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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using DG.Tweening;
- public class ButtonManager : MonoBehaviour
- {
- public UIManager uiManager;
- public InputManager inputManager;
- public string val;
-
- void Start()
- {
-
- }
-
- void Update()
- {
- if(uiManager.OnEnetered(gameObject))
- {
- transform.DOScale(Vector3.one * 2, 0.2f);
-
- inputManager.ChangeSelection(val);
- }
- else
- {
- transform.DOScale(Vector3.one, 0.2f);
-
- }
- }
- }
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