DebugCanvas.cs 1.8 KB

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  1. using System.Globalization;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. // ReSharper disable UnusedMember.Local
  5. namespace ARLocation.Utils
  6. {
  7. public class DebugCanvas : MonoBehaviour
  8. {
  9. GameObject latValueText;
  10. GameObject lngValueText;
  11. GameObject headingValueText;
  12. GameObject altitudeValueText;
  13. GameObject debugText;
  14. float firstHeading;
  15. // Use this for initialization
  16. void Start()
  17. {
  18. latValueText = GameObject.Find("LatValue");
  19. lngValueText = GameObject.Find("LngValue");
  20. headingValueText = GameObject.Find("HeadingValue");
  21. altitudeValueText = GameObject.Find("AltValue");
  22. debugText = GameObject.Find("DebugText");
  23. //locationProvider.onLocationUpdated((Location location, Location _, Vector3 __, float accuracy) =>
  24. //{
  25. // setLat(location.latitude, accuracy);
  26. // setLng(location.longitude);
  27. // setAltitude(location.altitude);
  28. //});
  29. //locationProvider.onCompassUpdated(setHeading);
  30. }
  31. void SetLat(double val)
  32. {
  33. latValueText.GetComponent<Text>().text = val.ToString(CultureInfo.InvariantCulture);
  34. }
  35. void SetLng(double val)
  36. {
  37. lngValueText.GetComponent<Text>().text = val.ToString(CultureInfo.InvariantCulture);
  38. }
  39. void SetHeading(double val)
  40. {
  41. headingValueText.GetComponent<Text>().text = val.ToString(CultureInfo.InvariantCulture);
  42. }
  43. void SetAltitude(double val)
  44. {
  45. altitudeValueText.GetComponent<Text>().text = val.ToString(CultureInfo.InvariantCulture);
  46. }
  47. public void SetDebugText(string val)
  48. {
  49. debugText.GetComponent<Text>().text = val;
  50. }
  51. }
  52. }