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- using System.Globalization;
- using UnityEngine;
- using UnityEngine.UI;
- // ReSharper disable UnusedMember.Local
- namespace ARLocation.Utils
- {
- public class DebugCanvas : MonoBehaviour
- {
- GameObject latValueText;
- GameObject lngValueText;
- GameObject headingValueText;
- GameObject altitudeValueText;
- GameObject debugText;
- float firstHeading;
- // Use this for initialization
- void Start()
- {
- latValueText = GameObject.Find("LatValue");
- lngValueText = GameObject.Find("LngValue");
- headingValueText = GameObject.Find("HeadingValue");
- altitudeValueText = GameObject.Find("AltValue");
- debugText = GameObject.Find("DebugText");
- //locationProvider.onLocationUpdated((Location location, Location _, Vector3 __, float accuracy) =>
- //{
- // setLat(location.latitude, accuracy);
- // setLng(location.longitude);
- // setAltitude(location.altitude);
- //});
- //locationProvider.onCompassUpdated(setHeading);
- }
- void SetLat(double val)
- {
- latValueText.GetComponent<Text>().text = val.ToString(CultureInfo.InvariantCulture);
- }
- void SetLng(double val)
- {
- lngValueText.GetComponent<Text>().text = val.ToString(CultureInfo.InvariantCulture);
- }
- void SetHeading(double val)
- {
- headingValueText.GetComponent<Text>().text = val.ToString(CultureInfo.InvariantCulture);
- }
- void SetAltitude(double val)
- {
- altitudeValueText.GetComponent<Text>().text = val.ToString(CultureInfo.InvariantCulture);
- }
- public void SetDebugText(string val)
- {
- debugText.GetComponent<Text>().text = val;
- }
- }
- }
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