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- using System.Collections.Generic;
- using UnityEngine;
- namespace ARLocation
- {
- [CreateAssetMenu(fileName = "PrefabDb", menuName = "AR+GPS/PrefabDatabase")]
- public class PrefabDatabase : ScriptableObject
- {
- [System.Serializable]
- public class PrefabDatabaseEntry
- {
- /// <summary>
- /// The `MeshId` associated with the prefab. Should match a `MeshId` from the data created
- /// the Web Map Editor (https://editor.unity-ar-gps-location.com).
- /// </summary>
- public string MeshId;
- /// <summary>
- /// The prefab you want to associate with the `MeshId`.
- /// </summary>
- public GameObject Prefab;
- }
- public List<PrefabDatabaseEntry> Entries;
- public GameObject GetEntryById(string Id)
- {
- GameObject result = null;
- foreach (var entry in Entries)
- {
- if (entry.MeshId == Id)
- {
- result = entry.Prefab;
- break;
- }
- }
- return result;
- }
- }
- }
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