z: 1}
  1366. m_Children: []
  1367. m_Father: {fileID: 1432423450422040127}
  1368. m_RootOrder: 8
  1369. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  1370. --- !u!33 &1432423449453735021
  1371. MeshFilter:
  1372. m_ObjectHideFlags: 0
  1373. m_CorrespondingSourceObject: {fileID: 0}
  1374. m_PrefabInstance: {fileID: 0}
  1375. m_PrefabAsset: {fileID: 0}
  1376. m_GameObject: {fileID: 1432423449453735016}
  1377. m_Mesh: {fileID: 9139656415952608023, guid: baef24366deec47dd90528eafb49afe3, type: 3}
  1378. --- !u!23 &1432423449453735018
  1379. MeshRenderer:
  1380. m_ObjectHideFlags: 0
  1381. m_CorrespondingSourceObject: {fileID: 0}
  1382. m_PrefabInstance: {fileID: 0}
  1383. m_PrefabAsset: {fileID: 0}
  1384. m_GameObject: {fileID: 1432423449453735016}
  1385. m_Enabled: 1
  1386. m_CastShadows: 0
  1387. m_ReceiveShadows: 0
  1388. m_DynamicOccludee: 1
  1389. m_MotionVectors: 1
  1390. m_LightProbeUsage: 1
  1391. m_ReflectionProbeUsage: 1
  1392. m_RayTracingMode: 2
  1393. m_RayTraceProcedural: 0
  1394. m_RenderingLayerMask: 1
  1395. m_RendererPriority: 0
  1396. m_Materials:
  1397. - {fileID: 2100000, guid: eccf7806ec48747a2b8890288669f7c5, type: 2}
  1398. m_StaticBatchInfo:
  1399. firstSubMesh: 0
  1400. subMeshCount: 0
  1401. m_StaticBatchRoot: {fileID: 0}
  1402. m_ProbeAnchor: {fileID: 0}
  1403. m_LightProbeVolumeOverride: {fileID: 0}
  1404. m_ScaleInLightmap: 1
  1405. m_ReceiveGI: 1
  1406. m_PreserveUVs: 0
  1407. m_IgnoreNormalsForChartDetection: 0
  1408. m_ImportantGI: 0
  1409. m_StitchLightmapSeams: 1
  1410. m_SelectedEditorRenderState: 3
  1411. m_MinimumChartSize: 4
  1412. m_AutoUVMaxDistance: 0.5
  1413. m_AutoUVMaxAngle: 89
  1414. m_LightmapParameters: {fileID: 0}
  1415. m_SortingLayerID: 0
  1416. m_SortingLayer: 0
  1417. m_SortingOrder: 0
  1418. m_AdditionalVertexStreams: {fileID: 0}
  1419. --- !u!1 &1432423449552751216
  1420. GameObject:
  1421. m_ObjectHideFlags: 0
  1422. m_CorrespondingSourceObject: {fileID: 0}
  1423. m_PrefabInstance: {fileID: 0}
  1424. m_PrefabAsset: {fileID: 0}
  1425. serializedVersion: 6
  1426. m_Component:
  1427. - component: {fileID: 1432423449552751219}
  1428. - component: {fileID: 1432423449552751221}
  1429. - component: {fileID: 1432423449552751218}
  1430. m_Layer: 0
  1431. m_Name: Lockerdoor_e
  1432. m_TagString: Untagged
  1433. m_Icon: {fileID: 0}
  1434. m_NavMeshLayer: 0
  1435. m_StaticEditorFlags: 0
  1436. m_IsActive: 1
  1437. --- !u!4 &1432423449552751219
  1438. Transform:
  1439. m_ObjectHideFlags: 0
  1440. m_CorrespondingSourceObject: {fileID: 0}
  1441. m_PrefabInstance: {fileID: 0}
  1442. m_PrefabAsset: {fileID: 0}
  1443. m_GameObject: {fileID: 1432423449552751216}
  1444. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  1445. m_LocalPosition: {x: 0.00006712928, y: -0.0023613756, z: -0.0019296978}
  1446. m_LocalScale: {x: 1, y: 1, z: 1}
  1447. m_Children: []
  1448. m_Father: {fileID: 1432423450422040127}
  1449. m_RootOrder: 5
  1450. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  1451. --- !u!33 &1432423449552751221
  1452. MeshFilter:
  1453. m_ObjectHideFlags: 0
  1454. m_CorrespondingSourceObject: {fileID: 0}
  1455. m_PrefabInstance: {fileID: 0}
  1456. m_PrefabAsset: {fileID: 0}
  1457. m_GameObject: {fileID: 1432423449552751216}
  1458. m_Mesh: {fileID: 4748075418582781905, guid: baef24366deec47dd90528eafb49afe3, type: 3}
  1459. --- !u!23 &1432423449552751218
  1460. MeshRenderer:
  1461. m_ObjectHideFlags: 0
  1462. m_CorrespondingSourceObject: {fileID: 0}
  1463. m_PrefabInstance: {fileID: 0}
  1464. m_PrefabAsset: {fileID: 0}
  1465. m_GameObject: {fileID: 1432423449552751216}
  1466. m_Enabled: 1
  1467. m_CastShadows: 0
  1468. m_ReceiveShadows: 0
  1469. m_DynamicOccludee: 1
  1470. m_MotionVectors: 1
  1471. m_LightProbeUsage: 1
  1472. m_ReflectionProbeUsage: 1
  1473. m_RayTracingMode: 2
  1474. m_RayTraceProcedural: 0
  1475. m_RenderingLayerMask: 1
  1476. m_RendererPriority: 0
  1477. m_Materials:
  1478. - {fileID: 2100000, guid: eccf7806ec48747a2b8890288669f7c5, type: 2}
  1479. m_StaticBatchInfo:
  1480. firstSubMesh: 0
  1481. subMeshCount: 0
  1482. m_StaticBatchRoot: {fileID: 0}
  1483. m_ProbeAnchor: {fileID: 0}
  1484. m_LightProbeVolumeOverride: {fileID: 0}
  1485. m_ScaleInLightmap: 1
  1486. m_ReceiveGI: 1
  1487. m_PreserveUVs: 0
  1488. m_IgnoreNormalsForChartDetection: 0
  1489. m_ImportantGI: 0
  1490. m_StitchLightmapSeams: 1
  1491. m_SelectedEditorRenderState: 3
  1492. m_MinimumChartSize: 4
  1493. m_AutoUVMaxDistance: 0.5
  1494. m_AutoUVMaxAngle: 89
  1495. m_LightmapParameters: {fileID: 0}
  1496. m_SortingLayerID: 0
  1497. m_SortingLayer: 0
  1498. m_SortingOrder: 0
  1499. m_AdditionalVertexStreams: {fileID: 0}
  1500. --- !u!1 &1432423449616046007
  1501. GameObject:
  1502. m_ObjectHideFlags: 0
  1503. m_CorrespondingSourceObject: {fileID: 0}
  1504. m_PrefabInstance: {fileID: 0}
  1505. m_PrefabAsset: {fileID: 0}
  1506. serializedVersion: 6
  1507. m_Component:
  1508. - component: {fileID: 1432423449616046006}
  1509. - component: {fileID: 6139985896984497970}
  1510. - component: {fileID: 8278344901405314935}
  1511. - component: {fileID: -5660688161703516329}
  1512. m_Layer: 0
  1513. m_Name: QR_Public_Storage
  1514. m_TagString: Untagged
  1515. m_Icon: {fileID: 0}
  1516. m_NavMeshLayer: 0
  1517. m_StaticEditorFlags: 0
  1518. m_IsActive: 1
  1519. --- !u!4 &1432423449616046006
  1520. Transform:
  1521. m_ObjectHideFlags: 0
  1522. m_CorrespondingSourceObject: {fileID: 0}
  1523. m_PrefabInstance: {fileID: 0}
  1524. m_PrefabAsset: {fileID: 0}
  1525. m_GameObject: {fileID: 1432423449616046007}
  1526. m_LocalRotation: {x: 0, y: 1, z: 0, w: 0}
  1527. m_LocalPosition: {x: 0, y: 0, z: 0}
  1528. m_LocalScale: {x: 0.02, y: 0.02, z: 0.02}
  1529. m_Children:
  1530. - {fileID: 4276943142329522703}
  1531. - {fileID: 1432423449736528751}
  1532. - {fileID: 5158006058627841019}
  1533. - {fileID: 5463785083974961524}
  1534. - {fileID: 4593879280207443323}
  1535. - {fileID: 4674379950506706828}
  1536. - {fileID: 666351945579018215}
  1537. - {fileID: 5990256497633636131}
  1538. - {fileID: 6602901315426503055}
  1539. - {fileID: 4267628538504672645}
  1540. m_Father: {fileID: 0}
  1541. m_RootOrder: 0
  1542. m_LocalEulerAnglesHint: {x: 0, y: 180, z: 0}
  1543. --- !u!65 &6139985896984497970
  1544. BoxCollider:
  1545. m_ObjectHideFlags: 0
  1546. m_CorrespondingSourceObject: {fileID: 0}
  1547. m_PrefabInstance: {fileID: 0}
  1548. m_PrefabAsset: {fileID: 0}
  1549. m_GameObject: {fileID: 1432423449616046007}
  1550. m_Material: {fileID: 0}
  1551. m_IsTrigger: 0
  1552. m_Enabled: 1
  1553. serializedVersion: 2
  1554. m_Size: {x: 3.4, y: 2, z: 2}
  1555. m_Center: {x: 0, y: 1, z: 0}
  1556. --- !u!114 &8278344901405314935
  1557. MonoBehaviour:
  1558. m_ObjectHideFlags: 0
  1559. m_CorrespondingSourceObject: {fileID: 0}
  1560. m_PrefabInstance: {fileID: 0}
  1561. m_PrefabAsset: {fileID: 0}
  1562. m_GameObject: {fileID: 1432423449616046007}
  1563. m_Enabled: 1
  1564. m_EditorHideFlags: 0
  1565. m_Script: {fileID: 11500000, guid: 3ba79538ac32c4f07a719bc783c595ba, type: 3}
  1566. m_Name:
  1567. m_EditorClassIdentifier:
  1568. ReferenceImageName: storage
  1569. --- !u!114 &-5660688161703516329
  1570. MonoBehaviour:
  1571. m_ObjectHideFlags: 0
  1572. m_CorrespondingSourceObject: {fileID: 0}
  1573. m_PrefabInstance: {fileID: 0}
  1574. m_PrefabAsset: {fileID: 0}
  1575. m_GameObject: {fileID: 1432423449616046007}
  1576. m_Enabled: 1
  1577. m_EditorHideFlags: 0
  1578. m_Script: {fileID: 11500000, guid: d7802dae908bb46a4b56df0e6ac13e0d, type: 3}
  1579. m_Name:
  1580. m_EditorClassIdentifier:
  1581. errorPanel: {fileID: 0}
  1582. objectId: 0
  1583. thisObjectPoints: 3
  1584. playerNumberObject: {fileID: 0}
  1585. serverManager: {fileID: 0}
  1586. colors:
  1587. - {fileID: 6223993256234918641}
  1588. - {fileID: 2270360390817190554}
  1589. - {fileID: 2989853534271082502}
  1590. - {fileID: 6732292906201246729}
  1591. - {fileID: 5848557442970230406}
  1592. - {fileID: 5016730316007246430}
  1593. - {fileID: 5556488578727603442}
  1594. - {fileID: 3280593757019689208}
  1595. --- !u!1 &1432423449736528748
  1596. GameObject:
  1597. m_ObjectHideFlags: 0
  1598. m_CorrespondingSourceObject: {fileID: 0}
  1599. m_PrefabInstance: {fileID: 0}
  1600. m_PrefabAsset: {fileID: 0}
  1601. serializedVersion: 6
  1602. m_Component:
  1603. - component: {fileID: 1432423449736528751}
  1604. - component: {fileID: 1432423449736528752}
  1605. - component: {fileID: 1432423449736528753}
  1606. - component: {fileID: 1432423449736528750}
  1607. m_Layer: 0
  1608. m_Name: Ground
  1609. m_TagString: Untagged
  1610. m_Icon: {fileID: 0}
  1611. m_NavMeshLayer: 0
  1612. m_StaticEditorFlags: 0
  1613. m_IsActive: 1
  1614. --- !u!4 &1432423449736528751
  1615. Transform:
  1616. m_ObjectHideFlags: 0
  1617. m_CorrespondingSourceObject: {fileID: 0}
  1618. m_PrefabInstance: {fileID: 0}
  1619. m_PrefabAsset: {fileID: 0}
  1620. m_GameObject: {fileID: 1432423449736528748}
  1621. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  1622. m_LocalPosition: {x: 0, y: 0, z: 0}
  1623. m_LocalScale: {x: 3.4, y: 0.001, z: 2}
  1624. m_Children: []
  1625. m_Father: {fileID: 1432423449616046006}
  1626. m_RootOrder: 1
  1627. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  1628. --- !u!33 &1432423449736528752
  1629. MeshFilter:
  1630. m_ObjectHideFlags: 0
  1631. m_CorrespondingSourceObject: {fileID: 0}
  1632. m_PrefabInstance: {fileID: 0}
  1633. m_PrefabAsset: {fileID: 0}
  1634. m_GameObject: {fileID: 1432423449736528748}
  1635. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  1636. --- !u!23 &1432423449736528753
  1637. MeshRenderer:
  1638. m_ObjectHideFlags: 0
  1639. m_CorrespondingSourceObject: {fileID: 0}
  1640. m_PrefabInstance: {fileID: 0}
  1641. m_PrefabAsset: {fileID: 0}
  1642. m_GameObject: {fileID: 1432423449736528748}
  1643. m_Enabled: 1
  1644. m_CastShadows: 0
  1645. m_ReceiveShadows: 0
  1646. m_DynamicOccludee: 1
  1647. m_MotionVectors: 1
  1648. m_LightProbeUsage: 1
  1649. m_ReflectionProbeUsage: 1
  1650. m_RayTracingMode: 2
  1651. m_RayTraceProcedural: 0
  1652. m_RenderingLayerMask: 1
  1653. m_RendererPriority: 0
  1654. m_Materials:
  1655. - {fileID: 2100000, guid: 8d08384cd4f3d433e985bfd76d50279f, type: 2}
  1656. m_StaticBatchInfo:
  1657. firstSubMesh: 0
  1658. subMeshCount: 0
  1659. m_StaticBatchRoot: {fileID: 0}
  1660. m_ProbeAnchor: {fileID: 0}
  1661. m_LightProbeVolumeOverride: {fileID: 0}
  1662. m_ScaleInLightmap: 1
  1663. m_ReceiveGI: 1
  1664. m_PreserveUVs: 0
  1665. m_IgnoreNormalsForChartDetection: 0
  1666. m_ImportantGI: 0
  1667. m_StitchLightmapSeams: 1
  1668. m_SelectedEditorRenderState: 3
  1669. m_MinimumChartSize: 4
  1670. m_AutoUVMaxDistance: 0.5
  1671. m_AutoUVMaxAngle: 89
  1672. m_LightmapParameters: {fileID: 0}
  1673. m_SortingLayerID: 0
  1674. m_SortingLayer: 0
  1675. m_SortingOrder: 0
  1676. m_AdditionalVertexStreams: {fileID: 0}
  1677. --- !u!65 &1432423449736528750
  1678. BoxCollider:
  1679. m_ObjectHideFlags: 0
  1680. m_CorrespondingSourceObject: {fileID: 0}
  1681. m_PrefabInstance: {fileID: 0}
  1682. m_PrefabAsset: {fileID: 0}
  1683. m_GameObject: {fileID: 1432423449736528748}
  1684. m_Material: {fileID: 0}
  1685. m_IsTrigger: 0
  1686. m_Enabled: 1
  1687. serializedVersion: 2
  1688. m_Size: {x: 1, y: 1, z: 1}
  1689. m_Center: {x: 0, y: 0, z: 0}
  1690. --- !u!1 &1432423449844223729
  1691. GameObject:
  1692. m_ObjectHideFlags: 0
  1693. m_CorrespondingSourceObject: {fileID: 0}
  1694. m_PrefabInstance: {fileID: 0}
  1695. m_PrefabAsset: {fileID: 0}
  1696. serializedVersion: 6
  1697. m_Component:
  1698. - component: {fileID: 1432423449844223728}
  1699. - component: {fileID: 1432423449844223730}
  1700. - component: {fileID: 1432423449844223731}
  1701. m_Layer: 0
  1702. m_Name: Lockerdoor_d
  1703. m_TagString: Untagged
  1704. m_Icon: {fileID: 0}
  1705. m_NavMeshLayer: 0
  1706. m_StaticEditorFlags: 0
  1707. m_IsActive: 1
  1708. --- !u!4 &1432423449844223728
  1709. Transform:
  1710. m_ObjectHideFlags: 0
  1711. m_CorrespondingSourceObject: {fileID: 0}
  1712. m_PrefabInstance: {fileID: 0}
  1713. m_PrefabAsset: {fileID: 0}
  1714. m_GameObject: {fileID: 1432423449844223729}
  1715. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  1716. m_LocalPosition: {x: 0.00006712928, y: 0.0024649973, z: 0.0017372521}
  1717. m_LocalScale: {x: 1, y: 1, z: 1}
  1718. m_Children: []
  1719. m_Father: {fileID: 1432423450422040127}
  1720. m_RootOrder: 4
  1721. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  1722. --- !u!33 &1432423449844223730
  1723. MeshFilter:
  1724. m_ObjectHideFlags: 0
  1725. m_CorrespondingSourceObject: {fileID: 0}
  1726. m_PrefabInstance: {fileID: 0}
  1727. m_PrefabAsset: {fileID: 0}
  1728. m_GameObject: {fileID: 1432423449844223729}
  1729. m_Mesh: {fileID: 850107596012679198, guid: baef24366deec47dd90528eafb49afe3, type: 3}
  1730. --- !u!23 &1432423449844223731
  1731. MeshRenderer:
  1732. m_ObjectHideFlags: 0
  1733. m_CorrespondingSourceObject: {fileID: 0}
  1734. m_PrefabInstance: {fileID: 0}
  1735. m_PrefabAsset: {fileID: 0}
  1736. m_GameObject: {fileID: 1432423449844223729}
  1737. m_Enabled: 1
  1738. m_CastShadows: 0
  1739. m_ReceiveShadows: 0
  1740. m_DynamicOccludee: 1
  1741. m_MotionVectors: 1
  1742. m_LightProbeUsage: 1
  1743. m_ReflectionProbeUsage: 1
  1744. m_RayTracingMode: 2
  1745. m_RayTraceProcedural: 0
  1746. m_RenderingLayerMask: 1
  1747. m_RendererPriority: 0
  1748. m_Materials:
  1749. - {fileID: 2100000, guid: eccf7806ec48747a2b8890288669f7c5, type: 2}
  1750. m_StaticBatchInfo:
  1751. firstSubMesh: 0
  1752. subMeshCount: 0
  1753. m_StaticBatchRoot: {fileID: 0}
  1754. m_ProbeAnchor: {fileID: 0}
  1755. m_LightProbeVolumeOverride: {fileID: 0}
  1756. m_ScaleInLightmap: 1
  1757. m_ReceiveGI: 1
  1758. m_PreserveUVs: 0
  1759. m_IgnoreNormalsForChartDetection: 0
  1760. m_ImportantGI: 0
  1761. m_StitchLightmapSeams: 1
  1762. m_SelectedEditorRenderState: 3
  1763. m_MinimumChartSize: 4
  1764. m_AutoUVMaxDistance: 0.5
  1765. m_AutoUVMaxAngle: 89
  1766. m_LightmapParameters: {fileID: 0}
  1767. m_SortingLayerID: 0
  1768. m_SortingLayer: 0
  1769. m_SortingOrder: 0
  1770. m_AdditionalVertexStreams: {fileID: 0}
  1771. --- !u!1 &1432423450422040124
  1772. GameObject:
  1773. m_ObjectHideFlags: 0
  1774. m_CorrespondingSourceObject: {fileID: 0}
  1775. m_PrefabInstance: {fileID: 0}
  1776. m_PrefabAsset: {fileID: 0}
  1777. serializedVersion: 6
  1778. m_Component:
  1779. - component: {fileID: 1432423450422040127}
  1780. m_Layer: 0
  1781. m_Name: StandardLocker (1)
  1782. m_TagString: Untagged
  1783. m_Icon: {fileID: 0}
  1784. m_NavMeshLayer: 0
  1785. m_StaticEditorFlags: 0
  1786. m_IsActive: 1
  1787. --- !u!4 &1432423450422040127
  1788. Transform:
  1789. m_ObjectHideFlags: 0
  1790. m_CorrespondingSourceObject: {fileID: 0}
  1791. m_PrefabInstance: {fileID: 0}
  1792. m_PrefabAsset: {fileID: 0}
  1793. m_GameObject: {fileID: 1432423450422040124}
  1794. m_LocalRotation: {x: -0.7071068, y: 0, z: 0, w: 0.7071068}
  1795. m_LocalPosition: {x: 0.1, y: 0.4, z: -1.07}
  1796. m_LocalScale: {x: 100, y: 100, z: 100}
  1797. m_Children:
  1798. - {fileID: 1432423448923756052}
  1799. - {fileID: 1432423449226151503}
  1800. - {fileID: 1432423449079439314}
  1801. - {fileID: 1432423449331087759}
  1802. - {fileID: 1432423449844223728}
  1803. - {fileID: 1432423449552751219}
  1804. - {fileID: 1432423448520663740}
  1805. - {fileID: 1432423449208367180}
  1806. - {fileID: 1432423449453735019}
  1807. m_Father: {fileID: 4276943142329522703}
  1808. m_RootOrder: 1
  1809. m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0}
  1810. --- !u!1 &1578893081945900614
  1811. GameObject:
  1812. m_ObjectHideFlags: 0
  1813. m_CorrespondingSourceObject: {fileID: 0}
  1814. m_PrefabInstance: {fileID: 0}
  1815. m_PrefabAsset: {fileID: 0}
  1816. serializedVersion: 6
  1817. m_Component:
  1818. - component: {fileID: 7318271573109020746}
  1819. - component: {fileID: 1324556870614607432}
  1820. - component: {fileID: 2672691425650163856}
  1821. m_Layer: 0
  1822. m_Name: Lockerdoor_a
  1823. m_TagString: Untagged
  1824. m_Icon: {fileID: 0}
  1825. m_NavMeshLayer: 0
  1826. m_StaticEditorFlags: 0
  1827. m_IsActive: 1
  1828. --- !u!4 &7318271573109020746
  1829. Transform:
  1830. m_ObjectHideFlags: 0
  1831. m_CorrespondingSourceObject: {fileID: 0}
  1832. m_PrefabInstance: {fileID: 0}
  1833. m_PrefabAsset: {fileID: 0}
  1834. m_GameObject: {fileID: 1578893081945900614}
  1835. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  1836. m_LocalPosition: {x: 0.00006712928, y: -0.0023613756, z: 0.0017372521}
  1837. m_LocalScale: {x: 1, y: 1, z: 1}
  1838. m_Children: []
  1839. m_Father: {fileID: 8947872047667419871}
  1840. m_RootOrder: 1
  1841. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  1842. --- !u!33 &1324556870614607432
  1843. MeshFilter:
  1844. m_ObjectHideFlags: 0
  1845. m_CorrespondingSourceObject: {fileID: 0}
  1846. m_PrefabInstance: {fileID: 0}
  1847. m_PrefabAsset: {fileID: 0}
  1848. m_GameObject: {fileID: 1578893081945900614}
  1849. m_Mesh: {fileID: 5223384886600891867, guid: baef24366deec47dd90528eafb49afe3, type: 3}
  1850. --- !u!23 &2672691425650163856
  1851. MeshRenderer:
  1852. m_ObjectHideFlags: 0
  1853. m_CorrespondingSourceObject: {fileID: 0}
  1854. m_PrefabInstance: {fileID: 0}
  1855. m_PrefabAsset: {fileID: 0}
  1856. m_GameObject: {fileID: 1578893081945900614}
  1857. m_Enabled: 1
  1858. m_CastShadows: 0
  1859. m_ReceiveShadows: 0
  1860. m_DynamicOccludee: 1
  1861. m_MotionVectors: 1
  1862. m_LightProbeUsage: 1
  1863. m_ReflectionProbeUsage: 1
  1864. m_RayTracingMode: 2
  1865. m_RayTraceProcedural: 0
  1866. m_RenderingLayerMask: 1
  1867. m_RendererPriority: 0
  1868. m_Materials:
  1869. - {fileID: 2100000, guid: 8e2aa0f8f750e41eaa2b0c0f3c797d58, type: 2}
  1870. m_StaticBatchInfo:
  1871. firstSubMesh: 0
  1872. subMeshCount: 0
  1873. m_StaticBatchRoot: {fileID: 0}
  1874. m_ProbeAnchor: {fileID: 0}
  1875. m_LightProbeVolumeOverride: {fileID: 0}
  1876. m_ScaleInLightmap: 1
  1877. m_ReceiveGI: 1
  1878. m_PreserveUVs: 0
  1879. m_IgnoreNormalsForChartDetection: 0
  1880. m_ImportantGI: 0
  1881. m_StitchLightmapSeams: 1
  1882. m_SelectedEditorRenderState: 3
  1883. m_MinimumChartSize: 4
  1884. m_AutoUVMaxDistance: 0.5
  1885. m_AutoUVMaxAngle: 89
  1886. m_LightmapParameters: {fileID: 0}
  1887. m_SortingLayerID: 0
  1888. m_SortingLayer: 0
  1889. m_SortingOrder: 0
  1890. m_AdditionalVertexStreams: {fileID: 0}
  1891. --- !u!1 &2193740702688559266
  1892. GameObject:
  1893. m_ObjectHideFlags: 0
  1894. m_CorrespondingSourceObject: {fileID: 0}
  1895. m_PrefabInstance: {fileID: 0}
  1896. m_PrefabAsset: {fileID: 0}
  1897. serializedVersion: 6
  1898. m_Component:
  1899. - component: {fileID: 3093604995187250660}
  1900. - component: {fileID: 3331779976573984009}
  1901. - component: {fileID: 3046850744730520452}
  1902. m_Layer: 0
  1903. m_Name: Lockerdoor_c
  1904. m_TagString: Untagged
  1905. m_Icon: {fileID: 0}
  1906. m_NavMeshLayer: 0
  1907. m_StaticEditorFlags: 0
  1908. m_IsActive: 1
  1909. --- !u!4 &3093604995187250660
  1910. Transform:
  1911. m_ObjectHideFlags: 0
  1912. m_CorrespondingSourceObject: {fileID: 0}
  1913. m_PrefabInstance: {fileID: 0}
  1914. m_PrefabAsset: {fileID: 0}
  1915. m_GameObject: {fileID: 2193740702688559266}
  1916. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  1917. m_LocalPosition: {x: 0.00006712928, y: 0.0008544543, z: 0.0017372521}
  1918. m_LocalScale: {x: 1, y: 1, z: 1}
  1919. m_Children: []
  1920. m_Father: {fileID: 2148832460472930527}
  1921. m_RootOrder: 3
  1922. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  1923. --- !u!33 &3331779976573984009
  1924. MeshFilter:
  1925. m_ObjectHideFlags: 0
  1926. m_CorrespondingSourceObject: {fileID: 0}
  1927. m_PrefabInstance: {fileID: 0}
  1928. m_PrefabAsset: {fileID: 0}
  1929. m_GameObject: {fileID: 2193740702688559266}
  1930. m_Mesh: {fileID: 2861936431540327067, guid: baef24366deec47dd90528eafb49afe3, type: 3}
  1931. --- !u!23 &3046850744730520452
  1932. MeshRenderer:
  1933. m_ObjectHideFlags: 0
  1934. m_CorrespondingSourceObject: {fileID: 0}
  1935. m_PrefabInstance: {fileID: 0}
  1936. m_PrefabAsset: {fileID: 0}
  1937. m_GameObject: {fileID: 2193740702688559266}
  1938. m_Enabled: 1
  1939. m_CastShadows: 0
  1940. m_ReceiveShadows: 0
  1941. m_DynamicOccludee: 1
  1942. m_MotionVectors: 1
  1943. m_LightProbeUsage: 1
  1944. m_ReflectionProbeUsage: 1
  1945. m_RayTracingMode: 2
  1946. m_RayTraceProcedural: 0
  1947. m_RenderingLayerMask: 1
  1948. m_RendererPriority: 0
  1949. m_Materials:
  1950. - {fileID: 2100000, guid: eccf7806ec48747a2b8890288669f7c5, type: 2}
  1951. m_StaticBatchInfo:
  1952. firstSubMesh: 0
  1953. subMeshCount: 0
  1954. m_StaticBatchRoot: {fileID: 0}
  1955. m_ProbeAnchor: {fileID: 0}
  1956. m_LightProbeVolumeOverride: {fileID: 0}
  1957. m_ScaleInLightmap: 1
  1958. m_ReceiveGI: 1
  1959. m_PreserveUVs: 0
  1960. m_IgnoreNormalsForChartDetection: 0
  1961. m_ImportantGI: 0
  1962. m_StitchLightmapSeams: 1
  1963. m_SelectedEditorRenderState: 3
  1964. m_MinimumChartSize: 4
  1965. m_AutoUVMaxDistance: 0.5
  1966. m_AutoUVMaxAngle: 89
  1967. m_LightmapParameters: {fileID: 0}
  1968. m_SortingLayerID: 0
  1969. m_SortingLayer: 0
  1970. m_SortingOrder: 0
  1971. m_AdditionalVertexStreams: {fileID: 0}
  1972. --- !u!1 &2786605235808924627
  1973. GameObject:
  1974. m_ObjectHideFlags: 0
  1975. m_CorrespondingSourceObject: {fileID: 0}
  1976. m_PrefabInstance: {fileID: 0}
  1977. m_PrefabAsset: {fileID: 0}
  1978. serializedVersion: 6
  1979. m_Component:
  1980. - component: {fileID: 5543551869676076503}
  1981. - component: {fileID: 3999628339022616832}
  1982. - component: {fileID: 3812386568887095853}
  1983. m_Layer: 0
  1984. m_Name: Lockerdoor_h
  1985. m_TagString: Untagged
  1986. m_Icon: {fileID: 0}
  1987. m_NavMeshLayer: 0
  1988. m_StaticEditorFlags: 0
  1989. m_IsActive: 1
  1990. --- !u!4 &5543551869676076503
  1991. Transform:
  1992. m_ObjectHideFlags: 0
  1993. m_CorrespondingSourceObject: {fileID: 0}
  1994. m_PrefabInstance: {fileID: 0}
  1995. m_PrefabAsset: {fileID: 0}
  1996. m_GameObject: {fileID: 2786605235808924627}
  1997. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  1998. m_LocalPosition: {x: 0.00006712928, y: 0.002465001, z: -0.0019296978}
  1999. m_LocalScale: {x: 1, y: 1, z: 1}
  2000. m_Children: []
  2001. m_Father: {fileID: 8947872047667419871}
  2002. m_RootOrder: 8
  2003. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  2004. --- !u!33 &3999628339022616832
  2005. MeshFilter:
  2006. m_ObjectHideFlags: 0
  2007. m_CorrespondingSourceObject: {fileID: 0}
  2008. m_PrefabInstance: {fileID: 0}
  2009. m_PrefabAsset: {fileID: 0}
  2010. m_GameObject: {fileID: 2786605235808924627}
  2011. m_Mesh: {fileID: 9139656415952608023, guid: baef24366deec47dd90528eafb49afe3, type: 3}
  2012. --- !u!23 &3812386568887095853
  2013. MeshRenderer:
  2014. m_ObjectHideFlags: 0
  2015. m_CorrespondingSourceObject: {fileID: 0}
  2016. m_PrefabInstance: {fileID: 0}
  2017. m_PrefabAsset: {fileID: 0}
  2018. m_GameObject: {fileID: 2786605235808924627}
  2019. m_Enabled: 1
  2020. m_CastShadows: 0
  2021. m_ReceiveShadows: 0
  2022. m_DynamicOccludee: 1
  2023. m_MotionVectors: 1
  2024. m_LightProbeUsage: 1
  2025. m_ReflectionProbeUsage: 1
  2026. m_RayTracingMode: 2
  2027. m_RayTraceProcedural: 0
  2028. m_RenderingLayerMask: 1
  2029. m_RendererPriority: 0
  2030. m_Materials:
  2031. - {fileID: 2100000, guid: eccf7806ec48747a2b8890288669f7c5, type: 2}
  2032. m_StaticBatchInfo:
  2033. firstSubMesh: 0
  2034. subMeshCount: 0
  2035. m_StaticBatchRoot: {fileID: 0}
  2036. m_ProbeAnchor: {fileID: 0}
  2037. m_LightProbeVolumeOverride: {fileID: 0}
  2038. m_ScaleInLightmap: 1
  2039. m_ReceiveGI: 1
  2040. m_PreserveUVs: 0
  2041. m_IgnoreNormalsForChartDetection: 0
  2042. m_ImportantGI: 0
  2043. m_StitchLightmapSeams: 1
  2044. m_SelectedEditorRenderState: 3
  2045. m_MinimumChartSize: 4
  2046. m_AutoUVMaxDistance: 0.5
  2047. m_AutoUVMaxAngle: 89
  2048. m_LightmapParameters: {fileID: 0}
  2049. m_SortingLayerID: 0
  2050. m_SortingLayer: 0
  2051. m_SortingOrder: 0
  2052. m_AdditionalVertexStreams: {fileID: 0}
  2053. --- !u!1 &2930891710953344912
  2054. GameObject:
  2055. m_ObjectHideFlags: 0
  2056. m_CorrespondingSourceObject: {fileID: 0}
  2057. m_PrefabInstance: {fileID: 0}
  2058. m_PrefabAsset: {fileID: 0}
  2059. serializedVersion: 6
  2060. m_Component:
  2061. - component: {fileID: 441843918437142784}
  2062. - component: {fileID: 2310300080326664304}
  2063. - component: {fileID: 3977388103670974047}
  2064. m_Layer: 0
  2065. m_Name: Locker_a
  2066. m_TagString: Untagged
  2067. m_Icon: {fileID: 0}
  2068. m_NavMeshLayer: 0
  2069. m_StaticEditorFlags: 0
  2070. m_IsActive: 1
  2071. --- !u!4 &441843918437142784
  2072. Transform:
  2073. m_ObjectHideFlags: 0
  2074. m_CorrespondingSourceObject: {fileID: 0}
  2075. m_PrefabInstance: {fileID: 0}
  2076. m_PrefabAsset: {fileID: 0}
  2077. m_GameObject: {fileID: 2930891710953344912}
  2078. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  2079. m_LocalPosition: {x: 0.00069217634, y: 0.000022643804, z: -0.000052313804}
  2080. m_LocalScale: {x: 1, y: 1, z: 1}
  2081. m_Children: []
  2082. m_Father: {fileID: 2148832460472930527}
  2083. m_RootOrder: 0
  2084. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  2085. --- !u!33 &2310300080326664304
  2086. MeshFilter:
  2087. m_ObjectHideFlags: 0
  2088. m_CorrespondingSourceObject: {fileID: 0}
  2089. m_PrefabInstance: {fileID: 0}
  2090. m_PrefabAsset: {fileID: 0}
  2091. m_GameObject: {fileID: 2930891710953344912}
  2092. m_Mesh: {fileID: -124051486869322399, guid: baef24366deec47dd90528eafb49afe3, type: 3}
  2093. --- !u!23 &3977388103670974047
  2094. MeshRenderer:
  2095. m_ObjectHideFlags: 0
  2096. m_CorrespondingSourceObject: {fileID: 0}
  2097. m_PrefabInstance: {fileID: 0}
  2098. m_PrefabAsset: {fileID: 0}
  2099. m_GameObject: {fileID: 2930891710953344912}
  2100. m_Enabled: 1
  2101. m_CastShadows: 0
  2102. m_ReceiveShadows: 0
  2103. m_DynamicOccludee: 1
  2104. m_MotionVectors: 1
  2105. m_LightProbeUsage: 1
  2106. m_ReflectionProbeUsage: 1
  2107. m_RayTracingMode: 2
  2108. m_RayTraceProcedural: 0
  2109. m_RenderingLayerMask: 1
  2110. m_RendererPriority: 0
  2111. m_Materials:
  2112. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  2113. m_StaticBatchInfo:
  2114. firstSubMesh: 0
  2115. subMeshCount: 0
  2116. m_StaticBatchRoot: {fileID: 0}
  2117. m_ProbeAnchor: {fileID: 0}
  2118. m_LightProbeVolumeOverride: {fileID: 0}
  2119. m_ScaleInLightmap: 1
  2120. m_ReceiveGI: 1
  2121. m_PreserveUVs: 0
  2122. m_IgnoreNormalsForChartDetection: 0
  2123. m_ImportantGI: 0
  2124. m_StitchLightmapSeams: 1
  2125. m_SelectedEditorRenderState: 3
  2126. m_MinimumChartSize: 4
  2127. m_AutoUVMaxDistance: 0.5
  2128. m_AutoUVMaxAngle: 89
  2129. m_LightmapParameters: {fileID: 0}
  2130. m_SortingLayerID: 0
  2131. m_SortingLayer: 0
  2132. m_SortingOrder: 0
  2133. m_AdditionalVertexStreams: {fileID: 0}
  2134. --- !u!1 &3204538592889831424
  2135. GameObject:
  2136. m_ObjectHideFlags: 0
  2137. m_CorrespondingSourceObject: {fileID: 0}
  2138. m_PrefabInstance: {fileID: 0}
  2139. m_PrefabAsset: {fileID: 0}
  2140. serializedVersion: 6
  2141. m_Component:
  2142. - component: {fileID: 1099746326345194741}
  2143. - component: {fileID: 7979433541809214416}
  2144. - component: {fileID: 2242606886620782390}
  2145. m_Layer: 0
  2146. m_Name: Lockerdoor_c
  2147. m_TagString: Untagged
  2148. m_Icon: {fileID: 0}
  2149. m_NavMeshLayer: 0
  2150. m_StaticEditorFlags: 0
  2151. m_IsActive: 1
  2152. --- !u!4 &1099746326345194741
  2153. Transform:
  2154. m_ObjectHideFlags: 0
  2155. m_CorrespondingSourceObject: {fileID: 0}
  2156. m_PrefabInstance: {fileID: 0}
  2157. m_PrefabAsset: {fileID: 0}
  2158. m_GameObject: {fileID: 3204538592889831424}
  2159. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  2160. m_LocalPosition: {x: 0.00006712928, y: 0.0008544543, z: 0.0017372521}
  2161. m_LocalScale: {x: 1, y: 1, z: 1}
  2162. m_Children: []
  2163. m_Father: {fileID: 8947872047667419871}
  2164. m_RootOrder: 3
  2165. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  2166. --- !u!33 &7979433541809214416
  2167. MeshFilter:
  2168. m_ObjectHideFlags: 0
  2169. m_CorrespondingSourceObject: {fileID: 0}
  2170. m_PrefabInstance: {fileID: 0}
  2171. m_PrefabAsset: {fileID: 0}
  2172. m_GameObject: {fileID: 3204538592889831424}
  2173. m_Mesh: {fileID: 2861936431540327067, guid: baef24366deec47dd90528eafb49afe3, type: 3}
  2174. --- !u!23 &2242606886620782390
  2175. MeshRenderer:
  2176. m_ObjectHideFlags: 0
  2177. m_CorrespondingSourceObject: {fileID: 0}
  2178. m_PrefabInstance: {fileID: 0}
  2179. m_PrefabAsset: {fileID: 0}
  2180. m_GameObject: {fileID: 3204538592889831424}
  2181. m_Enabled: 1
  2182. m_CastShadows: 0
  2183. m_ReceiveShadows: 0
  2184. m_DynamicOccludee: 1
  2185. m_MotionVectors: 1
  2186. m_LightProbeUsage: 1
  2187. m_ReflectionProbeUsage: 1
  2188. m_RayTracingMode: 2
  2189. m_RayTraceProcedural: 0
  2190. m_RenderingLayerMask: 1
  2191. m_RendererPriority: 0
  2192. m_Materials:
  2193. - {fileID: 2100000, guid: eccf7806ec48747a2b8890288669f7c5, type: 2}
  2194. m_StaticBatchInfo:
  2195. firstSubMesh: 0
  2196. subMeshCount: 0
  2197. m_StaticBatchRoot: {fileID: 0}
  2198. m_ProbeAnchor: {fileID: 0}
  2199. m_LightProbeVolumeOverride: {fileID: 0}
  2200. m_ScaleInLightmap: 1
  2201. m_ReceiveGI: 1
  2202. m_PreserveUVs: 0
  2203. m_IgnoreNormalsForChartDetection: 0
  2204. m_ImportantGI: 0
  2205. m_StitchLightmapSeams: 1
  2206. m_SelectedEditorRenderState: 3
  2207. m_MinimumChartSize: 4
  2208. m_AutoUVMaxDistance: 0.5
  2209. m_AutoUVMaxAngle: 89
  2210. m_LightmapParameters: {fileID: 0}
  2211. m_SortingLayerID: 0
  2212. m_SortingLayer: 0
  2213. m_SortingOrder: 0
  2214. m_AdditionalVertexStreams: {fileID: 0}
  2215. --- !u!1 &3280593757019689208
  2216. GameObject:
  2217. m_ObjectHideFlags: 0
  2218. m_CorrespondingSourceObject: {fileID: 0}
  2219. m_PrefabInstance: {fileID: 0}
  2220. m_PrefabAsset: {fileID: 0}
  2221. serializedVersion: 6
  2222. m_Component:
  2223. - component: {fileID: 4267628538504672645}
  2224. - component: {fileID: 6691977837133555024}
  2225. - component: {fileID: 7068542495061597609}
  2226. - component: {fileID: 5717523120251702626}
  2227. m_Layer: 0
  2228. m_Name: AA_QRSelektah_8
  2229. m_TagString: selektah2
  2230. m_Icon: {fileID: 0}
  2231. m_NavMeshLayer: 0
  2232. m_StaticEditorFlags: 0
  2233. m_IsActive: 0
  2234. --- !u!4 &4267628538504672645
  2235. Transform:
  2236. m_ObjectHideFlags: 0
  2237. m_CorrespondingSourceObject: {fileID: 0}
  2238. m_PrefabInstance: {fileID: 0}
  2239. m_PrefabAsset: {fileID: 0}
  2240. m_GameObject: {fileID: 3280593757019689208}
  2241. m_LocalRotation: {x: -0, y: -1, z: -0, w: 0}
  2242. m_LocalPosition: {x: 0, y: 0.8, z: 0}
  2243. m_LocalScale: {x: 3.4, y: 1.5, z: 2}
  2244. m_Children: []
  2245. m_Father: {fileID: 1432423449616046006}
  2246. m_RootOrder: 9
  2247. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  2248. --- !u!33 &6691977837133555024
  2249. MeshFilter:
  2250. m_ObjectHideFlags: 0
  2251. m_CorrespondingSourceObject: {fileID: 0}
  2252. m_PrefabInstance: {fileID: 0}
  2253. m_PrefabAsset: {fileID: 0}
  2254. m_GameObject: {fileID: 3280593757019689208}
  2255. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  2256. --- !u!23 &7068542495061597609
  2257. MeshRenderer:
  2258. m_ObjectHideFlags: 0
  2259. m_CorrespondingSourceObject: {fileID: 0}
  2260. m_PrefabInstance: {fileID: 0}
  2261. m_PrefabAsset: {fileID: 0}
  2262. m_GameObject: {fileID: 3280593757019689208}
  2263. m_Enabled: 1
  2264. m_CastShadows: 1
  2265. m_ReceiveShadows: 1
  2266. m_DynamicOccludee: 1
  2267. m_MotionVectors: 1
  2268. m_LightProbeUsage: 1
  2269. m_ReflectionProbeUsage: 1
  2270. m_RayTracingMode: 2
  2271. m_RayTraceProcedural: 0
  2272. m_RenderingLayerMask: 1
  2273. m_RendererPriority: 0
  2274. m_Materials:
  2275. - {fileID: 2100000, guid: 6779911140fc140b794ea84ceea5fe51, type: 2}
  2276. m_StaticBatchInfo:
  2277. firstSubMesh: 0
  2278. subMeshCount: 0
  2279. m_StaticBatchRoot: {fileID: 0}
  2280. m_ProbeAnchor: {fileID: 0}
  2281. m_LightProbeVolumeOverride: {fileID: 0}
  2282. m_ScaleInLightmap: 1
  2283. m_ReceiveGI: 1
  2284. m_PreserveUVs: 0
  2285. m_IgnoreNormalsForChartDetection: 0
  2286. m_ImportantGI: 0
  2287. m_StitchLightmapSeams: 1
  2288. m_SelectedEditorRenderState: 3
  2289. m_MinimumChartSize: 4
  2290. m_AutoUVMaxDistance: 0.5
  2291. m_AutoUVMaxAngle: 89
  2292. m_LightmapParameters: {fileID: 0}
  2293. m_SortingLayerID: 0
  2294. m_SortingLayer: 0
  2295. m_SortingOrder: 0
  2296. m_AdditionalVertexStreams: {fileID: 0}
  2297. --- !u!65 &5717523120251702626
  2298. BoxCollider:
  2299. m_ObjectHideFlags: 0
  2300. m_CorrespondingSourceObject: {fileID: 0}
  2301. m_PrefabInstance: {fileID: 0}
  2302. m_PrefabAsset: {fileID: 0}
  2303. m_GameObject: {fileID: 3280593757019689208}
  2304. m_Material: {fileID: 0}
  2305. m_IsTrigger: 0
  2306. m_Enabled: 1
  2307. serializedVersion: 2
  2308. m_Size: {x: 1, y: 1, z: 1}
  2309. m_Center: {x: 0, y: 0, z: 0}
  2310. --- !u!1 &3463568882116608181
  2311. GameObject:
  2312. m_ObjectHideFlags: 0
  2313. m_CorrespondingSourceObject: {fileID: 0}
  2314. m_PrefabInstance: {fileID: 0}
  2315. m_PrefabAsset: {fileID: 0}
  2316. serializedVersion: 6
  2317. m_Component:
  2318. - component: {fileID: 4276943142329522703}
  2319. m_Layer: 0
  2320. m_Name: uploads-files-3538545-Lockers
  2321. m_TagString: Untagged
  2322. m_Icon: {fileID: 0}
  2323. m_NavMeshLayer: 0
  2324. m_StaticEditorFlags: 0
  2325. m_IsActive: 1
  2326. --- !u!4 &4276943142329522703
  2327. Transform:
  2328. m_ObjectHideFlags: 0
  2329. m_CorrespondingSourceObject: {fileID: 0}
  2330. m_PrefabInstance: {fileID: 0}
  2331. m_PrefabAsset: {fileID: 0}
  2332. m_GameObject: {fileID: 3463568882116608181}
  2333. m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068}
  2334. m_LocalPosition: {x: -0.23, y: 0, z: 0.05}
  2335. m_LocalScale: {x: 1, y: 1, z: 1}
  2336. m_Children:
  2337. - {fileID: 4346128437844809888}
  2338. - {fileID: 1432423450422040127}
  2339. - {fileID: 2148832460472930527}
  2340. - {fileID: 8947872047667419871}
  2341. m_Father: {fileID: 1432423449616046006}
  2342. m_RootOrder: 0
  2343. m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0}
  2344. --- !u!1 &3813949126891134485
  2345. GameObject:
  2346. m_ObjectHideFlags: 0
  2347. m_CorrespondingSourceObject: {fileID: 0}
  2348. m_PrefabInstance: {fileID: 0}
  2349. m_PrefabAsset: {fileID: 0}
  2350. serializedVersion: 6
  2351. m_Component:
  2352. - component: {fileID: 8947872047667419871}
  2353. m_Layer: 0
  2354. m_Name: StandardLocker (3)
  2355. m_TagString: Untagged
  2356. m_Icon: {fileID: 0}
  2357. m_NavMeshLayer: 0
  2358. m_StaticEditorFlags: 0
  2359. m_IsActive: 1
  2360. --- !u!4 &8947872047667419871
  2361. Transform:
  2362. m_ObjectHideFlags: 0
  2363. m_CorrespondingSourceObject: {fileID: 0}
  2364. m_PrefabInstance: {fileID: 0}
  2365. m_PrefabAsset: {fileID: 0}
  2366. m_GameObject: {fileID: 3813949126891134485}
  2367. m_LocalRotation: {x: -0.7071068, y: 0, z: 0, w: 0.7071068}
  2368. m_LocalPosition: {x: 0.1, y: 0.4, z: -0.21}
  2369. m_LocalScale: {x: 100, y: 100, z: 100}
  2370. m_Children:
  2371. - {fileID: 7087444980746702046}
  2372. - {fileID: 7318271573109020746}
  2373. - {fileID: 1817798192061531812}
  2374. - {fileID: 1099746326345194741}
  2375. - {fileID: 4163415677069401502}
  2376. - {fileID: 8735681304258593397}
  2377. - {fileID: 9148448670767051962}
  2378. - {fileID: 1406722015562725438}
  2379. - {fileID: 5543551869676076503}
  2380. m_Father: {fileID: 4276943142329522703}
  2381. m_RootOrder: 3
  2382. m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0}
  2383. --- !u!1 &3971551052528735880
  2384. GameObject:
  2385. m_ObjectHideFlags: 0
  2386. m_CorrespondingSourceObject: {fileID: 0}
  2387. m_PrefabInstance: {fileID: 0}
  2388. m_PrefabAsset: {fileID: 0}
  2389. serializedVersion: 6
  2390. m_Component:
  2391. - component: {fileID: 2615517150479932041}
  2392. - component: {fileID: 4448448473772711285}
  2393. - component: {fileID: 2776747839966546297}
  2394. m_Layer: 0
  2395. m_Name: Lockerdoor_g
  2396. m_TagString: Untagged
  2397. m_Icon: {fileID: 0}
  2398. m_NavMeshLayer: 0
  2399. m_StaticEditorFlags: 0
  2400. m_IsActive: 1
  2401. --- !u!4 &2615517150479932041
  2402. Transform:
  2403. m_ObjectHideFlags: 0
  2404. m_CorrespondingSourceObject: {fileID: 0}
  2405. m_PrefabInstance: {fileID: 0}
  2406. m_PrefabAsset: {fileID: 0}
  2407. m_GameObject: {fileID: 3971551052528735880}
  2408. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  2409. m_LocalPosition: {x: 0.00006712928, y: 0.0008544534, z: -0.0019296978}
  2410. m_LocalScale: {x: 1, y: 1, z: 1}
  2411. m_Children: []
  2412. m_Father: {fileID: 4346128437844809888}
  2413. m_RootOrder: 7
  2414. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  2415. --- !u!33 &4448448473772711285
  2416. MeshFilter:
  2417. m_ObjectHideFlags: 0
  2418. m_CorrespondingSourceObject: {fileID: 0}
  2419. m_PrefabInstance: {fileID: 0}
  2420. m_PrefabAsset: {fileID: 0}
  2421. m_GameObject: {fileID: 3971551052528735880}
  2422. m_Mesh: {fileID: 5212204023958646894, guid: baef24366deec47dd90528eafb49afe3, type: 3}
  2423. --- !u!23 &2776747839966546297
  2424. MeshRenderer:
  2425. m_ObjectHideFlags: 0
  2426. m_CorrespondingSourceObject: {fileID: 0}
  2427. m_PrefabInstance: {fileID: 0}
  2428. m_PrefabAsset: {fileID: 0}
  2429. m_GameObject: {fileID: 3971551052528735880}
  2430. m_Enabled: 1
  2431. m_CastShadows: 0
  2432. m_ReceiveShadows: 0
  2433. m_DynamicOccludee: 1
  2434. m_MotionVectors: 1
  2435. m_LightProbeUsage: 1
  2436. m_ReflectionProbeUsage: 1
  2437. m_RayTracingMode: 2
  2438. m_RayTraceProcedural: 0
  2439. m_RenderingLayerMask: 1
  2440. m_RendererPriority: 0
  2441. m_Materials:
  2442. - {fileID: 2100000, guid: eccf7806ec48747a2b8890288669f7c5, type: 2}
  2443. m_StaticBatchInfo:
  2444. firstSubMesh: 0
  2445. subMeshCount: 0
  2446. m_StaticBatchRoot: {fileID: 0}
  2447. m_ProbeAnchor: {fileID: 0}
  2448. m_LightProbeVolumeOverride: {fileID: 0}
  2449. m_ScaleInLightmap: 1
  2450. m_ReceiveGI: 1
  2451. m_PreserveUVs: 0
  2452. m_IgnoreNormalsForChartDetection: 0
  2453. m_ImportantGI: 0
  2454. m_StitchLightmapSeams: 1
  2455. m_SelectedEditorRenderState: 3
  2456. m_MinimumChartSize: 4
  2457. m_AutoUVMaxDistance: 0.5
  2458. m_AutoUVMaxAngle: 89
  2459. m_LightmapParameters: {fileID: 0}
  2460. m_SortingLayerID: 0
  2461. m_SortingLayer: 0
  2462. m_SortingOrder: 0
  2463. m_AdditionalVertexStreams: {fileID: 0}
  2464. --- !u!1 &4289995526104079088
  2465. GameObject:
  2466. m_ObjectHideFlags: 0
  2467. m_CorrespondingSourceObject: {fileID: 0}
  2468. m_PrefabInstance: {fileID: 0}
  2469. m_PrefabAsset: {fileID: 0}
  2470. serializedVersion: 6
  2471. m_Component:
  2472. - component: {fileID: 2011680105439411500}
  2473. - component: {fileID: 6262283874599470628}
  2474. - component: {fileID: 1387884527821559434}
  2475. m_Layer: 0
  2476. m_Name: Lockerdoor_a
  2477. m_TagString: Untagged
  2478. m_Icon: {fileID: 0}
  2479. m_NavMeshLayer: 0
  2480. m_StaticEditorFlags: 0
  2481. m_IsActive: 1
  2482. --- !u!4 &2011680105439411500
  2483. Transform:
  2484. m_ObjectHideFlags: 0
  2485. m_CorrespondingSourceObject: {fileID: 0}
  2486. m_PrefabInstance: {fileID: 0}
  2487. m_PrefabAsset: {fileID: 0}
  2488. m_GameObject: {fileID: 4289995526104079088}
  2489. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  2490. m_LocalPosition: {x: 0.00006712928, y: -0.0023613756, z: 0.0017372521}
  2491. m_LocalScale: {x: 1, y: 1, z: 1}
  2492. m_Children: []
  2493. m_Father: {fileID: 4346128437844809888}
  2494. m_RootOrder: 1
  2495. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  2496. --- !u!33 &6262283874599470628
  2497. MeshFilter:
  2498. m_ObjectHideFlags: 0
  2499. m_CorrespondingSourceObject: {fileID: 0}
  2500. m_PrefabInstance: {fileID: 0}
  2501. m_PrefabAsset: {fileID: 0}
  2502. m_GameObject: {fileID: 4289995526104079088}
  2503. m_Mesh: {fileID: 5223384886600891867, guid: baef24366deec47dd90528eafb49afe3, type: 3}
  2504. --- !u!23 &1387884527821559434
  2505. MeshRenderer:
  2506. m_ObjectHideFlags: 0
  2507. m_CorrespondingSourceObject: {fileID: 0}
  2508. m_PrefabInstance: {fileID: 0}
  2509. m_PrefabAsset: {fileID: 0}
  2510. m_GameObject: {fileID: 4289995526104079088}
  2511. m_Enabled: 1
  2512. m_CastShadows: 0
  2513. m_ReceiveShadows: 0
  2514. m_DynamicOccludee: 1
  2515. m_MotionVectors: 1
  2516. m_LightProbeUsage: 1
  2517. m_ReflectionProbeUsage: 1
  2518. m_RayTracingMode: 2
  2519. m_RayTraceProcedural: 0
  2520. m_RenderingLayerMask: 1
  2521. m_RendererPriority: 0
  2522. m_Materials:
  2523. - {fileID: 2100000, guid: 8e2aa0f8f750e41eaa2b0c0f3c797d58, type: 2}
  2524. m_StaticBatchInfo:
  2525. firstSubMesh: 0
  2526. subMeshCount: 0
  2527. m_StaticBatchRoot: {fileID: 0}
  2528. m_ProbeAnchor: {fileID: 0}
  2529. m_LightProbeVolumeOverride: {fileID: 0}
  2530. m_ScaleInLightmap: 1
  2531. m_ReceiveGI: 1
  2532. m_PreserveUVs: 0
  2533. m_IgnoreNormalsForChartDetection: 0
  2534. m_ImportantGI: 0
  2535. m_StitchLightmapSeams: 1
  2536. m_SelectedEditorRenderState: 3
  2537. m_MinimumChartSize: 4
  2538. m_AutoUVMaxDistance: 0.5
  2539. m_AutoUVMaxAngle: 89
  2540. m_LightmapParameters: {fileID: 0}
  2541. m_SortingLayerID: 0
  2542. m_SortingLayer: 0
  2543. m_SortingOrder: 0
  2544. m_AdditionalVertexStreams: {fileID: 0}
  2545. --- !u!1 &4856310707848688605
  2546. GameObject:
  2547. m_ObjectHideFlags: 0
  2548. m_CorrespondingSourceObject: {fileID: 0}
  2549. m_PrefabInstance: {fileID: 0}
  2550. m_PrefabAsset: {fileID: 0}
  2551. serializedVersion: 6
  2552. m_Component:
  2553. - component: {fileID: 4346128437844809888}
  2554. m_Layer: 0
  2555. m_Name: StandardLocker
  2556. m_TagString: Untagged
  2557. m_Icon: {fileID: 0}
  2558. m_NavMeshLayer: 0
  2559. m_StaticEditorFlags: 0
  2560. m_IsActive: 1
  2561. --- !u!4 &4346128437844809888
  2562. Transform:
  2563. m_ObjectHideFlags: 0
  2564. m_CorrespondingSourceObject: {fileID: 0}
  2565. m_PrefabInstance: {fileID: 0}
  2566. m_PrefabAsset: {fileID: 0}
  2567. m_GameObject: {fileID: 4856310707848688605}
  2568. m_LocalRotation: {x: -0.7071068, y: 0, z: 0, w: 0.7071068}
  2569. m_LocalPosition: {x: 0.09, y: 0.4, z: 1.5}
  2570. m_LocalScale: {x: 100, y: 100, z: 100}
  2571. m_Children:
  2572. - {fileID: 2503887816613599211}
  2573. - {fileID: 2011680105439411500}
  2574. - {fileID: 5156595504980399264}
  2575. - {fileID: 1979174893200521625}
  2576. - {fileID: 8830231821426620593}
  2577. - {fileID: 6738774538018901020}
  2578. - {fileID: 4090693916636704220}
  2579. - {fileID: 2615517150479932041}
  2580. - {fileID: 4964995136965268816}
  2581. m_Father: {fileID: 4276943142329522703}
  2582. m_RootOrder: 0
  2583. m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0}
  2584. --- !u!1 &5016730316007246430
  2585. GameObject:
  2586. m_ObjectHideFlags: 0
  2587. m_CorrespondingSourceObject: {fileID: 0}
  2588. m_PrefabInstance: {fileID: 0}
  2589. m_PrefabAsset: {fileID: 0}
  2590. serializedVersion: 6
  2591. m_Component:
  2592. - component: {fileID: 5990256497633636131}
  2593. - component: {fileID: 3802917578812145654}
  2594. - component: {fileID: 720719917647136527}
  2595. - component: {fileID: 2828467259974997956}
  2596. m_Layer: 0
  2597. m_Name: AA_QRSelektah_6
  2598. m_TagString: selektah2
  2599. m_Icon: {fileID: 0}
  2600. m_NavMeshLayer: 0
  2601. m_StaticEditorFlags: 0
  2602. m_IsActive: 0
  2603. --- !u!4 &5990256497633636131
  2604. Transform:
  2605. m_ObjectHideFlags: 0
  2606. m_CorrespondingSourceObject: {fileID: 0}
  2607. m_PrefabInstance: {fileID: 0}
  2608. m_PrefabAsset: {fileID: 0}
  2609. m_GameObject: {fileID: 5016730316007246430}
  2610. m_LocalRotation: {x: -0, y: -1, z: -0, w: 0}
  2611. m_LocalPosition: {x: 0, y: 0.8, z: 0}
  2612. m_LocalScale: {x: 3.4, y: 1.5, z: 2}
  2613. m_Children: []
  2614. m_Father: {fileID: 1432423449616046006}
  2615. m_RootOrder: 7
  2616. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  2617. --- !u!33 &3802917578812145654
  2618. MeshFilter:
  2619. m_ObjectHideFlags: 0
  2620. m_CorrespondingSourceObject: {fileID: 0}
  2621. m_PrefabInstance: {fileID: 0}
  2622. m_PrefabAsset: {fileID: 0}
  2623. m_GameObject: {fileID: 5016730316007246430}
  2624. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  2625. --- !u!23 &720719917647136527
  2626. MeshRenderer:
  2627. m_ObjectHideFlags: 0
  2628. m_CorrespondingSourceObject: {fileID: 0}
  2629. m_PrefabInstance: {fileID: 0}
  2630. m_PrefabAsset: {fileID: 0}
  2631. m_GameObject: {fileID: 5016730316007246430}
  2632. m_Enabled: 1
  2633. m_CastShadows: 1
  2634. m_ReceiveShadows: 1
  2635. m_DynamicOccludee: 1
  2636. m_MotionVectors: 1
  2637. m_LightProbeUsage: 1
  2638. m_ReflectionProbeUsage: 1
  2639. m_RayTracingMode: 2
  2640. m_RayTraceProcedural: 0
  2641. m_RenderingLayerMask: 1
  2642. m_RendererPriority: 0
  2643. m_Materials:
  2644. - {fileID: 2100000, guid: b7d7119187c3f43d7a4fff35b057f590, type: 2}
  2645. m_StaticBatchInfo:
  2646. firstSubMesh: 0
  2647. subMeshCount: 0
  2648. m_StaticBatchRoot: {fileID: 0}
  2649. m_ProbeAnchor: {fileID: 0}
  2650. m_LightProbeVolumeOverride: {fileID: 0}
  2651. m_ScaleInLightmap: 1
  2652. m_ReceiveGI: 1
  2653. m_PreserveUVs: 0
  2654. m_IgnoreNormalsForChartDetection: 0
  2655. m_ImportantGI: 0
  2656. m_StitchLightmapSeams: 1
  2657. m_SelectedEditorRenderState: 3
  2658. m_MinimumChartSize: 4
  2659. m_AutoUVMaxDistance: 0.5
  2660. m_AutoUVMaxAngle: 89
  2661. m_LightmapParameters: {fileID: 0}
  2662. m_SortingLayerID: 0
  2663. m_SortingLayer: 0
  2664. m_SortingOrder: 0
  2665. m_AdditionalVertexStreams: {fileID: 0}
  2666. --- !u!65 &2828467259974997956
  2667. BoxCollider:
  2668. m_ObjectHideFlags: 0
  2669. m_CorrespondingSourceObject: {fileID: 0}
  2670. m_PrefabInstance: {fileID: 0}
  2671. m_PrefabAsset: {fileID: 0}
  2672. m_GameObject: {fileID: 5016730316007246430}
  2673. m_Material: {fileID: 0}
  2674. m_IsTrigger: 0
  2675. m_Enabled: 1
  2676. serializedVersion: 2
  2677. m_Size: {x: 1, y: 1, z: 1}
  2678. m_Center: {x: 0, y: 0, z: 0}
  2679. --- !u!1 &5401691155664716594
  2680. GameObject:
  2681. m_ObjectHideFlags: 0
  2682. m_CorrespondingSourceObject: {fileID: 0}
  2683. m_PrefabInstance: {fileID: 0}
  2684. m_PrefabAsset: {fileID: 0}
  2685. serializedVersion: 6
  2686. m_Component:
  2687. - component: {fileID: 8735681304258593397}
  2688. - component: {fileID: 3213366897958170841}
  2689. - component: {fileID: 445238450516520409}
  2690. m_Layer: 0
  2691. m_Name: Lockerdoor_e
  2692. m_TagString: Untagged
  2693. m_Icon: {fileID: 0}
  2694. m_NavMeshLayer: 0
  2695. m_StaticEditorFlags: 0
  2696. m_IsActive: 1
  2697. --- !u!4 &8735681304258593397
  2698. Transform:
  2699. m_ObjectHideFlags: 0
  2700. m_CorrespondingSourceObject: {fileID: 0}
  2701. m_PrefabInstance: {fileID: 0}
  2702. m_PrefabAsset: {fileID: 0}
  2703. m_GameObject: {fileID: 5401691155664716594}
  2704. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  2705. m_LocalPosition: {x: 0.00006712928, y: -0.0023613756, z: -0.0019296978}
  2706. m_LocalScale: {x: 1, y: 1, z: 1}
  2707. m_Children: []
  2708. m_Father: {fileID: 8947872047667419871}
  2709. m_RootOrder: 5
  2710. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  2711. --- !u!33 &3213366897958170841
  2712. MeshFilter:
  2713. m_ObjectHideFlags: 0
  2714. m_CorrespondingSourceObject: {fileID: 0}
  2715. m_PrefabInstance: {fileID: 0}
  2716. m_PrefabAsset: {fileID: 0}
  2717. m_GameObject: {fileID: 5401691155664716594}
  2718. m_Mesh: {fileID: 4748075418582781905, guid: baef24366deec47dd90528eafb49afe3, type: 3}
  2719. --- !u!23 &445238450516520409
  2720. MeshRenderer:
  2721. m_ObjectHideFlags: 0
  2722. m_CorrespondingSourceObject: {fileID: 0}
  2723. m_PrefabInstance: {fileID: 0}
  2724. m_PrefabAsset: {fileID: 0}
  2725. m_GameObject: {fileID: 5401691155664716594}
  2726. m_Enabled: 1
  2727. m_CastShadows: 0
  2728. m_ReceiveShadows: 0
  2729. m_DynamicOccludee: 1
  2730. m_MotionVectors: 1
  2731. m_LightProbeUsage: 1
  2732. m_ReflectionProbeUsage: 1
  2733. m_RayTracingMode: 2
  2734. m_RayTraceProcedural: 0
  2735. m_RenderingLayerMask: 1
  2736. m_RendererPriority: 0
  2737. m_Materials:
  2738. - {fileID: 2100000, guid: eccf7806ec48747a2b8890288669f7c5, type: 2}
  2739. m_StaticBatchInfo:
  2740. firstSubMesh: 0
  2741. subMeshCount: 0
  2742. m_StaticBatchRoot: {fileID: 0}
  2743. m_ProbeAnchor: {fileID: 0}
  2744. m_LightProbeVolumeOverride: {fileID: 0}
  2745. m_ScaleInLightmap: 1
  2746. m_ReceiveGI: 1
  2747. m_PreserveUVs: 0
  2748. m_IgnoreNormalsForChartDetection: 0
  2749. m_ImportantGI: 0
  2750. m_StitchLightmapSeams: 1
  2751. m_SelectedEditorRenderState: 3
  2752. m_MinimumChartSize: 4
  2753. m_AutoUVMaxDistance: 0.5
  2754. m_AutoUVMaxAngle: 89
  2755. m_LightmapParameters: {fileID: 0}
  2756. m_SortingLayerID: 0
  2757. m_SortingLayer: 0
  2758. m_SortingOrder: 0
  2759. m_AdditionalVertexStreams: {fileID: 0}
  2760. --- !u!1 &5429629129973284186
  2761. GameObject:
  2762. m_ObjectHideFlags: 0
  2763. m_CorrespondingSourceObject: {fileID: 0}
  2764. m_PrefabInstance: {fileID: 0}
  2765. m_PrefabAsset: {fileID: 0}
  2766. serializedVersion: 6
  2767. m_Component:
  2768. - component: {fileID: 5528507145735766477}
  2769. - component: {fileID: 3152669665000300820}
  2770. - component: {fileID: 5899037068862300522}
  2771. m_Layer: 0
  2772. m_Name: Lockerdoor_d
  2773. m_TagString: Untagged
  2774. m_Icon: {fileID: 0}
  2775. m_NavMeshLayer: 0
  2776. m_StaticEditorFlags: 0
  2777. m_IsActive: 1
  2778. --- !u!4 &5528507145735766477
  2779. Transform:
  2780. m_ObjectHideFlags: 0
  2781. m_CorrespondingSourceObject: {fileID: 0}
  2782. m_PrefabInstance: {fileID: 0}
  2783. m_PrefabAsset: {fileID: 0}
  2784. m_GameObject: {fileID: 5429629129973284186}
  2785. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  2786. m_LocalPosition: {x: 0.00006712928, y: 0.0024649973, z: 0.0017372521}
  2787. m_LocalScale: {x: 1, y: 1, z: 1}
  2788. m_Children: []
  2789. m_Father: {fileID: 2148832460472930527}
  2790. m_RootOrder: 4
  2791. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  2792. --- !u!33 &3152669665000300820
  2793. MeshFilter:
  2794. m_ObjectHideFlags: 0
  2795. m_CorrespondingSourceObject: {fileID: 0}
  2796. m_PrefabInstance: {fileID: 0}
  2797. m_PrefabAsset: {fileID: 0}
  2798. m_GameObject: {fileID: 5429629129973284186}
  2799. m_Mesh: {fileID: 850107596012679198, guid: baef24366deec47dd90528eafb49afe3, type: 3}
  2800. --- !u!23 &5899037068862300522
  2801. MeshRenderer:
  2802. m_ObjectHideFlags: 0
  2803. m_CorrespondingSourceObject: {fileID: 0}
  2804. m_PrefabInstance: {fileID: 0}
  2805. m_PrefabAsset: {fileID: 0}
  2806. m_GameObject: {fileID: 5429629129973284186}
  2807. m_Enabled: 1
  2808. m_CastShadows: 0
  2809. m_ReceiveShadows: 0
  2810. m_DynamicOccludee: 1
  2811. m_MotionVectors: 1
  2812. m_LightProbeUsage: 1
  2813. m_ReflectionProbeUsage: 1
  2814. m_RayTracingMode: 2
  2815. m_RayTraceProcedural: 0
  2816. m_RenderingLayerMask: 1
  2817. m_RendererPriority: 0
  2818. m_Materials:
  2819. - {fileID: 2100000, guid: eccf7806ec48747a2b8890288669f7c5, type: 2}
  2820. m_StaticBatchInfo:
  2821. firstSubMesh: 0
  2822. subMeshCount: 0
  2823. m_StaticBatchRoot: {fileID: 0}
  2824. m_ProbeAnchor: {fileID: 0}
  2825. m_LightProbeVolumeOverride: {fileID: 0}
  2826. m_ScaleInLightmap: 1
  2827. m_ReceiveGI: 1
  2828. m_PreserveUVs: 0
  2829. m_IgnoreNormalsForChartDetection: 0
  2830. m_ImportantGI: 0
  2831. m_StitchLightmapSeams: 1
  2832. m_SelectedEditorRenderState: 3
  2833. m_MinimumChartSize: 4
  2834. m_AutoUVMaxDistance: 0.5
  2835. m_AutoUVMaxAngle: 89
  2836. m_LightmapParameters: {fileID: 0}
  2837. m_SortingLayerID: 0
  2838. m_SortingLayer: 0
  2839. m_SortingOrder: 0
  2840. m_AdditionalVertexStreams: {fileID: 0}
  2841. --- !u!1 &5556488578727603442
  2842. GameObject:
  2843. m_ObjectHideFlags: 0
  2844. m_CorrespondingSourceObject: {fileID: 0}
  2845. m_PrefabInstance: {fileID: 0}
  2846. m_PrefabAsset: {fileID: 0}
  2847. serializedVersion: 6
  2848. m_Component:
  2849. - component: {fileID: 6602901315426503055}
  2850. - component: {fileID: 4342930377400572250}
  2851. - component: {fileID: 181023297774903715}
  2852. - component: {fileID: 3441637095040921960}
  2853. m_Layer: 0
  2854. m_Name: AA_QRSelektah_7
  2855. m_TagString: selektah2
  2856. m_Icon: {fileID: 0}
  2857. m_NavMeshLayer: 0
  2858. m_StaticEditorFlags: 0
  2859. m_IsActive: 0
  2860. --- !u!4 &6602901315426503055
  2861. Transform:
  2862. m_ObjectHideFlags: 0
  2863. m_CorrespondingSourceObject: {fileID: 0}
  2864. m_PrefabInstance: {fileID: 0}
  2865. m_PrefabAsset: {fileID: 0}
  2866. m_GameObject: {fileID: 5556488578727603442}
  2867. m_LocalRotation: {x: -0, y: -1, z: -0, w: 0}
  2868. m_LocalPosition: {x: 0, y: 0.8, z: 0}
  2869. m_LocalScale: {x: 3.4, y: 1.5, z: 2}
  2870. m_Children: []
  2871. m_Father: {fileID: 1432423449616046006}
  2872. m_RootOrder: 8
  2873. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  2874. --- !u!33 &4342930377400572250
  2875. MeshFilter:
  2876. m_ObjectHideFlags: 0
  2877. m_CorrespondingSourceObject: {fileID: 0}
  2878. m_PrefabInstance: {fileID: 0}
  2879. m_PrefabAsset: {fileID: 0}
  2880. m_GameObject: {fileID: 5556488578727603442}
  2881. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  2882. --- !u!23 &181023297774903715
  2883. MeshRenderer:
  2884. m_ObjectHideFlags: 0
  2885. m_CorrespondingSourceObject: {fileID: 0}
  2886. m_PrefabInstance: {fileID: 0}
  2887. m_PrefabAsset: {fileID: 0}
  2888. m_GameObject: {fileID: 5556488578727603442}
  2889. m_Enabled: 1
  2890. m_CastShadows: 1
  2891. m_ReceiveShadows: 1
  2892. m_DynamicOccludee: 1
  2893. m_MotionVectors: 1
  2894. m_LightProbeUsage: 1
  2895. m_ReflectionProbeUsage: 1
  2896. m_RayTracingMode: 2
  2897. m_RayTraceProcedural: 0
  2898. m_RenderingLayerMask: 1
  2899. m_RendererPriority: 0
  2900. m_Materials:
  2901. - {fileID: 2100000, guid: 2e3c34ced6f544a57a539b0c19f76600, type: 2}
  2902. m_StaticBatchInfo:
  2903. firstSubMesh: 0
  2904. subMeshCount: 0
  2905. m_StaticBatchRoot: {fileID: 0}
  2906. m_ProbeAnchor: {fileID: 0}
  2907. m_LightProbeVolumeOverride: {fileID: 0}
  2908. m_ScaleInLightmap: 1
  2909. m_ReceiveGI: 1
  2910. m_PreserveUVs: 0
  2911. m_IgnoreNormalsForChartDetection: 0
  2912. m_ImportantGI: 0
  2913. m_StitchLightmapSeams: 1
  2914. m_SelectedEditorRenderState: 3
  2915. m_MinimumChartSize: 4
  2916. m_AutoUVMaxDistance: 0.5
  2917. m_AutoUVMaxAngle: 89
  2918. m_LightmapParameters: {fileID: 0}
  2919. m_SortingLayerID: 0
  2920. m_SortingLayer: 0
  2921. m_SortingOrder: 0
  2922. m_AdditionalVertexStreams: {fileID: 0}
  2923. --- !u!65 &3441637095040921960
  2924. BoxCollider:
  2925. m_ObjectHideFlags: 0
  2926. m_CorrespondingSourceObject: {fileID: 0}
  2927. m_PrefabInstance: {fileID: 0}
  2928. m_PrefabAsset: {fileID: 0}
  2929. m_GameObject: {fileID: 5556488578727603442}
  2930. m_Material: {fileID: 0}
  2931. m_IsTrigger: 0
  2932. m_Enabled: 1
  2933. serializedVersion: 2
  2934. m_Size: {x: 1, y: 1, z: 1}
  2935. m_Center: {x: 0, y: 0, z: 0}
  2936. --- !u!1 &6121307588618692364
  2937. GameObject:
  2938. m_ObjectHideFlags: 0
  2939. m_CorrespondingSourceObject: {fileID: 0}
  2940. m_PrefabInstance: {fileID: 0}
  2941. m_PrefabAsset: {fileID: 0}
  2942. serializedVersion: 6
  2943. m_Component:
  2944. - component: {fileID: 4163415677069401502}
  2945. - component: {fileID: 3042388290288239371}
  2946. - component: {fileID: 6761706300515676487}
  2947. m_Layer: 0
  2948. m_Name: Lockerdoor_d
  2949. m_TagString: Untagged
  2950. m_Icon: {fileID: 0}
  2951. m_NavMeshLayer: 0
  2952. m_StaticEditorFlags: 0
  2953. m_IsActive: 1
  2954. --- !u!4 &4163415677069401502
  2955. Transform:
  2956. m_ObjectHideFlags: 0
  2957. m_CorrespondingSourceObject: {fileID: 0}
  2958. m_PrefabInstance: {fileID: 0}
  2959. m_PrefabAsset: {fileID: 0}
  2960. m_GameObject: {fileID: 6121307588618692364}
  2961. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  2962. m_LocalPosition: {x: 0.00006712928, y: 0.0024649973, z: 0.0017372521}
  2963. m_LocalScale: {x: 1, y: 1, z: 1}
  2964. m_Children: []
  2965. m_Father: {fileID: 8947872047667419871}
  2966. m_RootOrder: 4
  2967. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  2968. --- !u!33 &3042388290288239371
  2969. MeshFilter:
  2970. m_ObjectHideFlags: 0
  2971. m_CorrespondingSourceObject: {fileID: 0}
  2972. m_PrefabInstance: {fileID: 0}
  2973. m_PrefabAsset: {fileID: 0}
  2974. m_GameObject: {fileID: 6121307588618692364}
  2975. m_Mesh: {fileID: 850107596012679198, guid: baef24366deec47dd90528eafb49afe3, type: 3}
  2976. --- !u!23 &6761706300515676487
  2977. MeshRenderer:
  2978. m_ObjectHideFlags: 0
  2979. m_CorrespondingSourceObject: {fileID: 0}
  2980. m_PrefabInstance: {fileID: 0}
  2981. m_PrefabAsset: {fileID: 0}
  2982. m_GameObject: {fileID: 6121307588618692364}
  2983. m_Enabled: 1
  2984. m_CastShadows: 0
  2985. m_ReceiveShadows: 0
  2986. m_DynamicOccludee: 1
  2987. m_MotionVectors: 1
  2988. m_LightProbeUsage: 1
  2989. m_ReflectionProbeUsage: 1
  2990. m_RayTracingMode: 2
  2991. m_RayTraceProcedural: 0
  2992. m_RenderingLayerMask: 1
  2993. m_RendererPriority: 0
  2994. m_Materials:
  2995. - {fileID: 2100000, guid: eccf7806ec48747a2b8890288669f7c5, type: 2}
  2996. m_StaticBatchInfo:
  2997. firstSubMesh: 0
  2998. subMeshCount: 0
  2999. m_StaticBatchRoot: {fileID: 0}
  3000. m_ProbeAnchor: {fileID: 0}
  3001. m_LightProbeVolumeOverride: {fileID: 0}
  3002. m_ScaleInLightmap: 1
  3003. m_ReceiveGI: 1
  3004. m_PreserveUVs: 0
  3005. m_IgnoreNormalsForChartDetection: 0
  3006. m_ImportantGI: 0
  3007. m_StitchLightmapSeams: 1
  3008. m_SelectedEditorRenderState: 3
  3009. m_MinimumChartSize: 4
  3010. m_AutoUVMaxDistance: 0.5
  3011. m_AutoUVMaxAngle: 89
  3012. m_LightmapParameters: {fileID: 0}
  3013. m_SortingLayerID: 0
  3014. m_SortingLayer: 0
  3015. m_SortingOrder: 0
  3016. m_AdditionalVertexStreams: {fileID: 0}
  3017. --- !u!1 &7192326608838575131
  3018. GameObject:
  3019. m_ObjectHideFlags: 0
  3020. m_CorrespondingSourceObject: {fileID: 0}
  3021. m_PrefabInstance: {fileID: 0}
  3022. m_PrefabAsset: {fileID: 0}
  3023. serializedVersion: 6
  3024. m_Component:
  3025. - component: {fileID: 1716731530741722144}
  3026. - component: {fileID: 2996173640965803064}
  3027. - component: {fileID: 6632309874554631868}
  3028. m_Layer: 0
  3029. m_Name: Lockerdoor_a
  3030. m_TagString: Untagged
  3031. m_Icon: {fileID: 0}
  3032. m_NavMeshLayer: 0
  3033. m_StaticEditorFlags: 0
  3034. m_IsActive: 1
  3035. --- !u!4 &1716731530741722144
  3036. Transform:
  3037. m_ObjectHideFlags: 0
  3038. m_CorrespondingSourceObject: {fileID: 0}
  3039. m_PrefabInstance: {fileID: 0}
  3040. m_PrefabAsset: {fileID: 0}
  3041. m_GameObject: {fileID: 7192326608838575131}
  3042. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  3043. m_LocalPosition: {x: 0.00006712928, y: -0.0023613756, z: 0.0017372521}
  3044. m_LocalScale: {x: 1, y: 1, z: 1}
  3045. m_Children: []
  3046. m_Father: {fileID: 2148832460472930527}
  3047. m_RootOrder: 1
  3048. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  3049. --- !u!33 &2996173640965803064
  3050. MeshFilter:
  3051. m_ObjectHideFlags: 0
  3052. m_CorrespondingSourceObject: {fileID: 0}
  3053. m_PrefabInstance: {fileID: 0}
  3054. m_PrefabAsset: {fileID: 0}
  3055. m_GameObject: {fileID: 7192326608838575131}
  3056. m_Mesh: {fileID: 5223384886600891867, guid: baef24366deec47dd90528eafb49afe3, type: 3}
  3057. --- !u!23 &6632309874554631868
  3058. MeshRenderer:
  3059. m_ObjectHideFlags: 0
  3060. m_CorrespondingSourceObject: {fileID: 0}
  3061. m_PrefabInstance: {fileID: 0}
  3062. m_PrefabAsset: {fileID: 0}
  3063. m_GameObject: {fileID: 7192326608838575131}
  3064. m_Enabled: 1
  3065. m_CastShadows: 0
  3066. m_ReceiveShadows: 0
  3067. m_DynamicOccludee: 1
  3068. m_MotionVectors: 1
  3069. m_LightProbeUsage: 1
  3070. m_ReflectionProbeUsage: 1
  3071. m_RayTracingMode: 2
  3072. m_RayTraceProcedural: 0
  3073. m_RenderingLayerMask: 1
  3074. m_RendererPriority: 0
  3075. m_Materials:
  3076. - {fileID: 2100000, guid: 8e2aa0f8f750e41eaa2b0c0f3c797d58, type: 2}
  3077. m_StaticBatchInfo:
  3078. firstSubMesh: 0
  3079. subMeshCount: 0
  3080. m_StaticBatchRoot: {fileID: 0}
  3081. m_ProbeAnchor: {fileID: 0}
  3082. m_LightProbeVolumeOverride: {fileID: 0}
  3083. m_ScaleInLightmap: 1
  3084. m_ReceiveGI: 1
  3085. m_PreserveUVs: 0
  3086. m_IgnoreNormalsForChartDetection: 0
  3087. m_ImportantGI: 0
  3088. m_StitchLightmapSeams: 1
  3089. m_SelectedEditorRenderState: 3
  3090. m_MinimumChartSize: 4
  3091. m_AutoUVMaxDistance: 0.5
  3092. m_AutoUVMaxAngle: 89
  3093. m_LightmapParameters: {fileID: 0}
  3094. m_SortingLayerID: 0
  3095. m_SortingLayer: 0
  3096. m_SortingOrder: 0
  3097. m_AdditionalVertexStreams: {fileID: 0}
  3098. --- !u!1 &7682837140315742620
  3099. GameObject:
  3100. m_ObjectHideFlags: 0
  3101. m_CorrespondingSourceObject: {fileID: 0}
  3102. m_PrefabInstance: {fileID: 0}
  3103. m_PrefabAsset: {fileID: 0}
  3104. serializedVersion: 6
  3105. m_Component:
  3106. - component: {fileID: 7087444980746702046}
  3107. - component: {fileID: 2870503428084918415}
  3108. - component: {fileID: 8800895137131876953}
  3109. m_Layer: 0
  3110. m_Name: Locker_a
  3111. m_TagString: Untagged
  3112. m_Icon: {fileID: 0}
  3113. m_NavMeshLayer: 0
  3114. m_StaticEditorFlags: 0
  3115. m_IsActive: 1
  3116. --- !u!4 &7087444980746702046
  3117. Transform:
  3118. m_ObjectHideFlags: 0
  3119. m_CorrespondingSourceObject: {fileID: 0}
  3120. m_PrefabInstance: {fileID: 0}
  3121. m_PrefabAsset: {fileID: 0}
  3122. m_GameObject: {fileID: 7682837140315742620}
  3123. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  3124. m_LocalPosition: {x: 0.00069217634, y: 0.000022643804, z: -0.000052313804}
  3125. m_LocalScale: {x: 1, y: 1, z: 1}
  3126. m_Children: []
  3127. m_Father: {fileID: 8947872047667419871}
  3128. m_RootOrder: 0
  3129. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  3130. --- !u!33 &2870503428084918415
  3131. MeshFilter:
  3132. m_ObjectHideFlags: 0
  3133. m_CorrespondingSourceObject: {fileID: 0}
  3134. m_PrefabInstance: {fileID: 0}
  3135. m_PrefabAsset: {fileID: 0}
  3136. m_GameObject: {fileID: 7682837140315742620}
  3137. m_Mesh: {fileID: -124051486869322399, guid: baef24366deec47dd90528eafb49afe3, type: 3}
  3138. --- !u!23 &8800895137131876953
  3139. MeshRenderer:
  3140. m_ObjectHideFlags: 0
  3141. m_CorrespondingSourceObject: {fileID: 0}
  3142. m_PrefabInstance: {fileID: 0}
  3143. m_PrefabAsset: {fileID: 0}
  3144. m_GameObject: {fileID: 7682837140315742620}
  3145. m_Enabled: 1
  3146. m_CastShadows: 0
  3147. m_ReceiveShadows: 0
  3148. m_DynamicOccludee: 1
  3149. m_MotionVectors: 1
  3150. m_LightProbeUsage: 1
  3151. m_ReflectionProbeUsage: 1
  3152. m_RayTracingMode: 2
  3153. m_RayTraceProcedural: 0
  3154. m_RenderingLayerMask: 1
  3155. m_RendererPriority: 0
  3156. m_Materials:
  3157. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  3158. m_StaticBatchInfo:
  3159. firstSubMesh: 0
  3160. subMeshCount: 0
  3161. m_StaticBatchRoot: {fileID: 0}
  3162. m_ProbeAnchor: {fileID: 0}
  3163. m_LightProbeVolumeOverride: {fileID: 0}
  3164. m_ScaleInLightmap: 1
  3165. m_ReceiveGI: 1
  3166. m_PreserveUVs: 0
  3167. m_IgnoreNormalsForChartDetection: 0
  3168. m_ImportantGI: 0
  3169. m_StitchLightmapSeams: 1
  3170. m_SelectedEditorRenderState: 3
  3171. m_MinimumChartSize: 4
  3172. m_AutoUVMaxDistance: 0.5
  3173. m_AutoUVMaxAngle: 89
  3174. m_LightmapParameters: {fileID: 0}
  3175. m_SortingLayerID: 0
  3176. m_SortingLayer: 0
  3177. m_SortingOrder: 0
  3178. m_AdditionalVertexStreams: {fileID: 0}
  3179. --- !u!1 &7819398925946095691
  3180. GameObject:
  3181. m_ObjectHideFlags: 0
  3182. m_CorrespondingSourceObject: {fileID: 0}
  3183. m_PrefabInstance: {fileID: 0}
  3184. m_PrefabAsset: {fileID: 0}
  3185. serializedVersion: 6
  3186. m_Component:
  3187. - component: {fileID: 5156595504980399264}
  3188. - component: {fileID: 8264351054898061660}
  3189. - component: {fileID: 1193516930810879877}
  3190. m_Layer: 0
  3191. m_Name: Lockerdoor_b
  3192. m_TagString: Untagged
  3193. m_Icon: {fileID: 0}
  3194. m_NavMeshLayer: 0
  3195. m_StaticEditorFlags: 0
  3196. m_IsActive: 1
  3197. --- !u!4 &5156595504980399264
  3198. Transform:
  3199. m_ObjectHideFlags: 0
  3200. m_CorrespondingSourceObject: {fileID: 0}
  3201. m_PrefabInstance: {fileID: 0}
  3202. m_PrefabAsset: {fileID: 0}
  3203. m_GameObject: {fileID: 7819398925946095691}
  3204. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  3205. m_LocalPosition: {x: 0.00006712928, y: -0.0007613754, z: 0.0017372521}
  3206. m_LocalScale: {x: 1, y: 1, z: 1}
  3207. m_Children: []
  3208. m_Father: {fileID: 4346128437844809888}
  3209. m_RootOrder: 2
  3210. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  3211. --- !u!33 &8264351054898061660
  3212. MeshFilter:
  3213. m_ObjectHideFlags: 0
  3214. m_CorrespondingSourceObject: {fileID: 0}
  3215. m_PrefabInstance: {fileID: 0}
  3216. m_PrefabAsset: {fileID: 0}
  3217. m_GameObject: {fileID: 7819398925946095691}
  3218. m_Mesh: {fileID: 9071796599542313265, guid: baef24366deec47dd90528eafb49afe3, type: 3}
  3219. --- !u!23 &1193516930810879877
  3220. MeshRenderer:
  3221. m_ObjectHideFlags: 0
  3222. m_CorrespondingSourceObject: {fileID: 0}
  3223. m_PrefabInstance: {fileID: 0}
  3224. m_PrefabAsset: {fileID: 0}
  3225. m_GameObject: {fileID: 7819398925946095691}
  3226. m_Enabled: 1
  3227. m_CastShadows: 0
  3228. m_ReceiveShadows: 0
  3229. m_DynamicOccludee: 1
  3230. m_MotionVectors: 1
  3231. m_LightProbeUsage: 1
  3232. m_ReflectionProbeUsage: 1
  3233. m_RayTracingMode: 2
  3234. m_RayTraceProcedural: 0
  3235. m_RenderingLayerMask: 1
  3236. m_RendererPriority: 0
  3237. m_Materials:
  3238. - {fileID: 2100000, guid: eccf7806ec48747a2b8890288669f7c5, type: 2}
  3239. m_StaticBatchInfo:
  3240. firstSubMesh: 0
  3241. subMeshCount: 0
  3242. m_StaticBatchRoot: {fileID: 0}
  3243. m_ProbeAnchor: {fileID: 0}
  3244. m_LightProbeVolumeOverride: {fileID: 0}
  3245. m_ScaleInLightmap: 1
  3246. m_ReceiveGI: 1
  3247. m_PreserveUVs: 0
  3248. m_IgnoreNormalsForChartDetection: 0
  3249. m_ImportantGI: 0
  3250. m_StitchLightmapSeams: 1
  3251. m_SelectedEditorRenderState: 3
  3252. m_MinimumChartSize: 4
  3253. m_AutoUVMaxDistance: 0.5
  3254. m_AutoUVMaxAngle: 89
  3255. m_LightmapParameters: {fileID: 0}
  3256. m_SortingLayerID: 0
  3257. m_SortingLayer: 0
  3258. m_SortingOrder: 0
  3259. m_AdditionalVertexStreams: {fileID: 0}
  3260. --- !u!1 &7995403271986501781
  3261. GameObject:
  3262. m_ObjectHideFlags: 0
  3263. m_CorrespondingSourceObject: {fileID: 0}
  3264. m_PrefabInstance: {fileID: 0}
  3265. m_PrefabAsset: {fileID: 0}
  3266. serializedVersion: 6
  3267. m_Component:
  3268. - component: {fileID: 9148448670767051962}
  3269. - component: {fileID: 4017554184278760099}
  3270. - component: {fileID: 8320583177163693985}
  3271. m_Layer: 0
  3272. m_Name: Lockerdoor_f
  3273. m_TagString: Untagged
  3274. m_Icon: {fileID: 0}
  3275. m_NavMeshLayer: 0
  3276. m_StaticEditorFlags: 0
  3277. m_IsActive: 1
  3278. --- !u!4 &9148448670767051962
  3279. Transform:
  3280. m_ObjectHideFlags: 0
  3281. m_CorrespondingSourceObject: {fileID: 0}
  3282. m_PrefabInstance: {fileID: 0}
  3283. m_PrefabAsset: {fileID: 0}
  3284. m_GameObject: {fileID: 7995403271986501781}
  3285. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  3286. m_LocalPosition: {x: 0.00006712928, y: -0.0007613742, z: -0.0019296978}
  3287. m_LocalScale: {x: 1, y: 1, z: 1}
  3288. m_Children: []
  3289. m_Father: {fileID: 8947872047667419871}
  3290. m_RootOrder: 6
  3291. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  3292. --- !u!33 &4017554184278760099
  3293. MeshFilter:
  3294. m_ObjectHideFlags: 0
  3295. m_CorrespondingSourceObject: {fileID: 0}
  3296. m_PrefabInstance: {fileID: 0}
  3297. m_PrefabAsset: {fileID: 0}
  3298. m_GameObject: {fileID: 7995403271986501781}
  3299. m_Mesh: {fileID: 7510231577988884675, guid: baef24366deec47dd90528eafb49afe3, type: 3}
  3300. --- !u!23 &8320583177163693985
  3301. MeshRenderer:
  3302. m_ObjectHideFlags: 0
  3303. m_CorrespondingSourceObject: {fileID: 0}
  3304. m_PrefabInstance: {fileID: 0}
  3305. m_PrefabAsset: {fileID: 0}
  3306. m_GameObject: {fileID: 7995403271986501781}
  3307. m_Enabled: 1
  3308. m_CastShadows: 0
  3309. m_ReceiveShadows: 0
  3310. m_DynamicOccludee: 1
  3311. m_MotionVectors: 1
  3312. m_LightProbeUsage: 1
  3313. m_ReflectionProbeUsage: 1
  3314. m_RayTracingMode: 2
  3315. m_RayTraceProcedural: 0
  3316. m_RenderingLayerMask: 1
  3317. m_RendererPriority: 0
  3318. m_Materials:
  3319. - {fileID: 2100000, guid: eccf7806ec48747a2b8890288669f7c5, type: 2}
  3320. m_StaticBatchInfo:
  3321. firstSubMesh: 0
  3322. subMeshCount: 0
  3323. m_StaticBatchRoot: {fileID: 0}
  3324. m_ProbeAnchor: {fileID: 0}
  3325. m_LightProbeVolumeOverride: {fileID: 0}
  3326. m_ScaleInLightmap: 1
  3327. m_ReceiveGI: 1
  3328. m_PreserveUVs: 0
  3329. m_IgnoreNormalsForChartDetection: 0
  3330. m_ImportantGI: 0
  3331. m_StitchLightmapSeams: 1
  3332. m_SelectedEditorRenderState: 3
  3333. m_MinimumChartSize: 4
  3334. m_AutoUVMaxDistance: 0.5
  3335. m_AutoUVMaxAngle: 89
  3336. m_LightmapParameters: {fileID: 0}
  3337. m_SortingLayerID: 0
  3338. m_SortingLayer: 0
  3339. m_SortingOrder: 0
  3340. m_AdditionalVertexStreams: {fileID: 0}
  3341. --- !u!1 &8127433832720212341
  3342. GameObject:
  3343. m_ObjectHideFlags: 0
  3344. m_CorrespondingSourceObject: {fileID: 0}
  3345. m_PrefabInstance: {fileID: 0}
  3346. m_PrefabAsset: {fileID: 0}
  3347. serializedVersion: 6
  3348. m_Component:
  3349. - component: {fileID: 1817798192061531812}
  3350. - component: {fileID: 3771197484058165207}
  3351. - component: {fileID: 5061904578884634848}
  3352. m_Layer: 0
  3353. m_Name: Lockerdoor_b
  3354. m_TagString: Untagged
  3355. m_Icon: {fileID: 0}
  3356. m_NavMeshLayer: 0
  3357. m_StaticEditorFlags: 0
  3358. m_IsActive: 1
  3359. --- !u!4 &1817798192061531812
  3360. Transform:
  3361. m_ObjectHideFlags: 0
  3362. m_CorrespondingSourceObject: {fileID: 0}
  3363. m_PrefabInstance: {fileID: 0}
  3364. m_PrefabAsset: {fileID: 0}
  3365. m_GameObject: {fileID: 8127433832720212341}
  3366. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  3367. m_LocalPosition: {x: 0.00006712928, y: -0.0007613754, z: 0.0017372521}
  3368. m_LocalScale: {x: 1, y: 1, z: 1}
  3369. m_Children: []
  3370. m_Father: {fileID: 8947872047667419871}
  3371. m_RootOrder: 2
  3372. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  3373. --- !u!33 &3771197484058165207
  3374. MeshFilter:
  3375. m_ObjectHideFlags: 0
  3376. m_CorrespondingSourceObject: {fileID: 0}
  3377. m_PrefabInstance: {fileID: 0}
  3378. m_PrefabAsset: {fileID: 0}
  3379. m_GameObject: {fileID: 8127433832720212341}
  3380. m_Mesh: {fileID: 9071796599542313265, guid: baef24366deec47dd90528eafb49afe3, type: 3}
  3381. --- !u!23 &5061904578884634848
  3382. MeshRenderer:
  3383. m_ObjectHideFlags: 0
  3384. m_CorrespondingSourceObject: {fileID: 0}
  3385. m_PrefabInstance: {fileID: 0}
  3386. m_PrefabAsset: {fileID: 0}
  3387. m_GameObject: {fileID: 8127433832720212341}
  3388. m_Enabled: 1
  3389. m_CastShadows: 0
  3390. m_ReceiveShadows: 0
  3391. m_DynamicOccludee: 1
  3392. m_MotionVectors: 1
  3393. m_LightProbeUsage: 1
  3394. m_ReflectionProbeUsage: 1
  3395. m_RayTracingMode: 2
  3396. m_RayTraceProcedural: 0
  3397. m_RenderingLayerMask: 1
  3398. m_RendererPriority: 0
  3399. m_Materials:
  3400. - {fileID: 2100000, guid: eccf7806ec48747a2b8890288669f7c5, type: 2}
  3401. m_StaticBatchInfo:
  3402. firstSubMesh: 0
  3403. subMeshCount: 0
  3404. m_StaticBatchRoot: {fileID: 0}
  3405. m_ProbeAnchor: {fileID: 0}
  3406. m_LightProbeVolumeOverride: {fileID: 0}
  3407. m_ScaleInLightmap: 1
  3408. m_ReceiveGI: 1
  3409. m_PreserveUVs: 0
  3410. m_IgnoreNormalsForChartDetection: 0
  3411. m_ImportantGI: 0
  3412. m_StitchLightmapSeams: 1
  3413. m_SelectedEditorRenderState: 3
  3414. m_MinimumChartSize: 4
  3415. m_AutoUVMaxDistance: 0.5
  3416. m_AutoUVMaxAngle: 89
  3417. m_LightmapParameters: {fileID: 0}
  3418. m_SortingLayerID: 0
  3419. m_SortingLayer: 0
  3420. m_SortingOrder: 0
  3421. m_AdditionalVertexStreams: {fileID: 0}
  3422. --- !u!1 &8662908404569390164
  3423. GameObject:
  3424. m_ObjectHideFlags: 0
  3425. m_CorrespondingSourceObject: {fileID: 0}
  3426. m_PrefabInstance: {fileID: 0}
  3427. m_PrefabAsset: {fileID: 0}
  3428. serializedVersion: 6
  3429. m_Component:
  3430. - component: {fileID: 1979174893200521625}
  3431. - component: {fileID: 5346265569475049680}
  3432. - component: {fileID: 6842071941208510916}
  3433. m_Layer: 0
  3434. m_Name: Lockerdoor_c
  3435. m_TagString: Untagged
  3436. m_Icon: {fileID: 0}
  3437. m_NavMeshLayer: 0
  3438. m_StaticEditorFlags: 0
  3439. m_IsActive: 1
  3440. --- !u!4 &1979174893200521625
  3441. Transform:
  3442. m_ObjectHideFlags: 0
  3443. m_CorrespondingSourceObject: {fileID: 0}
  3444. m_PrefabInstance: {fileID: 0}
  3445. m_PrefabAsset: {fileID: 0}
  3446. m_GameObject: {fileID: 8662908404569390164}
  3447. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  3448. m_LocalPosition: {x: 0.00006712928, y: 0.0008544543, z: 0.0017372521}
  3449. m_LocalScale: {x: 1, y: 1, z: 1}
  3450. m_Children: []
  3451. m_Father: {fileID: 4346128437844809888}
  3452. m_RootOrder: 3
  3453. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  3454. --- !u!33 &5346265569475049680
  3455. MeshFilter:
  3456. m_ObjectHideFlags: 0
  3457. m_CorrespondingSourceObject: {fileID: 0}
  3458. m_PrefabInstance: {fileID: 0}
  3459. m_PrefabAsset: {fileID: 0}
  3460. m_GameObject: {fileID: 8662908404569390164}
  3461. m_Mesh: {fileID: 2861936431540327067, guid: baef24366deec47dd90528eafb49afe3, type: 3}
  3462. --- !u!23 &6842071941208510916
  3463. MeshRenderer:
  3464. m_ObjectHideFlags: 0
  3465. m_CorrespondingSourceObject: {fileID: 0}
  3466. m_PrefabInstance: {fileID: 0}
  3467. m_PrefabAsset: {fileID: 0}
  3468. m_GameObject: {fileID: 8662908404569390164}
  3469. m_Enabled: 1
  3470. m_CastShadows: 0
  3471. m_ReceiveShadows: 0
  3472. m_DynamicOccludee: 1
  3473. m_MotionVectors: 1
  3474. m_LightProbeUsage: 1
  3475. m_ReflectionProbeUsage: 1
  3476. m_RayTracingMode: 2
  3477. m_RayTraceProcedural: 0
  3478. m_RenderingLayerMask: 1
  3479. m_RendererPriority: 0
  3480. m_Materials:
  3481. - {fileID: 2100000, guid: eccf7806ec48747a2b8890288669f7c5, type: 2}
  3482. m_StaticBatchInfo:
  3483. firstSubMesh: 0
  3484. subMeshCount: 0
  3485. m_StaticBatchRoot: {fileID: 0}
  3486. m_ProbeAnchor: {fileID: 0}
  3487. m_LightProbeVolumeOverride: {fileID: 0}
  3488. m_ScaleInLightmap: 1
  3489. m_ReceiveGI: 1
  3490. m_PreserveUVs: 0
  3491. m_IgnoreNormalsForChartDetection: 0
  3492. m_ImportantGI: 0
  3493. m_StitchLightmapSeams: 1
  3494. m_SelectedEditorRenderState: 3
  3495. m_MinimumChartSize: 4
  3496. m_AutoUVMaxDistance: 0.5
  3497. m_AutoUVMaxAngle: 89
  3498. m_LightmapParameters: {fileID: 0}
  3499. m_SortingLayerID: 0
  3500. m_SortingLayer: 0
  3501. m_SortingOrder: 0
  3502. m_AdditionalVertexStreams: {fileID: 0}
  3503. --- !u!1 &9131780636745034243
  3504. GameObject:
  3505. m_ObjectHideFlags: 0
  3506. m_CorrespondingSourceObject: {fileID: 0}
  3507. m_PrefabInstance: {fileID: 0}
  3508. m_PrefabAsset: {fileID: 0}
  3509. serializedVersion: 6
  3510. m_Component:
  3511. - component: {fileID: 8830231821426620593}
  3512. - component: {fileID: 6315808270864370471}
  3513. - component: {fileID: 2748679222335151609}
  3514. m_Layer: 0
  3515. m_Name: Lockerdoor_d
  3516. m_TagString: Untagged
  3517. m_Icon: {fileID: 0}
  3518. m_NavMeshLayer: 0
  3519. m_StaticEditorFlags: 0
  3520. m_IsActive: 1
  3521. --- !u!4 &8830231821426620593
  3522. Transform:
  3523. m_ObjectHideFlags: 0
  3524. m_CorrespondingSourceObject: {fileID: 0}
  3525. m_PrefabInstance: {fileID: 0}
  3526. m_PrefabAsset: {fileID: 0}
  3527. m_GameObject: {fileID: 9131780636745034243}
  3528. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  3529. m_LocalPosition: {x: 0.00006712928, y: 0.0024649973, z: 0.0017372521}
  3530. m_LocalScale: {x: 1, y: 1, z: 1}
  3531. m_Children: []
  3532. m_Father: {fileID: 4346128437844809888}
  3533. m_RootOrder: 4
  3534. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  3535. --- !u!33 &6315808270864370471
  3536. MeshFilter:
  3537. m_ObjectHideFlags: 0
  3538. m_CorrespondingSourceObject: {fileID: 0}
  3539. m_PrefabInstance: {fileID: 0}
  3540. m_PrefabAsset: {fileID: 0}
  3541. m_GameObject: {fileID: 9131780636745034243}
  3542. m_Mesh: {fileID: 850107596012679198, guid: baef24366deec47dd90528eafb49afe3, type: 3}
  3543. --- !u!23 &2748679222335151609
  3544. MeshRenderer:
  3545. m_ObjectHideFlags: 0
  3546. m_CorrespondingSourceObject: {fileID: 0}
  3547. m_PrefabInstance: {fileID: 0}
  3548. m_PrefabAsset: {fileID: 0}
  3549. m_GameObject: {fileID: 9131780636745034243}
  3550. m_Enabled: 1
  3551. m_CastShadows: 0
  3552. m_ReceiveShadows: 0
  3553. m_DynamicOccludee: 1
  3554. m_MotionVectors: 1
  3555. m_LightProbeUsage: 1
  3556. m_ReflectionProbeUsage: 1
  3557. m_RayTracingMode: 2
  3558. m_RayTraceProcedural: 0
  3559. m_RenderingLayerMask: 1
  3560. m_RendererPriority: 0
  3561. m_Materials:
  3562. - {fileID: 2100000, guid: eccf7806ec48747a2b8890288669f7c5, type: 2}
  3563. m_StaticBatchInfo:
  3564. firstSubMesh: 0
  3565. subMeshCount: 0
  3566. m_StaticBatchRoot: {fileID: 0}
  3567. m_ProbeAnchor: {fileID: 0}
  3568. m_LightProbeVolumeOverride: {fileID: 0}
  3569. m_ScaleInLightmap: 1
  3570. m_ReceiveGI: 1
  3571. m_PreserveUVs: 0
  3572. m_IgnoreNormalsForChartDetection: 0
  3573. m_ImportantGI: 0
  3574. m_StitchLightmapSeams: 1
  3575. m_SelectedEditorRenderState: 3
  3576. m_MinimumChartSize: 4
  3577. m_AutoUVMaxDistance: 0.5
  3578. m_AutoUVMaxAngle: 89
  3579. m_LightmapParameters: {fileID: 0}
  3580. m_SortingLayerID: 0
  3581. m_SortingLayer: 0
  3582. m_SortingOrder: 0
  3583. m_AdditionalVertexStreams: {fileID: 0}
  3584. --- !u!1001 &2454433256809814589
  3585. PrefabInstance:
  3586. m_ObjectHideFlags: 0
  3587. serializedVersion: 2
  3588. m_Modification:
  3589. m_TransformParent: {fileID: 1432423449616046006}
  3590. m_Modifications:
  3591. - target: {fileID: 7321460069183185350, guid: d2e859553511943e89ddeb2377ea02fa, type: 3}
  3592. propertyPath: m_RootOrder
  3593. value: 2
  3594. objectReference: {fileID: 0}
  3595. - target: {fileID: 7321460069183185350, guid: d2e859553511943e89ddeb2377ea02fa, type: 3}
  3596. propertyPath: m_LocalScale.x
  3597. value: 3.4
  3598. objectReference: {fileID: 0}
  3599. - target: {fileID: 7321460069183185350, guid: d2e859553511943e89ddeb2377ea02fa, type: 3}
  3600. propertyPath: m_LocalScale.y
  3601. value: 1.5
  3602. objectReference: {fileID: 0}
  3603. - target: {fileID: 7321460069183185350, guid: d2e859553511943e89ddeb2377ea02fa, type: 3}
  3604. propertyPath: m_LocalScale.z
  3605. value: 2
  3606. objectReference: {fileID: 0}
  3607. - target: {fileID: 7321460069183185350, guid: d2e859553511943e89ddeb2377ea02fa, type: 3}
  3608. propertyPath: m_LocalPosition.x
  3609. value: 0
  3610. objectReference: {fileID: 0}
  3611. - target: {fileID: 7321460069183185350, guid: d2e859553511943e89ddeb2377ea02fa, type: 3}
  3612. propertyPath: m_LocalPosition.y
  3613. value: 0.8
  3614. objectReference: {fileID: 0}
  3615. - target: {fileID: 7321460069183185350, guid: d2e859553511943e89ddeb2377ea02fa, type: 3}
  3616. propertyPath: m_LocalPosition.z
  3617. value: 0
  3618. objectReference: {fileID: 0}
  3619. - target: {fileID: 7321460069183185350, guid: d2e859553511943e89ddeb2377ea02fa, type: 3}
  3620. propertyPath: m_LocalRotation.w
  3621. value: 0
  3622. objectReference: {fileID: 0}
  3623. - target: {fileID: 7321460069183185350, guid: d2e859553511943e89ddeb2377ea02fa, type: 3}
  3624. propertyPath: m_LocalRotation.x
  3625. value: -0
  3626. objectReference: {fileID: 0}
  3627. - target: {fileID: 7321460069183185350, guid: d2e859553511943e89ddeb2377ea02fa, type: 3}
  3628. propertyPath: m_LocalRotation.y
  3629. value: -1
  3630. objectReference: {fileID: 0}
  3631. - target: {fileID: 7321460069183185350, guid: d2e859553511943e89ddeb2377ea02fa, type: 3}
  3632. propertyPath: m_LocalRotation.z
  3633. value: -0
  3634. objectReference: {fileID: 0}
  3635. - target: {fileID: 7321460069183185350, guid: d2e859553511943e89ddeb2377ea02fa, type: 3}
  3636. propertyPath: m_LocalEulerAnglesHint.x
  3637. value: 0
  3638. objectReference: {fileID: 0}
  3639. - target: {fileID: 7321460069183185350, guid: d2e859553511943e89ddeb2377ea02fa, type: 3}
  3640. propertyPath: m_LocalEulerAnglesHint.y
  3641. value: 0
  3642. objectReference: {fileID: 0}
  3643. - target: {fileID: 7321460069183185350, guid: d2e859553511943e89ddeb2377ea02fa, type: 3}
  3644. propertyPath: m_LocalEulerAnglesHint.z
  3645. value: 0
  3646. objectReference: {fileID: 0}
  3647. - target: {fileID: 8297220455106397371, guid: d2e859553511943e89ddeb2377ea02fa, type: 3}
  3648. propertyPath: m_Name
  3649. value: AA_QRSelektah_5
  3650. objectReference: {fileID: 0}
  3651. m_RemovedComponents: []
  3652. m_SourcePrefab: {fileID: 100100000, guid: d2e859553511943e89ddeb2377ea02fa, type: 3}
  3653. --- !u!4 &5158006058627841019 stripped
  3654. Transform:
  3655. m_CorrespondingSourceObject: {fileID: 7321460069183185350, guid: d2e859553511943e89ddeb2377ea02fa, type: 3}
  3656. m_PrefabInstance: {fileID: 2454433256809814589}
  3657. m_PrefabAsset: {fileID: 0}
  3658. --- !u!1 &5848557442970230406 stripped
  3659. GameObject:
  3660. m_CorrespondingSourceObject: {fileID: 8297220455106397371, guid: d2e859553511943e89ddeb2377ea02fa, type: 3}
  3661. m_PrefabInstance: {fileID: 2454433256809814589}
  3662. m_PrefabAsset: {fileID: 0}
  3663. --- !u!1001 &2685753864303928906
  3664. PrefabInstance:
  3665. m_ObjectHideFlags: 0
  3666. serializedVersion: 2
  3667. m_Modification:
  3668. m_TransformParent: {fileID: 1432423449616046006}
  3669. m_Modifications:
  3670. - target: {fileID: 7321460069183185350, guid: 273b56fe9139b4a57bb04e1c6a6100c3, type: 3}
  3671. propertyPath: m_RootOrder
  3672. value: 5
  3673. objectReference: {fileID: 0}
  3674. - target: {fileID: 7321460069183185350, guid: 273b56fe9139b4a57bb04e1c6a6100c3, type: 3}
  3675. propertyPath: m_LocalScale.x
  3676. value: 3.4
  3677. objectReference: {fileID: 0}
  3678. - target: {fileID: 7321460069183185350, guid: 273b56fe9139b4a57bb04e1c6a6100c3, type: 3}
  3679. propertyPath: m_LocalScale.y
  3680. value: 1.5
  3681. objectReference: {fileID: 0}
  3682. - target: {fileID: 7321460069183185350, guid: 273b56fe9139b4a57bb04e1c6a6100c3, type: 3}
  3683. propertyPath: m_LocalScale.z
  3684. value: 2
  3685. objectReference: {fileID: 0}
  3686. - target: {fileID: 7321460069183185350, guid: 273b56fe9139b4a57bb04e1c6a6100c3, type: 3}
  3687. propertyPath: m_LocalPosition.x
  3688. value: 0
  3689. objectReference: {fileID: 0}
  3690. - target: {fileID: 7321460069183185350, guid: 273b56fe9139b4a57bb04e1c6a6100c3, type: 3}
  3691. propertyPath: m_LocalPosition.y
  3692. value: 0.8
  3693. objectReference: {fileID: 0}
  3694. - target: {fileID: 7321460069183185350, guid: 273b56fe9139b4a57bb04e1c6a6100c3, type: 3}
  3695. propertyPath: m_LocalPosition.z
  3696. value: 0
  3697. objectReference: {fileID: 0}
  3698. - target: {fileID: 7321460069183185350, guid: 273b56fe9139b4a57bb04e1c6a6100c3, type: 3}
  3699. propertyPath: m_LocalRotation.w
  3700. value: 0
  3701. objectReference: {fileID: 0}
  3702. - target: {fileID: 7321460069183185350, guid: 273b56fe9139b4a57bb04e1c6a6100c3, type: 3}
  3703. propertyPath: m_LocalRotation.x
  3704. value: -0
  3705. objectReference: {fileID: 0}
  3706. - target: {fileID: 7321460069183185350, guid: 273b56fe9139b4a57bb04e1c6a6100c3, type: 3}
  3707. propertyPath: m_LocalRotation.y
  3708. value: -1
  3709. objectReference: {fileID: 0}
  3710. - target: {fileID: 7321460069183185350, guid: 273b56fe9139b4a57bb04e1c6a6100c3, type: 3}
  3711. propertyPath: m_LocalRotation.z
  3712. value: -0
  3713. objectReference: {fileID: 0}
  3714. - target: {fileID: 7321460069183185350, guid: 273b56fe9139b4a57bb04e1c6a6100c3, type: 3}
  3715. propertyPath: m_LocalEulerAnglesHint.x
  3716. value: 0
  3717. objectReference: {fileID: 0}
  3718. - target: {fileID: 7321460069183185350, guid: 273b56fe9139b4a57bb04e1c6a6100c3, type: 3}
  3719. propertyPath: m_LocalEulerAnglesHint.y
  3720. value: 0
  3721. objectReference: {fileID: 0}
  3722. - target: {fileID: 7321460069183185350, guid: 273b56fe9139b4a57bb04e1c6a6100c3, type: 3}
  3723. propertyPath: m_LocalEulerAnglesHint.z
  3724. value: 0
  3725. objectReference: {fileID: 0}
  3726. - target: {fileID: 8297220455106397371, guid: 273b56fe9139b4a57bb04e1c6a6100c3, type: 3}
  3727. propertyPath: m_Name
  3728. value: AA_QR_Selektah_1
  3729. objectReference: {fileID: 0}
  3730. m_RemovedComponents: []
  3731. m_SourcePrefab: {fileID: 100100000, guid: 273b56fe9139b4a57bb04e1c6a6100c3, type: 3}
  3732. --- !u!1 &6223993256234918641 stripped
  3733. GameObject:
  3734. m_CorrespondingSourceObject: {fileID: 8297220455106397371, guid: 273b56fe9139b4a57bb04e1c6a6100c3, type: 3}
  3735. m_PrefabInstance: {fileID: 2685753864303928906}
  3736. m_PrefabAsset: {fileID: 0}
  3737. --- !u!4 &4674379950506706828 stripped
  3738. Transform:
  3739. m_CorrespondingSourceObject: {fileID: 7321460069183185350, guid: 273b56fe9139b4a57bb04e1c6a6100c3, type: 3}
  3740. m_PrefabInstance: {fileID: 2685753864303928906}
  3741. m_PrefabAsset: {fileID: 0}
  3742. --- !u!1001 &3335002048461088946
  3743. PrefabInstance:
  3744. m_ObjectHideFlags: 0
  3745. serializedVersion: 2
  3746. m_Modification:
  3747. m_TransformParent: {fileID: 1432423449616046006}
  3748. m_Modifications:
  3749. - target: {fileID: 7321460069183185350, guid: 613a6fb4060fe4f0f85183780e3da1c9, type: 3}
  3750. propertyPath: m_RootOrder
  3751. value: 3
  3752. objectReference: {fileID: 0}
  3753. - target: {fileID: 7321460069183185350, guid: 613a6fb4060fe4f0f85183780e3da1c9, type: 3}
  3754. propertyPath: m_LocalScale.x
  3755. value: 3.4
  3756. objectReference: {fileID: 0}
  3757. - target: {fileID: 7321460069183185350, guid: 613a6fb4060fe4f0f85183780e3da1c9, type: 3}
  3758. propertyPath: m_LocalScale.y
  3759. value: 1.5
  3760. objectReference: {fileID: 0}
  3761. - target: {fileID: 7321460069183185350, guid: 613a6fb4060fe4f0f85183780e3da1c9, type: 3}
  3762. propertyPath: m_LocalScale.z
  3763. value: 2
  3764. objectReference: {fileID: 0}
  3765. - target: {fileID: 7321460069183185350, guid: 613a6fb4060fe4f0f85183780e3da1c9, type: 3}
  3766. propertyPath: m_LocalPosition.x
  3767. value: 0
  3768. objectReference: {fileID: 0}
  3769. - target: {fileID: 7321460069183185350, guid: 613a6fb4060fe4f0f85183780e3da1c9, type: 3}
  3770. propertyPath: m_LocalPosition.y
  3771. value: 0.8
  3772. objectReference: {fileID: 0}
  3773. - target: {fileID: 7321460069183185350, guid: 613a6fb4060fe4f0f85183780e3da1c9, type: 3}
  3774. propertyPath: m_LocalPosition.z
  3775. value: 0
  3776. objectReference: {fileID: 0}
  3777. - target: {fileID: 7321460069183185350, guid: 613a6fb4060fe4f0f85183780e3da1c9, type: 3}
  3778. propertyPath: m_LocalRotation.w
  3779. value: 0
  3780. objectReference: {fileID: 0}
  3781. - target: {fileID: 7321460069183185350, guid: 613a6fb4060fe4f0f85183780e3da1c9, type: 3}
  3782. propertyPath: m_LocalRotation.x
  3783. value: -0
  3784. objectReference: {fileID: 0}
  3785. - target: {fileID: 7321460069183185350, guid: 613a6fb4060fe4f0f85183780e3da1c9, type: 3}
  3786. propertyPath: m_LocalRotation.y
  3787. value: -1
  3788. objectReference: {fileID: 0}
  3789. - target: {fileID: 7321460069183185350, guid: 613a6fb4060fe4f0f85183780e3da1c9, type: 3}
  3790. propertyPath: m_LocalRotation.z
  3791. value: -0
  3792. objectReference: {fileID: 0}
  3793. - target: {fileID: 7321460069183185350, guid: 613a6fb4060fe4f0f85183780e3da1c9, type: 3}
  3794. propertyPath: m_LocalEulerAnglesHint.x
  3795. value: 0
  3796. objectReference: {fileID: 0}
  3797. - target: {fileID: 7321460069183185350, guid: 613a6fb4060fe4f0f85183780e3da1c9, type: 3}
  3798. propertyPath: m_LocalEulerAnglesHint.y
  3799. value: 0
  3800. objectReference: {fileID: 0}
  3801. - target: {fileID: 7321460069183185350, guid: 613a6fb4060fe4f0f85183780e3da1c9, type: 3}
  3802. propertyPath: m_LocalEulerAnglesHint.z
  3803. value: 0
  3804. objectReference: {fileID: 0}
  3805. - target: {fileID: 8297220455106397371, guid: 613a6fb4060fe4f0f85183780e3da1c9, type: 3}
  3806. propertyPath: m_Name
  3807. value: AA_QRSelektah_4
  3808. objectReference: {fileID: 0}
  3809. m_RemovedComponents: []
  3810. m_SourcePrefab: {fileID: 100100000, guid: 613a6fb4060fe4f0f85183780e3da1c9, type: 3}
  3811. --- !u!4 &5463785083974961524 stripped
  3812. Transform:
  3813. m_CorrespondingSourceObject: {fileID: 7321460069183185350, guid: 613a6fb4060fe4f0f85183780e3da1c9, type: 3}
  3814. m_PrefabInstance: {fileID: 3335002048461088946}
  3815. m_PrefabAsset: {fileID: 0}
  3816. --- !u!1 &6732292906201246729 stripped
  3817. GameObject:
  3818. m_CorrespondingSourceObject: {fileID: 8297220455106397371, guid: 613a6fb4060fe4f0f85183780e3da1c9, type: 3}
  3819. m_PrefabInstance: {fileID: 3335002048461088946}
  3820. m_PrefabAsset: {fileID: 0}
  3821. --- !u!1001 &6510993372672709821
  3822. PrefabInstance:
  3823. m_ObjectHideFlags: 0
  3824. serializedVersion: 2
  3825. m_Modification:
  3826. m_TransformParent: {fileID: 1432423449616046006}
  3827. m_Modifications:
  3828. - target: {fileID: 7321460069183185350, guid: 671f076afc3224e70bb16ba0db6bc1f4, type: 3}
  3829. propertyPath: m_RootOrder
  3830. value: 4
  3831. objectReference: {fileID: 0}
  3832. - target: {fileID: 7321460069183185350, guid: 671f076afc3224e70bb16ba0db6bc1f4, type: 3}
  3833. propertyPath: m_LocalScale.x
  3834. value: 3.4
  3835. objectReference: {fileID: 0}
  3836. - target: {fileID: 7321460069183185350, guid: 671f076afc3224e70bb16ba0db6bc1f4, type: 3}
  3837. propertyPath: m_LocalScale.y
  3838. value: 1.5
  3839. objectReference: {fileID: 0}
  3840. - target: {fileID: 7321460069183185350, guid: 671f076afc3224e70bb16ba0db6bc1f4, type: 3}
  3841. propertyPath: m_LocalScale.z
  3842. value: 2
  3843. objectReference: {fileID: 0}
  3844. - target: {fileID: 7321460069183185350, guid: 671f076afc3224e70bb16ba0db6bc1f4, type: 3}
  3845. propertyPath: m_LocalPosition.x
  3846. value: 0
  3847. objectReference: {fileID: 0}
  3848. - target: {fileID: 7321460069183185350, guid: 671f076afc3224e70bb16ba0db6bc1f4, type: 3}
  3849. propertyPath: m_LocalPosition.y
  3850. value: 0.8
  3851. objectReference: {fileID: 0}
  3852. - target: {fileID: 7321460069183185350, guid: 671f076afc3224e70bb16ba0db6bc1f4, type: 3}
  3853. propertyPath: m_LocalPosition.z
  3854. value: 0
  3855. objectReference: {fileID: 0}
  3856. - target: {fileID: 7321460069183185350, guid: 671f076afc3224e70bb16ba0db6bc1f4, type: 3}
  3857. propertyPath: m_LocalRotation.w
  3858. value: 0
  3859. objectReference: {fileID: 0}
  3860. - target: {fileID: 7321460069183185350, guid: 671f076afc3224e70bb16ba0db6bc1f4, type: 3}
  3861. propertyPath: m_LocalRotation.x
  3862. value: -0
  3863. objectReference: {fileID: 0}
  3864. - target: {fileID: 7321460069183185350, guid: 671f076afc3224e70bb16ba0db6bc1f4, type: 3}
  3865. propertyPath: m_LocalRotation.y
  3866. value: -1
  3867. objectReference: {fileID: 0}
  3868. - target: {fileID: 7321460069183185350, guid: 671f076afc3224e70bb16ba0db6bc1f4, type: 3}
  3869. propertyPath: m_LocalRotation.z
  3870. value: -0
  3871. objectReference: {fileID: 0}
  3872. - target: {fileID: 7321460069183185350, guid: 671f076afc3224e70bb16ba0db6bc1f4, type: 3}
  3873. propertyPath: m_LocalEulerAnglesHint.x
  3874. value: 0
  3875. objectReference: {fileID: 0}
  3876. - target: {fileID: 7321460069183185350, guid: 671f076afc3224e70bb16ba0db6bc1f4, type: 3}
  3877. propertyPath: m_LocalEulerAnglesHint.y
  3878. value: 0
  3879. objectReference: {fileID: 0}
  3880. - target: {fileID: 7321460069183185350, guid: 671f076afc3224e70bb16ba0db6bc1f4, type: 3}
  3881. propertyPath: m_LocalEulerAnglesHint.z
  3882. value: 0
  3883. objectReference: {fileID: 0}
  3884. - target: {fileID: 8297220455106397371, guid: 671f076afc3224e70bb16ba0db6bc1f4, type: 3}
  3885. propertyPath: m_Name
  3886. value: AA_QRSelektah_3
  3887. objectReference: {fileID: 0}
  3888. - target: {fileID: 8297220455106397371, guid: 671f076afc3224e70bb16ba0db6bc1f4, type: 3}
  3889. propertyPath: m_IsActive
  3890. value: 0
  3891. objectReference: {fileID: 0}
  3892. m_RemovedComponents: []
  3893. m_SourcePrefab: {fileID: 100100000, guid: 671f076afc3224e70bb16ba0db6bc1f4, type: 3}
  3894. --- !u!1 &2989853534271082502 stripped
  3895. GameObject:
  3896. m_CorrespondingSourceObject: {fileID: 8297220455106397371, guid: 671f076afc3224e70bb16ba0db6bc1f4, type: 3}
  3897. m_PrefabInstance: {fileID: 6510993372672709821}
  3898. m_PrefabAsset: {fileID: 0}
  3899. --- !u!4 &4593879280207443323 stripped
  3900. Transform:
  3901. m_CorrespondingSourceObject: {fileID: 7321460069183185350, guid: 671f076afc3224e70bb16ba0db6bc1f4, type: 3}
  3902. m_PrefabInstance: {fileID: 6510993372672709821}
  3903. m_PrefabAsset: {fileID: 0}
  3904. --- !u!1001 &7828477383496586785
  3905. PrefabInstance:
  3906. m_ObjectHideFlags: 0
  3907. serializedVersion: 2
  3908. m_Modification:
  3909. m_TransformParent: {fileID: 1432423449616046006}
  3910. m_Modifications:
  3911. - target: {fileID: 7321460069183185350, guid: a84bd7655cbf54139bb7150588b1d01d, type: 3}
  3912. propertyPath: m_RootOrder
  3913. value: 6
  3914. objectReference: {fileID: 0}
  3915. - target: {fileID: 7321460069183185350, guid: a84bd7655cbf54139bb7150588b1d01d, type: 3}
  3916. propertyPath: m_LocalScale.x
  3917. value: 3.4
  3918. objectReference: {fileID: 0}
  3919. - target: {fileID: 7321460069183185350, guid: a84bd7655cbf54139bb7150588b1d01d, type: 3}
  3920. propertyPath: m_LocalScale.y
  3921. value: 1.5
  3922. objectReference: {fileID: 0}
  3923. - target: {fileID: 7321460069183185350, guid: a84bd7655cbf54139bb7150588b1d01d, type: 3}
  3924. propertyPath: m_LocalScale.z
  3925. value: 2
  3926. objectReference: {fileID: 0}
  3927. - target: {fileID: 7321460069183185350, guid: a84bd7655cbf54139bb7150588b1d01d, type: 3}
  3928. propertyPath: m_LocalPosition.x
  3929. value: 0
  3930. objectReference: {fileID: 0}
  3931. - target: {fileID: 7321460069183185350, guid: a84bd7655cbf54139bb7150588b1d01d, type: 3}
  3932. propertyPath: m_LocalPosition.y
  3933. value: 0.8
  3934. objectReference: {fileID: 0}
  3935. - target: {fileID: 7321460069183185350, guid: a84bd7655cbf54139bb7150588b1d01d, type: 3}
  3936. propertyPath: m_LocalPosition.z
  3937. value: 0
  3938. objectReference: {fileID: 0}
  3939. - target: {fileID: 7321460069183185350, guid: a84bd7655cbf54139bb7150588b1d01d, type: 3}
  3940. propertyPath: m_LocalRotation.w
  3941. value: 0
  3942. objectReference: {fileID: 0}
  3943. - target: {fileID: 7321460069183185350, guid: a84bd7655cbf54139bb7150588b1d01d, type: 3}
  3944. propertyPath: m_LocalRotation.x
  3945. value: -0
  3946. objectReference: {fileID: 0}
  3947. - target: {fileID: 7321460069183185350, guid: a84bd7655cbf54139bb7150588b1d01d, type: 3}
  3948. propertyPath: m_LocalRotation.y
  3949. value: -1
  3950. objectReference: {fileID: 0}
  3951. - target: {fileID: 7321460069183185350, guid: a84bd7655cbf54139bb7150588b1d01d, type: 3}
  3952. propertyPath: m_LocalRotation.z
  3953. value: -0
  3954. objectReference: {fileID: 0}
  3955. - target: {fileID: 7321460069183185350, guid: a84bd7655cbf54139bb7150588b1d01d, type: 3}
  3956. propertyPath: m_LocalEulerAnglesHint.x
  3957. value: 0
  3958. objectReference: {fileID: 0}
  3959. - target: {fileID: 7321460069183185350, guid: a84bd7655cbf54139bb7150588b1d01d, type: 3}
  3960. propertyPath: m_LocalEulerAnglesHint.y
  3961. value: 0
  3962. objectReference: {fileID: 0}
  3963. - target: {fileID: 7321460069183185350, guid: a84bd7655cbf54139bb7150588b1d01d, type: 3}
  3964. propertyPath: m_LocalEulerAnglesHint.z
  3965. value: 0
  3966. objectReference: {fileID: 0}
  3967. - target: {fileID: 8297220455106397371, guid: a84bd7655cbf54139bb7150588b1d01d, type: 3}
  3968. propertyPath: m_Name
  3969. value: AA_QRSelektah_2
  3970. objectReference: {fileID: 0}
  3971. m_RemovedComponents: []
  3972. m_SourcePrefab: {fileID: 100100000, guid: a84bd7655cbf54139bb7150588b1d01d, type: 3}
  3973. --- !u!1 &2270360390817190554 stripped
  3974. GameObject:
  3975. m_CorrespondingSourceObject: {fileID: 8297220455106397371, guid: a84bd7655cbf54139bb7150588b1d01d, type: 3}
  3976. m_PrefabInstance: {fileID: 7828477383496586785}
  3977. m_PrefabAsset: {fileID: 0}
  3978. --- !u!4 &666351945579018215 stripped
  3979. Transform:
  3980. m_CorrespondingSourceObject: {fileID: 7321460069183185350, guid: a84bd7655cbf54139bb7150588b1d01d, type: 3}
  3981. m_PrefabInstance: {fileID: 7828477383496586785}
  3982. m_PrefabAsset: {fileID: 0}